This commit changes item "gtk_bases" from light (color22) to darker (color88). The knob of "Enable/Disable MIDI input" in Edit List had the same colour and was not visible. This commit makes it clear visible, and it has no much influence on a general design.
- after reports that a tempo with non-4.0 note type
would produce a ramp in the preceding section, an incorrect
assumption was made leading to a bogus 'fix' that redefined
Tempo's pulses_per_minute().
the real fix was simple:
the ramp's function constant was calculated using the note type
of the proceding tempo rather than the current one.
- this patch reverts e82482e8e9 and a4d67279e0
and maintains the old definition of Tempo::pulses_per_minute()
It seems that 'strftime()' (on Windows) works differently from its non-Windows counterparts. Specifically, some formatting options (e.g. %F) are not recognised in the Windows implementation.
Fortunately, glibmm comes to our rescue here! So let's use the glib implementation which will hopefully work the same on all platforms.
GTK+ apparently unpacks/hides a widget whose requistion at window show/packing time is negative for x or y axes. The RC option editor
was being created AFTER its Tabbable self packed it into its own window (when detached), and GTK+ rejected it because the
treeview had a size requisition with -1 for width.
So build it first, then call Tabbable::set_state() later
Don't try to be smart when chosing which parameters need their
automation updated but rather trust the list that was populated at
creation time when all relevant information had been gathered.
When requesting a size for ArdourButton, the width and height of the
button could be increased by one to ensure the center of the text would
lie exactly at the center of the button.
I initially thought that it was a good idea even when the text used for
sizing was frozen, but the main (and only?) use-case for that is to
actually freeze the size of the button regardless of the actual
displayed text, so jittering by one pixel is not welcome.
Only do the centering tweak if there is no sizing text.
Remove the LocaleGuard so that the value of LC_NUMERIC is that of the users
locale and sscanf will parse the string correctly. For instance, with a locale
like nl_NL or fr_FR where the decimal point is different than the "C" locale,
only the number up to the decimal point will be parsed by sscanf and input
values will be rounded down.
This fixes a crash where aspect ratio "0.5" from harvid was interpreted
as "0" in the French locale (expecting 0,5).
Note: harvid uses a portable, not localized snprintf() implementation
Collecting bindings after ::finish() has already destroyed half the GUI
will result in memory corruption invalid Glib::RefPtr<Gtk::Action>
Gtkmm2ext::ActionMap::get_actions()
Gtkmm2ext::Bindings::get_all_actions()
KeyEditor::Tab::populate()
KeyEditor::refresh()
Editor::set_script_action_name()
LuaInstance::session_going_away()
PBD::Destructible::drop_references()
ARDOUR::Session::destroy()
ARDOUR::Session::~Session()
ARDOUR_UI::finish()
At the point of creation, the automate_button size request is wrong
since it has not the correct style yet. Instead of trying ugly hacks to
fix that, connect to the knob's size_request signal and get the button's
requisition only when needed. If the system font changes to one that has
different extents (even if the point size is the same), the UI will thus
correctly update.
So that the padding and other elements always correctly depend on the
font instead of the default GTK font (which might have a wildly
different size from the fixed size fonts of Ardour's custom theme).
In the normal course of events, an ArdourButton requests just enough
space to display its elements. In particular the size will change when
the text does. Yet, in several cases it is better to avoid layout jittering; until now ArdourButton users manually set a static size on the button at creation time.
Introduce new API to set the text used for measuring the button size
separately from the text that will be displayed. In most cases this
enables the callers to replace
set_size_request_to_display_given_text(button, text, w, h);
where w and h were hard-coded to cater for other button elements, by
button.set_sizing_text(text);
which will make ArdourButton correctly compute the size request in all
cases with its real elements and padding. ArdourButton users can call
button.set_sizing_text("");
to get the size request depend on displayed text (which is the default).
The insensitive state should not get a base color that's the same as the
enabled one, or the difference is not visible enough (only the text
color changes). In fact, since the goal of the entry modifications is to
aid visibility during user input, there is no reason to override the
insensitive colors.
Just inherit the insensitive colors of the global style.
Also fix a comment that was attached to the wrong declaration.
- Holding the constraint modifier at the time of grab gives constrained x.
- Holding the constraint modifier after the grab but before the first motion
constrains to the direction of first movement.
