@ -0,0 +1,3 @@ |
||||
[submodule "themes/hugo-theme-learn"] |
||||
path = themes/hugo-theme-learn |
||||
url = git@github.com:matcornic/hugo-theme-learn.git |
@ -0,0 +1,6 @@ |
||||
--- |
||||
title: "{{ replace .Name "-" " " | title }}" |
||||
date: {{ .Date }} |
||||
draft: true |
||||
--- |
||||
|
@ -0,0 +1,85 @@ |
||||
baseURL = '/' |
||||
languageCode = 'en-us' |
||||
defaultContentLanguage = "en" |
||||
|
||||
title = 'Ardour Tutorial' |
||||
theme = 'hugo-theme-learn' |
||||
|
||||
defaultContentLanguageInSubdir = true |
||||
|
||||
[outputs] |
||||
home = [ "HTML", "RSS", "JSON"] |
||||
|
||||
[params] |
||||
disableSearch = false |
||||
featherlight = false |
||||
themeVariant = "blue" |
||||
disableNextPrev = true |
||||
disableInlineCopyToClipBoard = true |
||||
|
||||
[Languages] |
||||
[Languages.en] |
||||
title = "Ardour tutorial" |
||||
weight = 1 |
||||
languageName = "English" |
||||
landingPageURL = "/en" |
||||
#landingPageURL = "/" |
||||
landingPageName = "<i class='fas fa-home'></i> Home" |
||||
|
||||
[[Languages.en.menu.shortcuts]] |
||||
name = "<i class='fab fa-fw fa-github'></i> This tutorial on GitHub" |
||||
identifier = "github" |
||||
url = "https://github.com/brunoruviaro/ardour4-tutorial/" |
||||
weight = 10 |
||||
|
||||
[[Languages.en.menu.shortcuts]] |
||||
name = "<i class='fas fa-fw fa-home'></i> Ardour's homepage" |
||||
url = "https://ardour.org/" |
||||
weight = 11 |
||||
|
||||
[[Languages.en.menu.shortcuts]] |
||||
name = "<i class='fas fa-fw fa-bookmark'></i> User manual" |
||||
identifier = "usermanual" |
||||
url = "https://manual.ardour.org" |
||||
weight = 20 |
||||
|
||||
[[Languages.en.menu.shortcuts]] |
||||
name = "<i class='fas fa-fw fa-users'></i> Forum" |
||||
identifier = "forum" |
||||
url = "https://discourse.ardour.org/" |
||||
weight = 20 |
||||
|
||||
[[Languages.en.menu.shortcuts]] |
||||
name = "<i class='fas fa-fw fa-bullhorn'></i> Credits" |
||||
url = "/appendices/credits" |
||||
weight = 30 |
||||
|
||||
[Languages.ru] |
||||
title = "Введение в Ardour" |
||||
weight = 1 |
||||
languageName = "Russian" |
||||
landingPageURL = "/ru" |
||||
#landingPageURL = "/" |
||||
landingPageName = "<i class='fas fa-home'></i> Начало" |
||||
# |
||||
#[[Languages.en.menu.shortcuts]] |
||||
#name = "<i class='fab fa-fw fa-github'></i> Репозиторий в GitHub" |
||||
#identifier = "ds" |
||||
#url = "https://github.com/brunoruviaro/ardour4-tutorial/" |
||||
#weight = 10 |
||||
# |
||||
#[[Languages.en.menu.shortcuts]] |
||||
#name = "<i class='fas fa-fw fa-home'></i> Сайт Ardour" |
||||
#url = "https://ardour.org/" |
||||
#weight = 11 |
||||
# |
||||
#[[Languages.en.menu.shortcuts]] |
||||
#name = "<i class='fas fa-fw fa-bookmark'></i> Руководство пользователя" |
||||
#identifier = "hugodoc" |
||||
#url = "https://manual.ardour.org" |
||||
#weight = 20 |
||||
# |
||||
#[[Languages.en.menu.shortcuts]] |
||||
#name = "<i class='fas fa-fw fa-bullhorn'></i> Об авторах" |
||||
#url = "/appendices/credits" |
||||
#weight = 30 |
@ -0,0 +1,27 @@ |
||||
--- |
||||
title: "Home" |
||||
--- |
||||
|
||||
# Ardour v7.0 tutorial |
||||
|
||||
**Ardour** is a professional, full-featured hard disk recorder and Digital Audio |
||||
Workstation (DAW). Ardour is Free/Libre Open Source Software (FLOSS). It |
||||
features unlimited audio tracks and buses, non-destructive, non-linear |
||||
editing with unlimited undo, and anything-to-anywhere signal routing. It |
||||
supports standard file formats, such as BWF, WAV, WAV64, AIFF and CAF, |
||||
and it can use LADSPA, LV2, VST and AudioUnit plugin formats. |
||||
|
||||
{{< figure src="/images/Ardour6.png" alt="Ardour 6" >}} |
||||
|
||||
This tutorial provides a beginner's introduction to using Ardour for basic sound |
||||
recording and editing tasks. It assumes you already have Ardour up and running |
||||
on your computer. Please note that this tutorial does not (yet) cover any MIDI |
||||
functionality. |
||||
|
||||
For information on how to install Ardour on Linux and Mac OS X, please visit the |
||||
[Requirements](https://ardour.org/requirements.html) page. For Linux users, |
||||
distributions such as [KXStudio](http://kxstudio.sourceforge.net/) |
||||
and [UbuntuStudio](http://ubuntustudio.org/) offer a wide selection of useful |
||||
music software, including Ardour. |
||||
|
||||
{{% button href="https://ardour.org/download.html" icon="fas fa-download" %}}Download latest Ardour{{% /button %}} |
@ -0,0 +1,11 @@ |
||||
+++ |
||||
title = "Appendices" |
||||
chapter = true |
||||
weight = 8 |
||||
pre = "<b>8. </b>" |
||||
+++ |
||||
|
||||
### Chapter 8 |
||||
# Appendices |
||||
|
||||
Where to find more info about Ardour and how to improve this tutorial |
@ -0,0 +1,42 @@ |
||||
+++ |
||||
title = "Credits" |
||||
chapter = false |
||||
weight = 4 |
||||
#pre = "<b>1. </b>" |
||||
+++ |
||||
|
||||
The main body of the manual was written during a **Book Sprint** led by Derek |
||||
Holzer in the [moddr_lab](http://moddr.net "moddr_lab @ WORM, Rotterdam") at |
||||
WORM in Rotterdam, the Netherlands, between 23 and 27 November 2009, with input |
||||
and support from the international community of Ardour users and developers. |
||||
The tutorial was originally written for Ardour 2.X versions. The original FLOSS |
||||
manual can be found at [flossmanuals.net](http://archive.flossmanuals.net/ardour/index.html). |
||||
|
||||
Original contributors: Adam Hyde, Bruno Ruviaro, Dave Peticolas, Walter |
||||
Langelaar, David Elwell, Thomas Goose, Derick H., Rob Fell, William Abernathy, |
||||
Derek Holzer, Stefan Hanser, Tomasz Kaye, Dick MacInnis, Mr Stock, Ross Johnson, |
||||
Jon Cohrs, Claudia Borges, Ma Rk, Al Thompson, Jay Maechtlen, Christopher |
||||
Stamper, Thomas Margolf, Mark Lindhout, Joern Nettingsmeier. |
||||
|
||||
It was further updated in 2010 by Chou Shoichi, Damian Soto, Ross Johnson, |
||||
Christian Herzberg, Malcolm Smith, Giorgio Moscardi. |
||||
|
||||
In December 2014, the tutorial was updated for Ardour 3.5 and moved to GitHub. |
||||
The text was completely revised, and screenshots were replaced with newer ones. |
||||
In August 2015, a similar revision was made to update all screenshots and text |
||||
to Ardour 4.2. The 2014 and 2015 revisions were made by Bruno Ruviaro and Alex |
||||
Christie. |
||||
|
||||
2016/2017 fixes by Dan "dannybpng" and Jougleur. |
||||
|
||||
2018 update by Miroslav Šulc. |
||||
|
||||
2021 update for Ardour v6 by Luca Aquino. |
||||
|
||||
<!-- 2022 update for Ardour v7 by Alexandre Prokoudine. --> |
||||
|
||||
[FURTHER HELP](../further-help) || |
||||
[GLOSSARY](../glossary) || |
||||
[LINKS](../links) |
||||
|
||||
|
@ -0,0 +1,61 @@ |
||||
+++ |
||||
title = "Further help" |
||||
chapter = false |
||||
weight = 1 |
||||
#pre = "<b>1. </b>" |
||||
+++ |
||||
|
||||
Besides the URLs listed in the Links chapter, there are a couple of |
||||
resources on the Internet to help you learn Ardour and fix some of the |
||||
problems that you might have along the way. |
||||
|
||||
## Ardour Manual |
||||
|
||||
The official Ardour Manual is the main reference to Ardour. It is a work in progress, meaning you will not find every single feature explained there (yet). But it is already an amazing resource: |
||||
|
||||
[http://manual.ardour.org/](http://manual.ardour.org/) |
||||
|
||||
## Getting Help via Chat |
||||
|
||||
A good way to get support when learning Ardour and working with it is |
||||
using the **Chat** function. Ardour has a built in "Chat" option, found |
||||
in the Main Menu under *Help > Chat* to connect (via your web browser) |
||||
to the Ardour [IRC](http://en.wikipedia.org/wiki/IRC) channel at |
||||
libera.chat. |
||||
|
||||
You could also use your IRC capable chat application (like Pidgin or |
||||
Xchat) to connect to the Ardour channel (\#ardour or \#ardour-osx) at |
||||
the libera.chat network, or use this weblink directly: |
||||
|
||||
[https://web.libera.chat//#ardour](https://web.libera.chat//#ardour) |
||||
|
||||
Enter a nickname and connect, you are welcome! |
||||
|
||||
In such a IRC Chat channel or room, you find the Ardour developers and |
||||
other users to chat about using Ardour, problems and/or bugs you are |
||||
facing, or about suggestions for Ardour which you want to discuss. |
||||
|
||||
## Getting Help via Mailing Lists |
||||
|
||||
For those that prefer mailing lists to IRC chatting, the Ardour Users |
||||
mailing list is also a good place where users and some developers |
||||
discuss all kinds of problems and ideas related to using Ardour. This is |
