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title = "Editor window"
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description = "Basics of Ardour's editor window"
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chapter = false
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weight = 1
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#pre = "<b>1. </b>"
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2022-03-23 05:40:55 -04:00
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When you create a new session, Ardour opens an empty new window called the
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_Editor_ window. The _Editor_ window is the most important window in Ardour, as
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this is where you arrange track, import and edit media on the timeline, and
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control plugin automation for creative effects and mixing.
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Let's take a look at main parts of the _Editor_ window:
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{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
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Here they are:
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1. Editor-specific toolbar
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2. Timeline
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3. Tracks and busses
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4. Project overview
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5. Editor mixer strip
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6. Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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Let's overview them quickly.
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## Editor-specific toolbar
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### Edit Modes and Cursor Modes
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![Edit Modes](en/ardour7-edit-modes-cursor-modes.png)
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The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main
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canvas and the different functions the cursor can have. There are three edit
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modes in the drop-down menu: _Slide_, _Ripple_, and _Lock_. We will discuss them
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in the [Editing sessions](../../../editing-sessions/) chapter.
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To the right of the **Smart** button are the _Cursor Modes_:
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- _Smart_ mode (**Y** shortcut)
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- _Grab_ mode (**G** shortcut)
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- _Range_ mode (**R** shortcut)
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- _Cut_ mode (**C** shortcut)
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- _Stretch_ mode (**T** shortcut)
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- _Audition_ mode
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- _Draw_ mode (**D** shortcut)
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- _Internal Edit_ mode (**E** shortcut)
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Most of them are discussed in the [Working With
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Regions](../../../editing-sessions/working-with-regions/) section. The last two are
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discussed in the **Using Automation** chapter.
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The _Smart_ mode is actually a combination of _Grab_ mode and _Range_ mode. When
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enabled, the mouse behaves as if it is in _Range_ mode in the upper half of a
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region, and in _Grab_ mode in the lower half.
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### Snap Options
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![Snap](en/ardour7-snap-options-and-nudge-controls.png)
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The _Snap Options_ toolbar allows selecting visible grid units that affect
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snapping when editing regions and, in case of MIDI regions, their contents.
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Please see the sections on
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[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/),
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[Using Ranges](../../../editing-sessions/using-ranges/) and
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[Working With Regions](../../../editing-sessions/working-with-regions/) for more
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details.
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### Track View and Zoom Options
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![Zoom Options](en/ardour7-view-and-zoom-options.png)
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The far right part of the toolbar has track view and zoom options.
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Track view options allow selecxting how many tracks to display at the same time,
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and you can also shrink or expand the vertical zoom of selected tracks and
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busses.
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Zoom options allow incrementally zooming in and out, as well as zooming out to
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show the entire project horizontally.
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{{% notice tip %}}
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Use the shortcuts **=** (the equal sign on your main keyboard) for zooming, and
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**-** (the dash key on your main keyboard) for zooming out.
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{{% /notice %}}
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The drop-down menu controls the _zoom focus_. It defines the focus point of
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zooming operations. Try zooming in and out with a different zoom focus each
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time. For example, choosing _Playhead_ will cause zoom to behave in relation to
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the position of the _Playhead_. _Mouse_ will take your current mouse position as
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the reference, and so on.
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## Timeline
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Right-click on the names of rulers and you will see a menu with all the
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possible rulers at your disposition. You may uncheck rulers that you
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don't need in order to save screen space. More information on these
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operations can be found in the
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[Setting up the Timeline](../../setting-up-the-timeline/) and
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[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/) chapters.
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![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
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## Tracks and Busses
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Just below the rulers is where tracks and busses are displayed. In the example
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below, you can see one bus called _Master_ and one track called _MyTrack_.
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_MyTrack_ also contains one region which represents an audio file with a drawing
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of its waveform. More information on tracks and busses can be found in the
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[Creating a Track or Bus](../../creating-tracks-and-busses/) chapter.
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![Ardour Track](en/Ardour6_Track.png)
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## Project Overview
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This is a bird's-eye view of the entire session.
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{{< figure src="en/ardour7-overview-panel.png" alt="Project overview" >}}
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There are two major use cases
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here:
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1. Navigating around the project. Just grab the rectangle and drag it around to
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pan over the entire project.
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2. Tweaking zoom and position of the visible part of the project. Grab any part
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of the visible rectangle's border and drag it inwards or outwards to zoom in or
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out respectively.
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## Editor Mixer
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The Editor Mixer is located at the left of the Edit Window. It displays
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the **Mixer Strip** of the currently selected Track or Bus. It controls
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the volume, Plugins and Routing for the Track or Bus to which it
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corresponds. You can toggle to view or hide the Editor Mixer by clicking
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on the menu *View* > *Show Editor Mixer* (shortcut *"Shift"* + *"E"*).
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This Mixer is covered in the **Using the Mixer Strip** chapter.
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{{< figure src="en/Ardour6_Editor_Mixer.png" alt="Editor Mixer" height="50" >}}
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## Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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The space on the right of Ardour's Editor Window can have 5 different
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functions, depending on which tab is currently selected: **Regions**,
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**Tracks/Busses**, **Snapshots**, **Track & Bus Groups**, and **Ranges
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and Marks**. Regions is the tab selected by default. This part of the
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Editor Window is commonly referred to as **Regions List**. Regions
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represent audio files stored on the hard drive which can be dragged from
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the Regions List directly onto a track in the main canvas. More
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information on Regions can be found in the **Working With Regions**
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chapter. The Tracks tab is covered in the **Arranging Tracks** chapter,
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and Snapshots are discussed in the **Saving Snapshots** chapter.
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![Region List](en/Ardour6_Region_List.png)
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## Continuing
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Next up is the _Mixer_ window where you control...
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Next: [Mixer window](../mixer-window)
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