Restructure Editor Window section, some TODOs left to handle
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@ -11,6 +11,38 @@ We will take a look at shared elements of the interface, main windows, and focus
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TODO PARTS OF UI ANNOTATED SCREENSHOT
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### Transport Menu
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![Transport Menu](en/Ardour6_Transport_Menu.png)
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The **Transport Menu** controls include the following buttons:
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- MIDI Panic
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- Enable/Disable audio click (metronome)
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- Rewind
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- Fast forward
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- Loop playback
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- Play range/selection
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- Play from playhead
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- Stop
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- Record-enable
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- Jog/shuttle controls
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### Clocks
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![Clocks](en/Ardour6_Clocks.png)
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The main **Clocks** are located next to the transport controls. Clocks
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in Ardour can display time in 4 different formats: Time Code,
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Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to
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select a format. You can also turn the clock off. The reason for having
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two transport clocks is that it allows you to see the playhead position
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in two different time units without having to change any settings.
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Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the
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Clocks.
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## Switching Between Windows
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You can use the key combination **Alt + M** (**Control + M** on a
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@ -6,78 +6,51 @@ weight = 1
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#pre = "<b>1. </b>"
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+++
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When you create a new session, Ardour opens an empty new window called
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the **Editor Window**. The Editor Window is the most important window in
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Ardour, as this is how you will control the program as well as see and
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edit the audio you have recorded or imported.
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When you create a new session, Ardour opens an empty new window called the
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_Editor_ window. The _Editor_ window is the most important window in Ardour, as
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this is how you will control the program as well as see and edit the audio and
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MIDI data you have recorded or imported.
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![Empty Session](en/Ardour6_Empty_Session.png)
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Let's take a look at main parts of the Editor window:
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At the top of the Editor Window are several main areas: the **Transport
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Menu**, the **Clocks**, the **Edit** **Modes/Cursor Modes** menu, the
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**Snap Mode** menu and the **Auxiliary Controls**. Below that area is
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the Main Canvas, which contains the **Tracks** and **Busses** used in
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the Session. The **Mixer Strips** for the Tracks appear on the left, and
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a set of tabs allowing for an overview of the **Regions**,
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**Tracks/Busses**, **Snapshots**, **Edit Groups** and **Chunks** appear
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on the right. The very bottom of the window is the **Summary** view,
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which is a miniature timeline view allowing for quick navigation through
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the session.
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{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
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We will introduce these controls briefly here and cover them more
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extensively in dedicated chapters later on.
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Here they are:
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### Transport Menu
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1. Editor-specific toolbar
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2. Timeline
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3. Tracks and busses
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4. Project overview
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5. Editor mixer strip
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6. Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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![Transport Menu](en/Ardour6_Transport_Menu.png)
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Let's overview them quickly.
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The **Transport Menu** controls include the following buttons:
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- MIDI Panic
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- Enable/Disable audio click (metronome)
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- Rewind
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- Fast forward
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- Loop playback
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- Play range/selection
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- Play from playhead
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- Stop
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- Record-enable
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- Jog/shuttle controls
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### Clocks
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![Clocks](en/Ardour6_Clocks.png)
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The main **Clocks** are located next to the transport controls. Clocks
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in Ardour can display time in 4 different formats: Time Code,
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Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to
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select a format. You can also turn the clock off. The reason for having
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two transport clocks is that it allows you to see the playhead position
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in two different time units without having to change any settings.
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Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the
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Clocks.
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## Editor-specific toolbar
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### Edit Modes and Cursor Modes
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![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png)
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The **Edit Modes** and **Cursor Modes** controls define the behavior of
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the main canvas and the different functions the cursor can have. There
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are three Edit Modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right of the Smart button are the
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Cursor Modes:
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TODO RIPPLE ALL + MODES
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- **Smart Mode** (shortcut *"Y"*)
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- **Grab Mode** (shortcut *"G"*)
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- **Range Mode** (shortcut *"R"*)
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- **Cut Mode** (shortcut *"C"*)
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- **Stretch Mode** (shortcut *"T"*)
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- **Audition Mode**
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- **Draw Mode** (shortcut *"D"*)
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- **Internal Edit Mode** (shortcut *"E"*)
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The **Edit Modes** and **Cursor Modes** controls define the behavior of the main
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canvas and the different functions the cursor can have. There are three Edit
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modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right
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of the Smart button are the Cursor Modes:
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Most of them are discussed in the **Working With Regions** chapter. The last two
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are discussed in the **Using Automation** chapter.
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- _Smart_ mode (shortcut **Y**)
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- _Grab_ mode (shortcut **G**)
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- _Range_ mode (shortcut **R**)
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- _Cut_ mode (shortcut **C**)
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- _Stretch_ mode (shortcut **T**)
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- _Audition_ mode
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- _Draw_ mode (shortcut **D**)
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- _Internal Edit_ mode (shortcut **E**)
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Most of them are discussed in the [Working With
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Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are
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discussed in the **Using Automation** chapter.
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The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When
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enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a
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@ -121,15 +94,7 @@ expand and shrink all tracks and busses vertically. Use the drop-down menu to ch
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For further information on other buttons and displays on the main
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interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual").
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## Main Canvas
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The main canvas is just below the top rows of controls described above.
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It basically comprises the **Rulers**, the space where **Tracks** and
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**Busses** are displayed, and a **Summary** view at the bottom.
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At the very top of Ardour's Editor Window (to the right) you will find useful information such as sample rate of the session, available recording time, and DSP use.
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### Rulers
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## Timeline
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Right-click on the names of rulers and you will see a menu with all the
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possible rulers at your disposition. You may uncheck rulers that you
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@ -139,7 +104,7 @@ up the Meter** chapters.
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![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
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### Tracks and Busses
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## Tracks and Busses
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Just below the Rulers is where Tracks and Busses are displayed. In the
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example below, you can see one Bus called "*Master*" and one Track
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@ -150,7 +115,11 @@ or Bus** chapter.
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![Ardour Track](en/Ardour6_Track.png)
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### Editor Mixer
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## Project Overview
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TODO
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## Editor Mixer
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The Editor Mixer is located at the left of the Edit Window. It displays
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the **Mixer Strip** of the currently selected Track or Bus. It controls
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@ -161,7 +130,7 @@ This Mixer is covered in the **Using the Mixer Strip** chapter.
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![Editor Mixer](en/Ardour6_Editor_Mixer.png)
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### Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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## Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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The space on the right of Ardour's Editor Window can have 5 different
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functions, depending on which tab is currently selected: **Regions**,
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@ -175,3 +144,9 @@ chapter. The Tracks tab is covered in the **Arranging Tracks** chapter,
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and Snapshots are discussed in the **Saving Snapshots** chapter.
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![Region List](en/Ardour6_Region_List.png)
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## Continuing
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Next up is the _Mixer_ window where you control...
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Next: [Mixer window](../mixer-window)
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@ -9,6 +9,8 @@ weight = 2
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The _Mixer_ window, can be viewed by going to the main menu and clicking
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`Window > Mixer > Show Mixer`. Alternatively, you can press **Alt+M**.
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TODO: not just display mixer strips, but control gain and plugins etc.
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The main function of the _Mixer_ window is to display all the mixer strips for
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the various tracks and busses side by side for easy reference. This window is
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mainly used during the _mixing_ process. It also provides access to plugins and
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