||||
an active list, with many helpful and knowledgeable users around to help |
||||
guide less experienced people. There are sometimes more general |
||||
discussions about topics like recording technique, audio interface |
||||
selection, etc. |
||||
|
||||
[http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org](http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org%20) |
||||
|
||||
## Ardour Website |
||||
|
||||
- [Homepage](http://ardour.org) |
||||
- [Forum](https://discourse.ardour.org/) |
||||
|
||||
**Appendices:** |
||||
|
||||
[FURTHER HELP](../further-help) || |
||||
[GLOSSARY](../glossary) || |
||||
[LINKS](../links) || |
||||
[CREDITS](../credits) || |
||||
[LICENSE](../license) |
@ -0,0 +1,824 @@ |
||||
+++ |
||||
title = "Glossary" |
||||
chapter = false |
||||
weight = 2 |
||||
#pre = "<b>1. </b>" |
||||
+++ |
||||
|
||||
This glossary offers brief definitions for many or the terms used throuhout the Ardour3 FLOSS Tutorial. |
||||
|
||||
**Aggregate Device** (Mac OS X) |
||||
: An Aggregate Device is one virtual soundcard made of of two or more |
||||
physical soundcards. PowerBooks and MacBooks made in 2007 or later will |
||||
need this set up in order for **JACK** to have both input and output |
||||
channels. This is set up in the **Audio MIDI Setup** application. |
||||
|
||||
**AIFF** |
||||
: A sound file format developed by Apple and commonly used for lossless |
||||
and uncompressed audio. AIFF files are compatible with Windows, |
||||
Macintosh and Linux operating systems. |
||||
|
||||
**ALSA** (Linux) |
||||
: Advanced Linux Sound Architecture. ALSA provides audio and MIDI |
||||
functionality to the Linux operating system. |
||||
|
||||
**Amplitude** (mixing) |
||||
: The strength of an audio signal. The scale of amplitude is |
||||
**logarithmic**, since it expresses the physical ratio of power between |
||||
one sound and another. Levels in digital audio systems are usually |
||||
represented as the number of Decibels below the clipping point of 0 dB. |
||||
See also **loudness**. |
||||
**Arm** (Track to record/Ardour to record) |
||||
: Action that makes Ardour ready to start recording. Before recording in |
||||
Ardour, one or more tracks need to be armed first, and then Ardour needs |
||||
to be armed itself. |
||||
|
||||
**Artifacts** (sound) |
||||
: Perceivable distortion or decrease in sound quality generated as a |
||||
by-product of certain signal processing operations. Artefacts are |
||||
usually seen as undesirable or unexpected results of an otherwise |
||||
intentional sound transformation. |
||||
|
||||
**Attenuation** |
||||
: Reducing the **level** of an audio signal, usually measured using a |
||||
**logarithmic** scale. See also **gain**. |
||||
|
||||
**Audio MIDI Setup** (Mac OS X) |
||||
: The Audio MIDI Setup utility is a program that comes with the Mac OS X |
||||
operating system for adjusting the computer's audio input and output |
||||
configuration settings and managing MIDI devices. |
||||
|
||||
**Audio Unit Plugins** |
||||
: Audio Unit (AU) is a plugin architecture in Mac OS X computers. It may |
||||
be thought of as Apple's equivalent to the popular VST plugin format by |
||||
Steinberg. Mac OS X comes with a collection of AU plug-ins such as EQ |
||||
filters, dynamic processors, delay, reverb, time stretch, among others. |
||||
|
||||
**Audition** |
||||
: The auditioner is a hidden mixer strip which auditioned regions are |
||||
played back through. Auditioning a region will play only that region, |
||||
without processing sends or plugins. |
||||
|
||||
**Automation** |
||||
: Automation is the automatic adjustment of various parameters such as |
||||
gain, panning or plugin settings. Changes can be made once and then will |
||||
be repeated every time the mix is replayed. Automation in Ardour is |
||||
controlled by automation lines linked to each Track or Bus. |
||||
|
||||
**Auxiliary Controls** |
||||
: Buttons on the top right side of the controls found in the Editor |
||||
Window: Punch In/Out, Auto Play, Auto Return, Auto Input, Click, Solo, |
||||
and Audition. |
||||
|
||||
**Amplitude** |
||||
: The level or magnitude of a signal. Audio signals with a higher |
||||
amplitude usually sound louder. |
||||
|
||||
**Bands** (equalization) |
||||
: The particular frequency regions to be boosted or attenuated in the |
||||
process of **Equalization**. |
||||
|
||||
**Bars** (music) |
||||
: Same as 'measure', a bar is a metrical unit. In Western notation, it is |
||||
the space comprised between two vertical lines drawn through the staff. |
||||
The specific duration of a bar depends of its **time signature** and the |
||||
current **Tempo** of the music. |
||||
|
||||
**Bass** (Frequencies) |
||||
: A generic way of referring to the lower frequencies of the **Spectrum** |
||||
of a sound. |
||||
|
||||
**Beat** |
||||
: The basic pulse underlying a piece of music. |
||||
|
||||
**Beats per Minute** |
||||
: Beats per minute (BPM) is a measure of Tempo in music. A rate of 60 |
||||
beats per minute means that one beat will occur every second; 120 bpm |
||||
equals two beats per second, and so on. BPM indications usually appear |
||||
at the beginning of a traditional musical score as a metronome mark (for |
||||
example, "quarter note equals 60", meaning one quarter note per second). |
||||
|
||||
**Bit** |
||||
: A bit (**bi**nary dig**it**) is a single number with a value of either 0 |
||||
or 1. |
||||
|
||||
**Bit Depth** |
||||
: Refers to the number of bits used to write a **sample**. In the CD |
||||
standard, each sample of audio is represented by a 16-bit number. This |
||||
gives 2\^16 (two to the power of sixteen = 65,536) possible values that |
||||
a sample can have. A higher bit depth means a greater possible **dynamic |
||||
range**. Studio recordings are usually first made recorded with a bit |
||||
depth of 24 (or even 32) to preserve as much detail before transfer to |
||||
CD. DVDs are made at 24 bit, while video games from the 1980s remain |
||||
famous for their distinctively rough "8 bit sound". Bit depth is also |
||||
referred to as **word length**. |
||||
|
||||
**Buffer Size** (JACK) |
||||
: The buffer is a section of memory specifically allotted to temporary |
||||
signal data. Small buffer sizes allow a lower latency and so are needed |
||||
when using audio applications that require real-time interaction. The |
||||
drawback is that CPU consumption for the system is higher with smaller |
||||
buffer sizes. Larger buffers (like 512 or 1024) can be used when there |
||||
is no such requirement. |
||||
|
||||
**Built-in Input and Output** |
||||
: These are the default interfaces for getting sound in and out of your |
||||
computer if you don't have an external sound card. In a laptop, they are |
||||
the common input (mic) and output (headphone) connections. |
||||
|
||||
**Bus** |
||||
: A bus is similar to a **Track** except that it does not contain its |
||||
own regions. You cannot record directly into a bus or drag regions into |
||||
it. The Mixer Strip vertically represents the signal flow of a bus, |
||||
whereas the Main Canvas horizontally displays time-based information for |
||||
each bus (such as automation lines). |
||||
|
||||
**BWF** |
||||
: Broadcast Wave Format (BWF) is an extension of the popular Microsoft |
||||
WAVE audio format and is the recording format of most file-based |
||||
non-linear digital recorders used for motion picture and television |
||||
production. This file format allows the inclusion of metadata to |
||||
facilitate the seamless exchange of sound data between different |
||||
computer platforms and applications. |
||||
|
||||
**CAF** |
||||
: CAF (Core Audio Format) is a file format for storing audio, developed by |
||||
Apple. It is compatible with Mac OS X 10.4 and higher. The Core Audio |
||||
Format is designed to overcome limitations of older digital audio |
||||
formats, including AIFF and WAV. Just like the QuickTime .mov file |
||||
format, a .caf file format can contain many different audio formats, |
||||
metadata tracks, and much more data. |
||||
|
||||
**Center Frequency** |
||||
: In some EQ plugins, the user has the possibility of choosing the center |
||||
frequency for each of the Frequency Bands. The center frequency of a |
||||
Band will be the one most sharply attenuated or reinforced by the |
||||
equalizer for that specific band. Frequencies surrounding the center |
||||
frequency will be less affected. |
||||
|
||||
**Click** (Mouse) |
||||
