first pass at tightening up waveform drawing algorithm to generally round down when dealing with fractional pixels
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@ -419,9 +419,7 @@ WaveView::ensure_cache (framepos_t start, framepos_t end) const
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_sample_start = max ((framepos_t) 0, (center - canvas_samples));
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_sample_end = min (center + canvas_samples, _region->source_length (0));
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double pixel_start = floor (_sample_start / (double) _samples_per_pixel);
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double pixel_end = ceil (_sample_end / (double) _samples_per_pixel);
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int n_peaks = llrintf (pixel_end - pixel_start);
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const int n_peaks = llrintf ((_sample_end - _sample_start)/ (double) _samples_per_pixel);
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boost::scoped_array<ARDOUR::PeakData> peaks (new PeakData[n_peaks]);
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@ -442,7 +440,7 @@ WaveView::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) cons
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return;
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}
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Rect self = item_to_window (Rect (0.0, 0.0, floor (_region->length() / _samples_per_pixel), _height));
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Rect self = item_to_window (Rect (0.0, 0.0, _region->length() / _samples_per_pixel, _height));
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boost::optional<Rect> d = self.intersection (area);
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if (!d) {
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@ -452,12 +450,12 @@ WaveView::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) cons
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Rect draw = d.get();
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/* window coordinates - pixels where x=0 is the left edge of the canvas
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* window. We round up and down in case we were asked to
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* window. We round down in case we were asked to
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* draw "between" pixels at the start and/or end.
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*/
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const double draw_start = floor (draw.x0);
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const double draw_end = ceil (draw.x1);
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const double draw_end = floor (draw.x1);
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// cerr << "Need to draw " << draw_start << " .. " << draw_end << endl;
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