With the same color code as the fader automation button on mixer strips.
This is especially usefull when use_knob is true (e.g. for a-EQ) because
the automation only shows one letter and a "Write" state can thus be
easy to miss.
If for whatever reason a grab is taken (e.g. a menu popping up) while
somebody is pressing a mouse button on an ArdourButton, then the
ArdourButton will not get the mouse button release event and will look
stuck in pressed position.
The leave notify event is fired if the mouse is still on the
ArdourButton while the grab is taken, but not if the user was dragging
the mouse outside of the button.
The only reliable way is to listen for the grab_broken_event signal.
Do so.
Make their popup menus show attached, and on mouse down, but keep the
context menu behavior on middle- and right-click for the group button
that reacted to those (probably an oversight but some users might have
got the habit of right-clicking).
This also makes the group deletion on Ctrl+click happen on mouse down
instead of mouse up which is not a great difference and avoids
complicating the code.
By passing the current text of the automation button we can make the
dropdown menu align with the current mode. This will only work for
full-size automation buttons, not when use-knob is true, but in that
case it feels wrong to popup on top of the button anyway.
Also make the menu show on mouse down like a real dropdown.
Because all uses of the function positioning menus anchored to a widget
were as callback argument to Gtk::Menu::popup() where the caller needed
to correctly bind arguments, this led to repeated and a bit obscure code.
Wrap the logic into an helper function that takes care of all that, and
update the callers.
- it is currently dual use (move both ends of a range marker
during drag / push control points at the beginning of a drag).
this may have to be separated, but as it is called the push
points modifier, it belongs here.
- audio-locked midi regions can be start-trimmed properly
when close to 1|1|0
- a midi region placed before the first meter
will continue the tempo curve and first meter.
Only a couple of callers require change, as bbt_at_beat() already
deals with this.
A peak rectangle in the mixer strip is ruled by "gtk_bright_indicator". In the previous commit I mixed up this item with "meterbridge label" & "meterbridge peakindicator". This commit changes "gtk_bright_indicator" from white to red and returns "meterbridge label" & "meterbridge peakindicator" state to primordial. So now the peak rectangle in the mixer strip will be red when a sound peak has a place.
The existing code relies on AutomationControls for getting parameter
changes and update the UI accordingly. One case where this doesn't yet
work is preset loading, where ARDOUR::Plugin is responsible for actually
loading the preset but doesn't notify the changes to AutomationControls.
Since the input_controls vector now contains all ControlUI's that rely on
AutomationControls to get updates, just listen to Plugin::PresetLoaded()
and trigger an update of all elements in input_controls.
This is temporary until a better solution is devised to make
AutomationControls aware of preset loading.
The super rapid timer was disconnected by GenericPluginUI::stop_updating
but never connected again, so the generic UI worked often without
getting periodic update triggers anyway.
Try to disable the mechanism altogether, and see if there are updating
glitches.
It makes no sense to check for the validity of mcontrol only for
controller creation, since the remainder of the code assumes that the
controller will have been created correctly.
Replace that by an assert.
That list is used to set the automation state of all automatable
controls when the global automation state is changed with the buttons at
the top of the generic UI window. The controls were added to the list
regardless of the automatable status, and some controls were even added
multiple times: once in build_control_ui() and once in build().
Since changing the state of non-automatable controls is wrong, only add
the control UI in build_control_ui() which already has the knowledge of
automatable or not.
Since it is the only case that's completely different from others in
that it only handles properties, and uses a different signal path for
updates, don't put it in the middle, but as the first case to check for.
Code move only, no behavior change (since it should be exclusive to all
other cases anyway).
The code connected the callback to the PropertyChanged signal from the
plugin once per filepath control created. Should the plugin have several
files to open, this would be at best wasteful and at worst racy.
Connect the callback a single time, since the same callback handles all
property updates that we're interested in. Also rename the methods,
members and typedefs so that it's clear what the code is trying to do.
When programmatically showing a pane, instead of directly asking the
preferences notebook to show the pane, search for the asked path in the
panes tree, and select it. Since OptionEditor listens to selection
changes in its TreeView, the correct pane will be shown, with the added
benefit that the corresponding section in the tree will be highlighted
so that the user knows which pane is currently shown.