: In this manual, it specifically means to click on the left button of |
||||
your mouse. Whenever the right button is required, the action is |
||||
referred to as "right-click". |
||||
|
||||
**Clipping** |
||||
: Clipping occurs when a signal is too high in level to be reproduced. Any |
||||
samples too high in level will simply be truncated, resulting in |
||||
**distortion**, loss of audio detail, and artefact **frequencies** which |
||||
were not present in the original sound. |
||||
|
||||
**Clipping Point** |
||||
: The clipping point of a digital system is referred to as 0 dB, and |
||||
the level of any sound is measured in how far below the clipping point |
||||
it is (-10 dB, -24 dB, etc). |
||||
|
||||
**Clocks** |
||||
: The two big numerical displays near the top of the Editor Window. They |
||||
can display the time in a number of formats: Timecode, Bars:Beats, |
||||
Minutes:Seconds, and Samples. |
||||
|
||||
**Compile** |
||||
: FLOSS applications are distributed as source code, which is |
||||
human-readable but cannot be run as an actual application. To turn this |
||||
source code into a running application, it must first be Compiled. When |
||||
you download a disk image for Mac OS X or a software package from your |
||||
distribution (such as Ubuntu, Debian or Fedora), it has been compiled |
||||
for you already. However, if you wish to add features (such as support |
||||
for **VST Plugins**) which your distribution does not provide, then you |
||||
must Compile the application from source code yourself. |
||||
|
||||
**Compression**(DSP) |
||||
: Essentially, compression makes the quiet parts of a signal louder |
||||
without changing the level of |
||||
the louder parts. This entails a reduction of the actual dynamic range: |
||||
a compressed sound is less dynamic (has a smaller range of levels) |
||||
|
||||
**Compression** (data) |
||||
: Like any other data, audio data can be compressed so that it uses less |
||||
hard disk space. Compression such as FLAC, ALAC, or MLP reduce the size |
||||
of audio files compared to WAV or AIFF without changing the data, which |
||||
is referred to as lossless compression. Audio can be compressed to a |
||||
still smaller size by using lossy compression such as MP3, Ogg Vorbis or |
||||
AAC but this is achieved by removing data which can have an audible |
||||
effect. |
||||
|
||||
**Connections Manager**(JACK) |
||||
: The window in Jack that allows to manage all connections between audio |
||||
inputs and outputs. |
||||
|
||||
**CoreAudio**(Mac OS X) |
||||
: CoreAudio provides audio functionality to the Mac OS X operating system. |
||||
|
||||
**Cursor Modes** |
||||
: These are the six buttons just below the Transport commands in the |
||||
Editor Window. The six different functions that the mouse pointer can |
||||
have in Ardour are: Select/Move Objects, Select/Move Ranges, Select Zoom |
||||
Range, Draw Gain Automation, Stretch/Shrink Regions, Listen to Specific |
||||
Regions. |
||||
|
||||
**Decibels** |
||||
: Decibel is a logarithmic scale used to measure many quantities, |
||||
including the **gain**, **level** or **loudness** of a signal. Decibel |
||||
is usually abbreviated to dB and in digital audio usually denotes how |
||||
far under 0 dBFS (the **clipping** point of a system) a signal is. |
||||
|
||||
**Delay**(effect) |
||||
: The amount of time between one event and another. As an audio effect, a |
||||
delay takes an incoming sound signal and delays it for a certain length |
||||
of time. When mixed with the original sound, an "echo" is heard. By |
||||
using **feedback** to return the delayed signal back into the delay |
||||
(usually after lowering its **gain**), multiple echos with a **decay** |
||||
result. |
||||
|
||||
**Destructive Editing/Recording** |
||||
: Destructive actions are those that permanently modify or erase the |
||||
original data (sound files) in the course of editing or recording. |
||||
|
||||
**Distortion** |
||||
: Distortion occurs when an audio signal is changed in some way that |
||||
produces **frequencies** not present in the original. Distortion can be |
||||
deliberate or unwanted, and can be produced by driving the signal to a |
||||
**clipping**point, or by using mathematical transformations to alter the |
||||
shape (or "waveform") of the signal (usually referred to as |
||||
"waveshaping"). |
||||
|
||||
**Disk Image (.dmg)** |
||||
: A disk image is a single file containing the complete contents and |
||||
structure representing a data storage medium or device. By |
||||
double-clicking on a .dmg file on a Mac, a virtual device will be |
||||
mounted to your Desktop (it will look as if you had inserted a USB |
||||
device or a DVD, for example). Many software installers in OS X are |
||||
available as .dmg files. |
||||
|
||||
**Driver**(JACK) |
||||
: Software written to control hardware. CoreAudio is the Mac sound driver. |
||||
ALSA is the most common Linux driver. |
||||
|
||||
**DSP** |
||||
: Digital Signal Processing. |
||||
|
||||
**Dynamic Range** |
||||
: Used to refer to the difference between the loudest and the quietest |
||||
sound that can possibly recorded, as well as the amount of detail which |
||||
can be heard in between those extremes. Sounds which are too quiet to be |
||||
recorded are said to be below the **noise floor**of the recording system |
||||
(microphone, recorder, sound card, audio software, etc). Sounds which |
||||
are too loud will be **distorted**or **clipped**. |
||||
|
||||
**Edit** **Modes** |
||||
: The three available Edit Modes (**Slide Edit**, **Slice Edit**, and |
||||
**Lock Edit**) control the behavior of editing operations in the **Main |
||||
Canvas**. |
||||
|
||||
**Edit Point** |
||||
: The point in the Main Canvas where an action such as Paste takes place. |
||||
This can be the Mouse, the Playhead or a Marker. |
||||
|
||||
**Editor Window** |
||||
: Ardour provides two ways of viewing a session: the Editor and the Mixer. |
||||
The Editor represents the time based aspects of a session: it shows |
||||
tracks and busses as horizontal timeline displays, with material within |
||||
the tracks (audio, MIDI, video, automation data, etc.) arranged along |
||||
the horizontal (time) axis. |
||||
|
||||
**EQ** |
||||
: See Equalization. |
||||
|
||||
**Equalization** |
||||
: Equalization (EQ) is the process of adjusting the relative levels of |
||||
different frequencies in a recording or signal. In other words, it is |
||||
the process of boosting or attenuating the various frequency bands of a |
||||
sound according to a chosen artistic goal. |
||||
|
||||
**Filter** |
||||
: A type of signal processing that supresses some frequencies. |
||||
|
||||
**Floating Point Numbers** |
||||
: It is simply a number with a decimal point. "Floating Point" refers to |
||||
the specific technique the computer uses to represent a larger range of |
||||
integer and non-integer values. |
||||
|
||||
**FLAC** |
||||
: An open source lossless audio format generally compatible with Linux, |
||||
Windows and Macintosh. Unlike AIFF and WAV, FLAC is a compressed format, |
||||
allowing file sizes to be reduced. |
||||
|
||||
**FLOSS** |
||||
: FLOSS stands for Free Libre Open Source Software. FLOSS Manuals is a |
||||
collection of manuals about free and open source software together with |
||||
the tools used to create them and the community that uses those tools. |
||||
They include authors, editors, artists, software developers, activists, |
||||
and many others. |
||||
|
||||
**Format** (audio file) |
||||
: The types of sound file that sounds are saved as. Among the most common |
||||
are AIFF, WAV, FLAC, mp3 and Ogg Vorbis. |
||||
|
||||
**fps** |
||||
: Frames Per Second. Frame rate, or frame frequency is the frequency |
||||
(rate) at which an imaging device produces unique consecutive images |
||||
called frames. The term applies equally well to computer graphics, video |
||||
cameras, film cameras, and motion capture systems. Frame rate is most |
||||
often expressed in frames per second (FPS). |
||||
|
||||
**Frequency** |
||||
: Refers to the number of times an oscillation occurs in one second. |
||||
Frequency is measured in **Hertz**, and is correlated to the **pitch** |
||||
of a sound. Frequency is a **linear** scale, while pitch is |
||||
**logarithmic**. The pitch 'A' above the middle C has a frequency of 440 |
||||
Hz. The 'A' one octave above is twice that frequency (880 Hz). |
||||
|
||||
**Gain** |
||||
: Increasing the **level**of an audio signal, usually measured using a |
