single action punch in
Consecutive execution (e.g. from a control surface button) engages punch in, then punch out, then clears both. Patch by Nathan Stewart
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@ -1451,6 +1451,7 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
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void set_loop_from_selection (bool play);
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void set_punch_from_selection ();
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void set_punch_from_region ();
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void set_auto_punch_range();
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void set_session_start_from_playhead ();
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void set_session_end_from_playhead ();
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@ -330,6 +330,7 @@ Editor::register_actions ()
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reg_sens (editor_actions, "set-playhead", _("Playhead to Mouse"), sigc::mem_fun(*this, &Editor::set_playhead_cursor));
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reg_sens (editor_actions, "set-edit-point", _("Active Marker to Mouse"), sigc::mem_fun(*this, &Editor::set_edit_point));
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reg_sens (editor_actions, "set-auto-punch-range", _("Set Auto Punch In/Out from Playhead"), sigc::mem_fun(*this, &Editor::set_auto_punch_range));
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reg_sens (editor_actions, "duplicate-range", _("Duplicate Range"), sigc::bind (sigc::mem_fun(*this, &Editor::duplicate_range), false));
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@ -6358,6 +6358,59 @@ Editor::set_punch_from_selection ()
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set_punch_range (start, end, _("set punch range from selection"));
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}
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void
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Editor::set_auto_punch_range ()
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{
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// auto punch in/out button from a single button
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// If Punch In is unset, set punch range from playhead to end, enable punch in
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// If Punch In is set, the next punch sets Punch Out, unless the playhead has been
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// rewound beyond the Punch In marker, in which case that marker will be moved back
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// to the current playhead position.
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// If punch out is set, it clears the punch range and Punch In/Out buttons
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if (_session == 0) {
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return;
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}
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Location* tpl = transport_punch_location();
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framepos_t now = playhead_cursor->current_frame();
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framepos_t begin = now;
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framepos_t end = _session->current_end_frame();
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if (!_session->config.get_punch_in()) {
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// First Press - set punch in and create range from here to eternity
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set_punch_range (begin, end, _("Auto Punch In"));
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_session->config.set_punch_in(true);
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} else if (tpl && !_session->config.get_punch_out()) {
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// Second press - update end range marker and set punch_out
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if (now < tpl->start()) {
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// playhead has been rewound - move start back and pretend nothing happened
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begin = now;
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set_punch_range (begin, end, _("Auto Punch In/Out"));
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} else {
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// normal case for 2nd press - set the punch out
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end = playhead_cursor->current_frame ();
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set_punch_range (tpl->start(), now, _("Auto Punch In/Out"));
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_session->config.set_punch_out(true);
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}
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} else {
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if (_session->config.get_punch_out()) {
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_session->config.set_punch_out(false);
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}
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if (_session->config.get_punch_in()) {
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_session->config.set_punch_in(false);
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}
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if (tpl)
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{
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// third press - unset punch in/out and remove range
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_session->locations()->remove(tpl);
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}
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}
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}
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void
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Editor::set_session_extents_from_selection ()
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{
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