Special cases to load-or-create session via NSM_Client::command_open
This bypasses most of the startup-FSM for NSM. Either a session
is loaded or created. JACK is mandatory.
Translators: if the msgid looks like foo|bar then in general the foo is just
there to provide context to clarify the potentially ambiguous nature of bar.
The translated form should not contain the foo or the |
Translators: if the msgid looks like foo|bar then in general the foo is just
there to provide context to clarify the potentially ambiguous nature of bar.
The translated form should not contain the foo or the |
Translators: if the msgid looks like foo|bar then in general the foo is just
there to provide context to clarify the potentially ambiguous nature of bar.
The translated form should not contain the foo or the |
Deleting the group first, directly removes child items
without triggering Canvas::item_changed() for every item.
This significantly speeds up closing sessions (or deleting tracks)
with lots of automation events.
Resampling or copying files during import can take a long time.
If a save, or pending save is called while importing,
it is postponed until after import has completed.
Filenames used by the disk-reader only change when recording
which creates a pending save. There's generally no reason
to force save the session due to renaming a track.
This fixes an implicit save when importing files.
The Track's disk-reader is initially created with an empty
source which is later replaced and dropped:
ARDOUR::Session::save_state
ARDOUR::Session::remove_source
PBD::Destructible::drop_references
ARDOUR::DiskWriter::reset_write_sources
ARDOUR::DiskWriter::set_write_source_name
ARDOUR::Track::set_name
Editor::finish_bringing_in_material
Previous 16 bit mask would do the wrong thing if the keycode was > 65536,
which is not often true but is certainly a valid value (and seen on some
platforms)
Calling Session::set_play_loop repeatedly (e.g. LLL) should toggle in and out
of loop play. Previously transport needed to be stopped before loop play could
be started for a second or subsequent time. This uses the loop_changing boolean
to flag that Session::non_realtime_stop should not unset the loop.
Also, Session::non_realtime_stop must reset loop_changing to false after use so
it does not affect the next transport action.
Corrected colors closer to a5.12 version (compared with existing a6 theme). Added comments to < Color > section.
In the original file there was an excess line (177) - deleted in new version:
177 <ColorAlias name="lua action button: fill" alias="theme:bg"/>
178<ColorAlias name="lua action button: fill" alias="widget:bg"/>
video:
https://vimeo.com/419410940
++more contrasting&bright (compared with existing theme). Added comments to < Color > section.
In the original file there was an excess line (177) - deleted in new version:
177 <ColorAlias name="lua action button: fill" alias="theme:bg"/>
178<ColorAlias name="lua action button: fill" alias="widget:bg"/>
video:
https://vimeo.com/419249079