||||
**logarithmic** scale. See also **attenuation**. |
||||
|
||||
**Grid** |
||||
: The Grid is a system of points that a Region might snap to while editing |
||||
it. The Grid can be "No Grid", "Grid" or "Magnetic". |
||||
|
||||
**Grid Points** |
||||
: The points in the **Grid** which Regions will snap to when it is active. |
||||
Grid Points may be minutes, seconds, video frames, bars, beats or some |
||||
multiple of beats. |
||||
|
||||
**Hertz** |
||||
: A term used to describe the number of times something occurs in one |
||||
second. In digital audio, it is used to describe the **sampling rate**, |
||||
and in acoustics it is used to describe the **frequency** of a sound. |
||||
Thousands of Herz are described as kHz (kilo Herz). |
||||
|
||||
**High Shelf** |
||||
: In an **Equalizer**, a **Shelf** cuts or boosts everything above (High |
||||
Shelf) or below (Low Shelf) a specific frequency. |
||||
|
||||
**Headroom** |
||||
: The range of **Decibels** between the region's maximum **Peak**and the |
||||
**Clipping Point** is commonly referred to as **Headroom**. It is common |
||||
recording practice to keep approximately three to six Decibels of |
||||
Headroom between the maximum of your signal and the Clipping Point. |
||||
|
||||
**Jack Audio Connection Kit (JACK)** |
||||
: JACK is a low-latency audio system which manages connections between |
||||
Ardour and the soundcard of your computer, and between Ardour and other |
||||
JACK-enabled audio programs on your computer. You must install JACK for |
||||
Linux or JackOSX before you can use Ardour. |
||||
|
||||
**JackOSX** (OS X) |
||||
: The name of the version of **JACK** that runs on Mac OS X. See **JACK** |
||||
for more details. |
||||
|
||||
**JackPilot** |
||||
: The control interface that comes with JackOSX. |
||||
|
||||
**Jack Server** |
||||
: The Jack Server is the "engine" or "backend" of the Jack Audio |
||||
Connection Kit. |
||||
|
||||
**Jack Router** |
||||
: The Jack Router allows audio to be routed from one application to |
||||
another using the **Jack Server**. |
||||
|
||||
**JAMin** |
||||
: JAMin is the Jack Audio Connection Kit Audio Mastering interface. JAMin |
||||
is an open source application designed to perform professional audio |
||||
mastering of stereo input streams. It uses **LADSPA** for digital signal |
||||
processing (DSP). |
||||
|
||||
**LADSPA Plugins** |
||||
: Linux Audio Developer Simple Plugin API (LADSPA) is a standard that |
||||
allows software audio processors and effects to be plugged into a wide |
||||
range of audio synthesis and recording packages. For instance, it allows |
||||
a developer to write a reverb program and bundle it into a LADSPA |
||||
"plugin library." Ordinary users can then use this reverb within any |
||||
LADSPA-friendly audio application. Most major audio applications on |
||||
Linux support LADSPA. |
||||
|
||||
**Latency** |
||||
: Latency is the amount of time needed to process all the samples coming |
||||
from sound applications on your computer and send it to the soundcard |
||||
for playback, or to gather samples from the sound card for recording or |
||||
processing. A shorter latency means you will hear the results quicker, |
||||
giving the impression of a more responsive system. However, with a |
||||
shorter latency you also run a greater risk of **glitches** in the audio |
||||
because the computer might not have enough time to process the sound |
||||
before sending it to the soundcard. A longer latency means fewer |
||||
glitches, but at the price of a slower response time. Latency is |
||||
measured in milliseconds. |
||||
|
||||
**Limiting** |
||||
: The process by which the amplitude of the output of a device is |
||||
prevented from exceeding a predetermined value. |
||||
|
||||
**Linear** |
||||
: A scale of numbers which progresses in an additive fashion, such as by |
||||
adding one (1, 2, 3, 4...), two (2, 4, 6, 8...) or ten (10, 20, 30, |
||||
40...). Multiplying an audio signal, for example, by either a linear or |
||||
a logarithmic scale will produce very different results. The scale of |
||||
**frequency** is linear, while the scales of **pitch** and **gain** are |
||||
logarithmic. |
||||
|
||||
**Linux kernel** |
||||
: The core of the GNU/Linux operating system. In a **Real-time System**, |
||||
this kernel is usually **Compiled**with new parameters which speed up |
||||
the use of audio applications in the system. |
||||
|
||||
**Lock Edit** |
||||
: One of the three available **Edit Modes**, Lock Edit is similar to |
||||
**Slice Edit**, but regions will remain at their original positions |
||||
regardless of any edit operation performed. |
||||
|
||||
**Logarithmic** |
||||
: A scale of numbers which progresses according to a certain ratio, such |
||||
as exponentially (2, 4, 8, 16, 256...). Both scales of **pitch** and |
||||
**gain** are logarithmic, while the scale of **frequency** is linear. |
||||
|
||||
**Lossless** |
||||
: See **Compression** (data) |
||||
|
||||
**Lossy** |
||||
: See Compression (data) |
||||
|
||||
**Loudness** |
||||
: Unlike **amplitude**, which expresses the physical power of a sound, |
||||
loudness is the perceived strength of a sound. Tones at different |
||||
frequencies may be perceived as being at different loudnesses, even if |
||||
they are at the same amplitude. |
||||
|
||||
**LV2** |
||||
: LV2 is an open standard for plugins and matching host applications, |
||||
mainly targeted at audio processing and generation. LV2 is a simple but |
||||
extensible successor of LADSPA, intended to address the limitations of |
||||
LADSPA which many applications have outgrown. |
||||
|
||||
**Main Canvas** |
||||
: In the Editor Window of Ardour, the Main Canvas is the space just below |
||||
the timeline rulers where Tracks and Busses are displayed horizontally. |
||||
|
||||
**Master Out** |
||||
: A master out is a bus to which all (or most) tracks and other busses |
||||
send their output. It provides a convenient single point of control for |
||||
the output of Ardour, and is a typical location for global effects. |
||||
Master out use is enabled by default, and the master out bus is set up |
||||
to be stereo. |
||||
|
||||
**Meter** |
||||
: The grouping of strong and weak beats into larger units called bars or |
||||
measures. |
||||
|
||||
**Mixing** |
||||
: Audio mixing is the process by which a multitude of recorded sounds are |
||||
combined into one or more channels, most commonly two-channel stereo. In |
||||
the process, the levels, frequency content, dynamics and panoramic |
||||
position of the source signals are commonly manipulated and effects such |
||||
as reverb may be added. |
||||
|
||||
**MIDI** |
||||
: MIDI is an industry-standard protocol defined |
||||
in^[](http://en.wikipedia.org/wiki/Musical_Instrument_Digital_Interface#cite_note-0)^ |
||||
1982 that enables electronic musical instruments such as keyboard |
||||
controllers, computers and other electronic equipment to communicate, |
||||
control, and synchronize with each other. MIDI allows computers, |
||||
synthesizers, MIDI controllers, sound cards, samplers and drum machines |
||||
to control one another, and to exchange system data. MIDI does not |
||||
transmit audio signals, but simply messages such as note number (pitch), |
||||
velocity (intensity), note-on, and note-off. |
||||
|
||||
**Mixer Strip** |
||||
: Each track and bus is represented in the Mixer Window by a vertical |
||||
Mixer Strip** that contains various controls related to signal flow. |
||||
There are two places in Ardour in which you can see mixer strips. The |
||||
mixer window is the obvious one, but you can also view a single mixer |
||||
strip on the left hand side of the Editor (shift + E to hide/view) |
||||
|
||||
**Mixer Window** |
||||
: The Mixer shows the session by representing tracks vertically as Mixer |
||||
Strips, with controls for gain, record enable, soloing, plugins etc. The |
||||
Mixer represents the signal flow of Tracks and Busses in an Ardour |
||||
session. The mixer window provides a view that mimics a traditional |
||||
hardware mixing console. |
||||
|
||||
**Monitoring** |
||||
: Monitoring is the process of routing a specific mix or submix of your |
||||
session into separate outputs (like headphones). For example, a musician |
||||
being recorded may want to listen to existing material while performing. |
||||
Ardour and JACK make it easy to setup monitor outs since any incoming |
||||
signal can then be delivered back to any output, optionally mixed |
