slightly optimize bounding box computation for ArdourCanvas::PolyItem by avoiding inner conditional
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@ -37,27 +37,28 @@ PolyItem::PolyItem (Group* parent)
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void
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PolyItem::compute_bounding_box () const
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{
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bool have_one = false;
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Rect bbox;
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if (!_points.empty()) {
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for (Points::const_iterator i = _points.begin(); i != _points.end(); ++i) {
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if (have_one) {
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Rect bbox;
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Points::const_iterator i = _points.begin();
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bbox.x0 = bbox.x1 = i->x;
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bbox.y0 = bbox.y1 = i->y;
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while (i != _points.end()) {
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bbox.x0 = min (bbox.x0, i->x);
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bbox.y0 = min (bbox.y0, i->y);
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bbox.x1 = max (bbox.x1, i->x);
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bbox.y1 = max (bbox.y1, i->y);
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} else {
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bbox.x0 = bbox.x1 = i->x;
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bbox.y0 = bbox.y1 = i->y;
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have_one = true;
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++i;
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}
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}
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if (!have_one) {
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_bounding_box = boost::optional<Rect> ();
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} else {
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_bounding_box = bbox.expand (_outline_width / 2);
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} else {
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_bounding_box = boost::optional<Rect> ();
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}
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_bounding_box_dirty = false;
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