236926e7ca
Add newly introduced sources to MSVC project
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(scroll_group stuff)
2014-06-04 13:50:06 +01:00
8fa81c1436
merge onecanvas and cairocanvas branches, and manually resolve conflicts, including rounding in item_to_window() methods
2014-06-03 16:37:53 -04:00
e0533e9dd7
more profound changes to canvas scrolling, in particular find appropriate ScrollGroup for Canvas::{window,canvas}_to_{canvas,window}()
2014-06-03 16:13:12 -04:00
d4989ed9ce
fix missing leftover Canvas::pick_current_item() which was confusing button release event coordinates
2014-06-03 16:12:00 -04:00
073df89c4d
use window-based coordinates when picking current item so that we get per-item (per-scroll-group,really) computation of position and coverage.
2014-06-03 16:12:00 -04:00
54a56cd3c6
various changes to get independent scrolling to work better in canvas. mostly tweaks relating to how scroll offsets are used during rendering.
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Event handling offsets still require work.
2014-06-03 16:12:00 -04:00
f17b84ad10
clean up ArdourCanvas::Arrow implementation to remove unshown polygon/head
2014-06-03 16:11:24 -04:00
bf7b35388b
rationalize and centralize computation of positional offset and scroll offset for canvas items
2014-06-03 16:11:24 -04:00
22e7252729
inline ScrollGroup::canvas_position() for no particular reason
2014-06-03 16:10:27 -04:00
c9f890bd7c
avoid recursing through the entire canvas when scrolling - only scroll explicitly identified ScrollGroups
2014-06-03 16:10:27 -04:00
6019f06bdf
different approach to independent scrolling, involving ArdourCanvas::ScrollGroup
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The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.
Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
2014-06-03 16:10:27 -04:00
97109672c7
initial redesign of canvas scrolling to facilitate independent x- and y-axis scrolling of specific groups within the canvas.
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This commit should cause no change in behaviour, but contains all the code and changes necessary
for the next step
2014-06-03 16:09:06 -04:00
ab60429efc
test possible 'flickering' with nvidia
2014-05-31 18:22:34 +02:00
2342b7d611
don't allow waveform to bleed into TimeAxisViewItem frame border
2014-05-31 14:06:10 +02:00
161a3258ee
Add newly introduced sources to MSVC project
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(xfade_curve stuff)
2014-05-30 12:52:03 +01:00
33412421f6
Rearrange some #includes to keep MSVC happy
2014-05-30 12:50:49 +01:00
fed5599baa
smooth visual curve drawing
2014-05-30 03:04:02 +02:00
202d926916
smoothen rendering of x-fades
2014-05-29 07:48:43 +02:00
604abffeb5
fix prev commit
2014-05-29 05:30:13 +02:00
86e7d86089
renice x-fade rendering w/cairo-antialiasing
2014-05-29 05:06:02 +02:00
30f204b90e
Canvas: new x-fade drawing, two curve widget
2014-05-29 03:09:57 +02:00
034f3dafd7
Revert "cairo sub-surface prototype & example
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This reverts commit c57fcde78c
.
and also commit f1f8f89fcb
.
2014-05-28 19:13:25 +02:00
f1f8f89fcb
exercise subsurface rendering for x-fade curves
2014-05-28 17:38:42 +02:00
c57fcde78c
cairo sub-surface prototype - intermediate flattened group renderer.
2014-05-28 17:38:42 +02:00
c03b658531
Curve: anti-aliasing.
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use cairo for anti-aliasing, and ignore explicit Catmull-Rom
points for that fall on the same x-cordinate.
2014-05-27 19:36:10 +02:00
99c953514b
implement Curve in/outside fill
2014-05-27 16:37:01 +02:00
432611113d
directly apply waveform clip-level changes
2014-05-27 16:37:01 +02:00
bf4819ab0e
"We brake for nobody." oh wait. - fixes Rectified Waveform view.