||||
together with other signals and with any kind of sound processing added. |
||||
|
||||
**Mono** |
||||
: A mono sound file contains only one channel of audio. A mono track in |
||||
Ardour has only one input and handles mono sound files. |
||||
|
||||
**MP3** |
||||
: A lossy, size-compressed sound file **Format**. |
||||
|
||||
**Graphic Equalizer/Multi-Band Equalizer** |
||||
: A Graphic (or Multi-Band) Equalizer consists of a bank of sliders for |
||||
boosting or attenuating different frequency of a sound. |
||||
|
||||
**Non-destructive Editing/Recording** |
||||
: This is a form of editing where the original content is not modified in |
||||
the course of editing. Behind the scenes, the original sound file is |
||||
kept intact, and your edits are in fact a list of instructions that |
||||
Ardour will use in order to reconstruct the signal from the original |
||||
source when you play it back. For example, creating fade-ins and |
||||
fade-outs on your Regions is a type of non-destructive editing. |
||||
|
||||
**Normalize** |
||||
: To normalize an audio signal means to adjust its **Gain** so that it |
||||
peaks at the maximum the sound card allows before **Clipping**. |
||||
|
||||
**Normal Mode** |
||||
: See **Track Mode**. |
||||
|
||||
**Note value** |
||||
: The proportional duration of a note or rest in relation to a standard |
||||
unit. For instance, a 'quarter note' (crotchet) is so-called because its |
||||
relative duration is one quarter of a whole note (semibreve). |
||||
|
||||
**Octave** (music) |
||||
: A distance of 12 semitones between two notes. In **Hertz**, the ratio of |
||||
an octave is 2:1. For example, the note 'A' above the middle C has a |
||||
frequency of 440 Hz. The note 'A' one octave above is 880 Hz, and one |
||||
octave below is 220 Hz. |
||||
|
||||
**Ogg Vorbis** |
||||
: An open source lossy, size-compressed sound file format. |
||||
|
||||
**Panning** |
||||
: Panning is the location of sounds in the **Stereo Field**. |
||||
|
||||
**Parametric Equalizer** |
||||
: The Parametric Equalizer is the most versatile type of**EQ** used for |
||||
**Mixing** because of its extensive control over all the parameters of |
||||
filtering. |
||||
|
||||
**Peaks** |
||||
: Peaks are a graphical representation of the maximum **Levels** of a |
||||
**Region**. |
||||
|
||||
**Peak Meters** |
||||
: Peak Meters are a running representation of the maximum Levels of a |
||||
Region, and are located next to the Fader in the Mixer Window, and also |
||||
in the Track Mixer, of each Track. |
||||
|
||||
**Pitch** |
||||
: Pitch represents the perceived fundamental frequency of a |
||||
sound.^[](http://en.wikipedia.org/wiki/Pitch_(music)#cite_note-0)^^^It |
||||
is one of the three major auditory attributes of sounds along with |
||||
loudness and timbre. In MIDI, pitch is represented by a number between 0 |
||||
and 127, with each number representing a key on a MIDI keyboard. The |
||||
relation of pitch to **Frequency** is **Logarithmic**. This means that a |
||||
sound which is heard as one **Octave**(+12 MIDI notes) above another one |
||||
is twice the frequency in Hz, while a sound one octave below (-12 MIDI |
||||
notes) is half the frequency. |
||||
|
||||
**Playhead** |
||||
: In Ardour, the Playhead is the red line that moves in time (i.e., left |
||||
to right) to indicate the current playback position. |
||||
|
||||
**Plugin** |
||||
: In computing, a plugin consists of a computer program that interacts |
||||
with a host application (in this case, Ardour) to provide a certain |
||||
function "on demand", usually a very specific one. Reverb, filters, and |
||||
equalizers are examples of plugins that can be used in Ardour in |
||||
association with Tracks or Busses. |
||||
|
||||
**Portaudio** |
||||
: A free and open source set of **audio drivers**for Linux and Mac OS X. |
||||
|
||||
**Post-Fader** (Plugin or Send) |
||||
: In the Mixer Strip, the post-fader area is the black space below the |
||||
gain slider, to which plugins or sends can be added. The input of these |
||||
plugins and sends will be the signal *after* any manual or automated |
||||
gain change (thus "post-fader"). |
||||
|
||||
**Pre-Fader** (Plugin or Send) |
||||
: In the Mixer Strip, the pre-fader area is the black space above the gain |
||||
slider, to which plugins or sends can be added. The input of these |
||||
plugins and sends will be the incoming signal *before* it is affected by |
||||
any manual or automated gain changes controlled by the slider (thus |
||||
"pre-fader"). |
||||
|
||||
**Quantization** |
||||
: In signal processing, quantization may refer to bit depth (see **bit |
||||
depth** definition). In MIDI, quantization refers to the process of |
||||
aligning notes to a precise temporal grid. This results in notes being |
||||
set on beats or exact fractions of beats. MIDI sequencers typically |
||||
include some type of quantization function. |
||||
|
||||
**Range** |
||||
: A segment of time. Ranges are created with the Select/Move Ranges tool |
||||
and may include one or more tracks. Loop and punch ranges are special |
||||
types of ranges that are created and manipulated with the loop/punch |
||||
ranges meter. |
||||
|
||||
**Real-time System**(Linux) |
||||
: In a **Real-time System**, the **Linux kernel** is usually recompiled |
||||
(rebuilt) with new parameters, and other settings in the system are |
||||
optimized which speed up the use of audio applications in the system. |
||||
|
||||
**Regions** |
||||
: Regions are the basic elements of editing and composing in Ardour. Each |
||||
region represents all or part of an audio file. Removing a region from a |
||||
track does not remove the audio file from the disk. |
||||
|
||||
**Region List** |
||||
: The region list is located at the right hand side of the Editor Window |
||||
and it shows all the regions associated with the session. |
||||
|
||||
**Reverberation** |
||||
: Reverberation is the persistence of sound in a particular space after |
||||
the original sound source is |
||||
removed.^[](http://en.wikipedia.org/wiki/Reverberation#cite_note-0)^^^A |
||||
reverberation, or reverb, is created when a sound is produced in an |
||||
enclosed space causing a large number of echoes to build up and then |
||||
slowly decay as the sound is absorbed by the walls and air. Digital |
||||
reverberation can be added to a sound in Ardour through the use of |
||||
plugins. |
||||
|
||||
**Right Click** (mouse) |
||||
: Click on the right button of your mouse. |
||||
|
||||
**Routing** |
||||
: Routing is sending an audio signal from somewhere to somewhere else. |
||||
Signals can be routed not only from the outside world into Ardour and |
||||
vice-versa, but also within Ardour itself (for example, from a Track to |
||||
a Bus). |
||||
|
||||
**Rulers** |
||||
: Rulers are the thin horizontal bars that display the time line, helping |
||||
to see when exactly a region or sound starts or stops. Also displayed |
||||
with the rulers are the meter and tempo markers, the location markers, |
||||
the range markers and the loop/punch ranges. |
||||
|
||||
**Sample** (data) |
||||
: In digital audio, a sample is the smallest possible segment of a |
||||
recorded sound. In CD audio, for example, it takes 44,100 samples to |
||||
make one second of recorded sound, and so we can say that the **sampling |
||||
rate** is 44,100 **Hertz**. Samples also have a **bit depth** which |
||||
determines the **dynamic range** that is possible to record and |
||||
playback. Common bit depths are 16 (for CD audio), 24 (for studio |
||||
recording and DVDs) or 32 (for sounds inside the computer). |
||||
|
||||
**Sample** (music) |
||||
: In electronic music, the word sample can mean any portion of sound |
||||
extracted from an existing piece of music to be reused in a new |
||||
composition. |
||||
|
||||
**Sampler** |
||||
: An electronic music instrument or software which plays back a recorded |
||||
sound (or **sample**) whenever it is sent a **note** message. The |
||||
**pitch** of the note determines how fast or slow the sample is played |
||||
back, which emulates the pitch changes in other instruments. Samples can |
||||
be looped (played over and over) and one-shot (played once). |
||||
|
||||
**Sampling Rate** |
||||
: The rate at which the computer records and plays back sound, which is |
||||
measured in **Hertz**representing the number of **samples**per second. |
||||
CD audio is recorded and played at 44,100 Hz (or 44.1 kHz), while DVD |
