add a static function to access processor selection from a Lua script
local ps = ArdourUI.processor_selection() for p in ps:iter() do print (p:name ()) end
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@ -37,6 +37,7 @@
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#include "luainstance.h"
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#include "luasignal.h"
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#include "marker.h"
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#include "processor_box.h"
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#include "time_axis_view.h"
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#include "selection.h"
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#include "script_selector.h"
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@ -349,6 +350,16 @@ const char *luasignalstr[] = {
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}; // namespace
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/** special cases for Ardour's Mixer UI */
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namespace LuaMixer {
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ProcessorBox::ProcSelection
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processor_selection (lua_State* L) {
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return ProcessorBox::current_processor_selection ();
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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#define xstr(s) stringify(s)
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@ -545,6 +556,8 @@ LuaInstance::register_classes (lua_State* L)
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.addFunction ("http_get", (std::string (*)(const std::string&))&ArdourCurl::http_get)
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.addFunction ("processor_selection", &LuaMixer::processor_selection)
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.beginStdList <ArdourMarker*> ("ArdourMarkerList")
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.endClass ()
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@ -454,6 +454,16 @@ class ProcessorBox : public Gtk::HBox, public PluginInterestedObject, public ARD
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static Gtkmm2ext::Bindings* bindings;
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static void register_actions();
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typedef std::vector<boost::shared_ptr<ARDOUR::Processor> > ProcSelection;
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static ProcSelection current_processor_selection () {
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ProcSelection ps;
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if (_current_processor_box) {
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_current_processor_box->get_selected_processors (ps);
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}
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return ps;
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}
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#ifndef NDEBUG
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static bool show_all_processors;
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#endif
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@ -535,8 +545,6 @@ class ProcessorBox : public Gtk::HBox, public PluginInterestedObject, public ARD
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void ab_plugins ();
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typedef std::vector<boost::shared_ptr<ARDOUR::Processor> > ProcSelection;
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void cut_processors (const ProcSelection&);
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void copy_processors (const ProcSelection&);
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void delete_processors (const ProcSelection&);
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