2014-05-26 22:45:42 +02:00
bdb342123f
fix prev commit, window-offset for x-fade drawing
2014-05-26 18:22:21 +02:00
791c668756
fix x-fade drawing
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Catmull-Rom curve samples are not equally spaced on the x-axis.
Furthermore, Curve::map_value() is not needed, cairo line_to
already interpolates.
2014-05-26 17:02:21 +02:00
e99c8960c0
first pass at tightening up waveform drawing algorithm to generally round down when dealing with fractional pixels
2014-05-07 10:35:50 -04:00
1b989a93c2
remove redundant os.path.join() calls when specifying install path as bld.env['LIBDIR']
2014-04-28 21:18:02 -04:00
058986f77b
finish unfinished work at basing all install paths on the program name
2014-04-28 21:11:08 -04:00
077a194430
Add the main VC project files for building Ardour3 with Microsoft Visual Studio
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Note that there's no 'VS Solution' file at present and some targets haven't been built yet (e.g. 'fst')
2014-04-08 09:49:35 +01:00
9df3157dfc
big rework of scrolling, horizontal part considered almost 100% done.
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Many more changes than I would typically like in a single commit, but this was all very intertwined.
Vertical scrolling using track-stepping still to follow.
2014-03-20 13:29:45 -04:00
c2946ee00f
don't queue redraws when various canvas item properties are "reset" to the same value, plus supporting functions
2014-03-11 07:36:09 -04:00
032f394b2a
tiny red dots, be gone (expand poly_item bounding box by correct (?) amount)
2014-03-10 11:10:38 -04:00
ec0be1310f
missing iterator advance
2014-03-10 11:10:38 -04:00
52c8b6d66a
stupid hack to fix rectangle damage noise
2014-03-09 11:39:57 -04:00
6d3bd4e53c
use fill transparency detection to avoid rendering transparent (invisible) rectangle fill area
2014-03-07 12:29:26 -05:00
12ef19d90a
if a Fill object is given a zero-alpha (transparent) color, note that
2014-03-07 12:28:52 -05:00
52cfbb45e1
alter ArdourCanvas::Rect::expand() to not clamp to all-positive values because we now definitely have items that have negative coordinates.
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This could have drastic consequences but I think the all-positive was a hack to fix a problem that was solved separately by means currently unknown.
2014-03-07 11:26:27 -05:00
621887cfaa
slightly optimize bounding box computation for ArdourCanvas::PolyItem by avoiding inner conditional
2014-03-07 11:24:51 -05:00
e5802bdbea
move an assert to cover only cases where it is needed
2014-03-07 11:23:22 -05:00
2a6fc5af74
tweak Polygon::render() to work whether or not fill or outline are unset
2014-03-06 23:15:59 -05:00
a08c0ea1da
manually revert change to canvas expose handling in fee026c5ef
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Breaking out the rectangles implies a z-axis ordering of drawing,because the rect drawn last will implicitly be "on top".
But redraw areas are not submitted with any z-axis information, and so drawing like this breaks canvas layering. It
would be more efficient to draw the rects separately, but we don't have any ordering information and so we cannot do it
correctly.
2014-03-05 13:12:18 -05:00
58a30da03d
use a centripetal catmull-rom curve to smooth ArdourCanvas::Curve
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See http://en.wikipedia.org/wiki/Centripetal_Catmull-Rom to understand the benefits of this.
2014-03-05 11:38:30 -05:00
e6849e9c7e
"correct" curve drawing (no artifacts during redraw)
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Interpolation errors still need addressing.
2014-03-04 21:58:17 -05:00
c29d392b0c
tentative intermediate state for ArdourCanvas::Curve
2014-03-04 21:58:17 -05:00
dde4d3bbc3
only queue an item redraw from Item::show() or Item::Hide() if the call changes the visibility status of the item (i.e. make no-ops really be no-ops)
2014-03-04 21:58:17 -05:00