||||
audio runs at 96,000 Hz (96 kHz) and cheap consumer gadgets like voice |
||||
recorders, video games, mobile phones, toys and some MP3 players often |
||||
use a rate of 22,050 Hz (22.05 kHz) or even less. The sampling rate |
||||
determines the highest **frequency** that can be recorded or played, |
||||
which is expressed by the Nyquist number (half the sampling rate). |
||||
Playing back sounds at a different sampling rate then they were recorded |
||||
at will result in hearing that sound at the "wrong speed". |
||||
|
||||
**Send** |
||||
: An optional auxiliary output for a track or bus. |
||||
|
||||
**Session** |
||||
: A session is all of the information that constitutes one project in |
||||
Ardour. Each session is saved in its own folder containing all the |
||||
audio, region and parametric data, and a master file with the .ardour |
||||
extension. |
||||
|
||||
**Shelf** |
||||
: In an **Equalizer**, a **Shelf** cuts or boosts everything above (High |
||||
Shelf) or below (Low Shelf) a specific frequency. |
||||
|
||||
**Slice Edit** |
||||
: One of the three available **Edit Modes**, Slice Edit does not allow |
||||
dragging regions around, but still allows you to perform slice |
||||
operations (such as cut, paste, and split). Space between regions will |
||||
be kept constant after any edit operation that affects it. If you delete |
||||
the second half of a region, for example, any subsequent regions on the |
||||
same track will automatically move back in the time grid. |
||||
|
||||
**Slide Edit** |
||||
: Another one of the three available **Edit Modes**, Slide Edit is the |
||||
default mode. It allows you to drag regions around horizontally (within |
||||
the same track) and vertically (between tracks). |
||||
|
||||
**SMPTE timecode** |
||||
: : A set of cooperating standards to label individual frames of video |
||||
or film with a timecode defined by the Society of Motion Picture and |
||||
Television Engineers. Timecodes are added to film, video or audio |
||||
material, and have also been adapted to synchronize music. They provide |
||||
a time reference for editing, synchronization and identification. |
||||
|
||||
**Snap Mode** |
||||
: The **Snap Mode** menus are found just below the **Clocks**. They |
||||
control the amount **Quantization** of the time grid, i.e., the amount |
||||
of "snap" an audio **Region** has to the type of grid you have chosen. |
||||
|
||||
**Snapshots** |
||||
: Saving a snapshot in Ardour is similar to saving the session to a new |
||||
file to avoid overwriting the original session file. A snapshot contains |
||||
the current state of your work, while sharing all the audio and data |
||||
files of the Session. If you were trying to find a "Save As" function in |
||||
Ardour, saving a snapshot is probably what you are looking for. |
||||
|
||||
**Solo** |
||||
: Toggle switch found in track controls and mixer strips. When toggled on, |
||||
only solo tracks will send output. Several tracks can be marked solo at |
||||
once. The general Solo button (top row of controls in the Editor Window) |
||||
can be used to un-solo all soloed tracks at once. |
||||
|
||||
**Spectrum** |
||||
: The representation of a signal in terms of its frequency components. |
||||
|
||||
**Stereo** |
||||
: A stereo sound file contains two channels of audio (usually known as |
||||
Left and Right channels). A stereo track in Ardour has two inputs and |
||||
outputs, in order to record and playback stereo files. |
||||
|
||||
**Stereo Field** |
||||
: Stereo field is the perception of spatial location of sounds based on a |
||||
sound reproduction system of 2 channels (Left and Right). |
||||
|
||||
**Take**(recording) |
||||
: A sequence of sound recorded continuously at one time. |
||||
|
||||
**Tape Mode** |
||||
: See **Track Mode**. |
||||
|
||||
**Tempo**(music) |
||||
: The rate at which beats occur. Precise Tempo indications are measured in |
||||
**bpm** (beats per minute), although subjective indications are also |
||||
common in scores (Allegro, Adagio, Very Fast, etc). |
||||
|
||||
**Terminal** |
||||
: A "terminal" is the text-based interface that allows to operate a |
||||
computer by typing commands into it. Most computer users today rely |
||||
solely on a graphical interface to control their systems. Both Mac OS X |
||||
and Linux though, include a terminal which may make some tasks easier |
||||
for some users. |
||||
|
||||
**Timecode** |
||||
: A time code is a sequence of numeric codes generated at regular |
||||
intervals by a timing system. The SMPTE family of timecodes is almost |
||||
universally used in film, video and audio production. |
||||
|
||||
**Time Signature** (music) |
||||
: A sign placed at the start of a piece of music (after the clef and key |
||||
signature) or during the course of it, indicating the meter of the |
||||
music. |
||||
|
||||
**Track** |
||||
: A Track is the place to where you can drag a **Region** from your |
||||
**Region List**and where you can record sounds coming from an |
||||
outside source. The Mixer Strip vertically represents the signal flow of |
||||
a track, whereas the Main Canvas horizontally displays time-based |
||||
information for each track. |
||||
|
||||
**Track Mode** |
||||
: **Track Mode** gives you a choice between **Normal Mode** and **Tape |
||||
Mode**. Normal Mode creates a new Region for each Recording **Take**, |
||||
while **Tape Mode** destructively records--in other words the previous |
||||
Take of a Track is eliminated with each new Take. |
||||
|
||||
**Transport** |
||||
: The buttons located on the upper left corner of the Editor Window, with |
||||
controls such as Rewind, Play, Stop. |
||||
|
||||
**Treble**(frequencies) |
||||
: Generic way of referring to high frequencies of the **Spectrum** of a |
||||
sound. |
||||
|
||||
**VST (Virtual Studio Technology)** |
||||
: [Steinberg](http://en.wikipedia.org/wiki/Steinberg) VST is an |
||||
interface for integrating software audio synthesizer and effect plugins |
||||
with audio editors and digital workstations such as Ardour. VST and |
||||
similar technologies use digital signal processing to simulate |
||||
traditional recording studio hardware with software. Thousands of |
||||
plugins exist, both commercial and freeware. VST was created by |
||||
Steinberg. |
||||
|
||||
**WAV** |
||||
: A sound file format developed by Microsoft and IBM and commonly used for |
||||
lossless and uncompressed audio. WAV files are compatible with Windows, |
||||
Macintosh and Linux operating systems. |
||||
|
||||
**Waveform** |
||||
: The time-domain visual representation of a sound. Waveforms are drawn |
||||
inside the colored rectangles representing Regions in the Main Canvas. |
||||
|
||||
**Word length** |
||||
: See **Bit Depth**. |
||||
|
||||
**Appendices:** |
||||
[FURTHER HELP](../further-help) || |
||||
[LINKS](../links) || |
||||
[CREDITS](../credits) |
@ -0,0 +1,322 @@ |
||||
+++ |
||||
title = "License" |
||||
chapter = false |
||||
weight = 5 |
||||
#pre = "<b>1. </b>" |
||||
+++ |
||||
|
||||
|
||||
License |
||||
------- |
||||
|
||||
All chapters copyright of the authors (see below). Unless otherwise |
||||
stated all chapters in this manual licensed with **GNU General Public |
||||
License version 2**. |
||||
|
||||
This documentation is free documentation; you can redistribute it and/or |
||||
modify it under the terms of the GNU General Public License as published |
||||
by the Free Software Foundation; either version 2 of the License, or (at |
||||
your option) any later version. |
||||
|
||||
This documentation is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General |
||||
Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License along |
||||
with this documentation; if not, write to the Free Software Foundation, |
||||
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
||||
|
||||
|
||||
General Public License |
||||
---------------------- |
||||
|
||||
Version 2, June 1991 |
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc. |
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA |
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies |
||||
of this license document, but changing it is not allowed. |
||||
|
||||
**Preamble** |
||||
|
||||
The licenses for most software are designed to take away your freedom to |
||||
share and change it. By contrast, the GNU General Public License is |
||||
intended to guarantee your freedom to share and change free software--to |
||||
make sure the software is free for all its users. This General Public |
||||
License applies to most of the Free Software Foundation's software and |
||||
to any other program whose authors commit to using it. (Some other Free |
||||
Software Foundation software is covered by the GNU Lesser General Public |
||||
License instead.) You can apply it to your programs, too. |
||||
|
||||
When we speak of free software, we are referring to freedom, not price. |
||||
Our General Public Licenses are designed to make sure that you have the |
||||
freedom to distribute copies of free software (and charge for this |
||||
service if you wish), that you receive source code or can get it if you |
||||
want it, that you can change the software or use pieces of it in new |
||||
free programs; and that you know you can do these things. |
||||
|
||||
To protect your rights, we need to make restrictions that forbid anyone |
||||
to deny you these rights or to ask you to surrender the rights. These |
||||
restrictions translate to certain responsibilities for you if you |
||||
distribute copies of the software, or if you modify it. |
||||
|
||||
For example, if you distribute copies of such a program, whether gratis |
||||
or for a fee, you must give the recipients all the rights that you have. |
||||
You must make sure that they, too, receive or can get the source code. |
||||
And you must show them these terms so they know their rights. |
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and |
||||
(2) offer you this license which gives you legal permission to copy, |
||||
distribute and/or modify the software. |
||||
|
||||
Also, for each author's protection and ours, we want to make certain |
||||
that everyone understands that there is no warranty for this free |
||||
software. If the software is modified by someone else and passed on, we |
||||
want its recipients to know that what they have is not the original, so |
||||
that any problems introduced by others will not reflect on the original |
||||
authors' reputations. |
||||
|
||||
Finally, any free program is threatened constantly by software patents. |
||||
We wish to avoid the danger that redistributors of a free program will |
||||
individually obtain patent licenses, in effect making the program |
||||
proprietary. To prevent this, we have made it clear that any patent must |
||||
be licensed for everyone's free use or not licensed at all. |
||||
|
||||
The precise terms and conditions for copying, distribution and |
||||
modification follow. |
||||
|
||||
**TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION** |
||||
|
||||
**0.** This License applies to any program or other work which contains |
||||
a notice placed by the copyright holder saying it may be distributed |
||||
under the terms of this General Public License. The "Program", below, |
||||
refers to any such program or work, and a "work based on the Program" |
||||
means either the Program or any derivative work under copyright law: |
||||
that is to say, a work containing the Program or a portion of it, either |
||||
verbatim or with modifications and/or translated into another language. |
||||
(Hereinafter, translation is included without limitation in the term |
||||
"modification".) Each licensee is addressed as "you". |
||||
|
||||
Activities other than copying, distribution and modification are not |
||||
covered by this License; they are outside its scope. The act of running |
||||
the Program is not restricted, and the output from the Program is |
||||
covered only if its contents constitute a work based on the Program |
||||
(independent of having been made by running the Program). Whether that |
||||
is true depends on what the Program does. |
||||
|
||||
**1.** You may copy and distribute verbatim copies of the Program's |
||||
source code as you receive it, in any medium, provided that you |
||||
conspicuously and appropriately publish on each copy an appropriate |
||||
copyright notice and disclaimer of warranty; keep intact all the notices |
||||
that refer to this License and to the absence of any warranty; and give |
||||
any other recipients of the Program a copy of this License along with |
||||
the Program. |
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and |
||||
you may at your option offer warranty protection in exchange for a fee. |
||||
|
||||
**2.** You may modify your copy or copies of the Program or any portion |
||||
of it, thus forming a work based on the Program, and copy and distribute |
||||
such modifications or work under the terms of Section 1 above, provided |
||||
that you also meet all of these conditions: |
||||
|
||||
|
||||
|
||||
**a)** You must cause the modified files to carry prominent notices |
||||
stating that you changed the files and the date of any change. |
||||
|
||||
|
||||
|
||||
**b)** You must cause any work that you distribute or publish, that in |
||||
whole or in part contains or is derived from the Program or any part |
||||
thereof, to be licensed as a whole at no charge to all third parties |
||||
under the terms of this License. |
||||
|
||||
|
||||
|
||||
**c)** If the modified program normally reads commands interactively |
||||
when run, you must cause it, when started running for such interactive |
||||
use in the most ordinary way, to print or display an announcement |
||||
including an appropriate copyright notice and a notice that there is no |
||||
warranty (or else, saying that you provide a warranty) and that users |
||||
may redistribute the program under these conditions, and telling the |
||||
user how to view a copy of this License. (Exception: if the Program |
||||
itself is interactive but does not normally print such an announcement, |
||||
your work based on the Program is not required to print an |
||||
announcement.) |
||||
|
||||
These requirements apply to the modified work as a whole. If |
||||
identifiable sections of that work are not derived from the Program, and |
||||
can be reasonably considered independent and separate works in |
||||
themselves, then this License, and its terms, do not apply to those |
||||
sections when you distribute them as separate works. But when you |
||||
distribute the same sections as part of a whole which is a work based on |
||||
the Program, the distribution of the whole must be on the terms of this |
||||
License, whose permissions for other licensees extend to the entire |
||||
whole, and thus to each and every part regardless of who wrote it. |
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest |
||||
your rights to work written entirely by you; rather, the intent is to |
||||
exercise the right to control the distribution of derivative or |
||||
collective works based on the Program. |
||||
|
||||
In addition, mere aggregation of another work not based on the Program |
||||
with the Program (or with a work based on the Program) on a volume of a |
||||
storage or distribution medium does not bring the other work under the |
||||
scope of this License. |
||||
|
||||
**3.** You may copy and distribute the Program (or a work based on it, |
||||
under Section 2) in object code or executable form under the terms of |
||||
Sections 1 and 2 above provided that you also do one of the following: |
||||
|
||||
|
||||
|
||||
**a)** Accompany it with the complete corresponding machine-readable |
||||
source code, which must be distributed under the terms of Sections 1 and |
||||
2 above on a medium customarily used for software interchange; or, |
||||
|
||||
|
||||
|
||||
**b)** Accompany it with a written offer, valid for at least three |
||||
years, to give any third party, for a charge no more than your cost of |
||||
physically performing source distribution, a complete machine-readable |
||||
copy of the corresponding source code, to be distributed under the terms |
||||
of Sections 1 and 2 above on a medium customarily used for software |
||||
interchange; or, |
||||
|
||||
|
||||
|
||||
**c)** Accompany it with the information you received as to the offer to |
||||
distribute corresponding source code. (This alternative is allowed only |
||||
for noncommercial distribution and only if you received the program in |
||||
object code or executable form with such an offer, in accord with |
||||
Subsection b above.) |
||||
|
||||
The source code for a work means the preferred form of the work for |
||||
making modifications to it. For an executable work, complete source code |
||||
means all the source code for all modules it contains, plus any |
||||
associated interface definition files, plus the scripts used to control |
||||
compilation and installation of the executable. However, as a special |
||||
exception, the source code distributed need not include anything that is |
||||
normally distributed (in either source or binary form) with the major |
||||
components (compiler, kernel, and so on) of the operating system on |
||||
which the executable runs, unless that component itself accompanies the |
||||
executable. |
||||
|
||||
If distribution of executable or object code is made by offering access |
||||
to copy from a designated place, then offering equivalent access to copy |
||||
the source code from the same place counts as distribution of the source |
||||
code, even though third parties are not compelled to copy the source |
||||
along with the object code. |
||||
|
||||
**4.** You may not copy, modify, sublicense, or distribute the Program |
||||
except as expressly provided under this License. Any attempt otherwise |
||||
to copy, modify, sublicense or distribute the Program is void, and will |
||||
automatically terminate your rights under this License. However, parties |
||||
who have received copies, or rights, from you under this License will |
||||
not have their licenses terminated so long as such parties remain in |
||||
full compliance. |
||||
|
||||
**5.** You are not required to accept this License, since you have not |
||||
signed it. However, nothing else grants you permission to modify or |
||||
distribute the Program or its derivative works. These actions are |
||||
prohibited by law if you do not accept this License. Therefore, by |
||||
modifying or distributing the Program (or any work based on the |
||||
Program), you indicate your acceptance of this License to do so, and all |
||||
its terms and conditions for copying, distributing or modifying the |
||||
Program or works based on it. |
||||
|
||||
**6.** Each time you redistribute the Program (or any work based on the |
||||
Program), the recipient automatically receives a license from the |
||||
original licensor to copy, distribute or modify the Program subject to |
||||
these terms and conditions. You may not impose any further restrictions |
||||
on the recipients' exercise of the rights granted herein. You are not |
||||
responsible for enforcing compliance by third parties to this License. |
||||
|
||||
**7.** If, as a consequence of a court judgment or allegation of patent |
||||
infringement or for any other reason (not limited to patent issues), |
||||
conditions are imposed on you (whether by court order, agreement or |
||||
otherwise) that contradict the conditions of this License, they do not |
||||
excuse you from the conditions of this License. If you cannot distribute |
||||
so as to satisfy simultaneously your obligations under this License and |
||||
any other pertinent obligations, then as a consequence you may not |
||||
distribute the Program at all. For example, if a patent license would |
||||
not permit royalty-free redistribution of the Program by all those who |
||||
receive copies directly or indirectly through you, then the only way you |
||||
could satisfy both it and this License would be to refrain entirely from |
||||
distribution of the Program. |
||||
|
||||
If any portion of this section is held invalid or unenforceable under |
||||
any particular circumstance, the balance of the section is intended to |
||||
apply and the section as a whole is intended to apply in other |
||||
circumstances. |
||||
|
||||
It is not the purpose of this section to induce you to infringe any |
||||
patents or other property right claims or to contest validity of any |
||||
such claims; this section has the sole purpose of protecting the |
||||
integrity of the free software distribution system, which is implemented |
||||
by public license practices. Many people have made generous |
||||
contributions to the wide range of software distributed through that |
||||
system in reliance on consistent application of that system; it is up to |
||||
the author/donor to decide if he or she is willing to distribute |
||||
software through any other system and a licensee cannot impose that |
||||
choice. |
||||
|
||||
This section is intended to make thoroughly clear what is believed to be |
||||
a consequence of the rest of this License. |
||||
|
||||
**8.** If the distribution and/or use of the Program is restricted in |
||||
certain countries either by patents or by copyrighted interfaces, the |
||||
original copyright holder who places the Program under this License may |
||||
add an explicit geographical distribution limitation excluding those |
||||
countries, so that distribution is permitted only in or among countries |
||||
not thus excluded. In such case, this License incorporates the |
||||
limitation as if written in the body of this License. |
||||
|
||||
**9.** The Free Software Foundation may publish revised and/or new |
||||
versions of the General Public License from time to time. Such new |
||||
versions will be similar in spirit to the present version, but may |
||||
differ in detail to address new problems or concerns. |
||||
|
||||
Each version is given a distinguishing version number. If the Program |
||||
specifies a version number of this License which applies to it and "any |
||||
later version", you have the option of following the terms and |
||||
conditions either of that version or of any later version published by |
||||
the Free Software Foundation. If the Program does not specify a version |
||||
number of this License, you may choose any version ever published by the |
||||
Free Software Foundation. |
||||
|
||||
**10.** If you wish to incorporate parts of the Program into other free |
||||
programs whose distribution conditions are different, write to the |
||||
author to ask for permission. For software which is copyrighted by the |
||||
Free Software Foundation, write to the Free Software Foundation; we |
||||
sometimes make exceptions for this. Our decision will be guided by the |
||||
two goals of preserving the free status of all derivatives of our free |
||||
software and of promoting the sharing and reuse of software generally. |
||||
|
||||
**NO WARRANTY** |
||||
|
||||
**11.** BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO |
||||
WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. |
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR |
||||
OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, |
||||
EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE |
||||
ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH |
||||
YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL |
||||
NECESSARY SERVICING, REPAIR OR CORRECTION. |
||||
|
||||
**12.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN |
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY |
||||
AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR |
||||
DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL |
||||
DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM |
||||
(INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED |
||||
INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF |
||||
THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR |
||||
OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. |
||||
|
||||
**END OF TERMS AND CONDITIONS** |
||||
|
@ -0,0 +1,31 @@ |
||||
+++ |
||||
title = "Links" |
||||
chapter = false |
||||
weight = 3 |
||||
#pre = "<b>1. </b>" |
||||
+++ |
||||
|
||||
Useful links: |
||||
|
||||
#### Ardour: |
||||
[http://ardour.org/](http://ardour.org/) |
||||
|
||||
#### Ardour reference manual (in progress): |
||||
[http://manual.ardour.org/](http://manual.ardour.org/) |
||||
|
||||
#### Jack Audio Connection Kit |
||||
[http://jackaudio.org/](http://jackaudio.org/) |
||||
|
||||
#### Jack OS X |
||||
[http://jackosx.com/](http://jackosx.com/) |
||||
|
||||
#### JAMin |
||||
[http://jamin.sourceforge.net/](http://jamin.sourceforge.net/) |
||||
|
||||
#### Tutorial: Mastering with JAMin and Ardour |
||||
[http://jamin.sourceforge.net/en/tutorial.html](http://jamin.sourceforge.net/en/tutorial.html) |
||||
|
||||
**Appendices:** |
||||
[FURTHER HELP](../further-help) || |
||||
[GLOSSARY](../glossary) || |
||||
[CREDITS](../credits) |
@ -0,0 +1,11 @@ |
||||
+++ |
||||
title = "Editing sessions" |
||||
chapter = true |
||||
weight = 4 |
||||
pre = "<b>4. </b>" |
||||
+++ |
||||
|
||||
### Chapter 4 |
||||
# Editing sessions |
||||
|
||||
How to arrange tracks, then cut, loop, and stretch regions |
After Width: | Height: | Size: 83 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.2 KiB |