Editor window update, tiny fixes to follow
This commit is contained in:
parent
1afaf58551
commit
6f65c8d9e7
@ -32,7 +32,7 @@ immediate use to you.
|
||||
## Program's menu
|
||||
|
||||
This is a fairly straightforward way of accessing features in any program, you
|
||||
shouldn't have any problems navigating it. Session-specific comands are in the
|
||||
shouldn't have any problems navigating it. Session-specific commands are in the
|
||||
_Session_ menu, everything that is related to playing and recording is in the
|
||||
_Transport_ menu, most editing features are in _Edit_ and so on.
|
||||
|
||||
@ -68,7 +68,7 @@ forward at various speed while playing back the contents of the session.
|
||||
|
||||
In case you want the transport panel sans jog-shuttle controls somewhere else on
|
||||
the screen, you can open a floating window called _Transport Controls_
|
||||
(`Window > Transport Conttrols`). You can move this window anywhere on the
|
||||
(`Window > Transport Controls`). You can move this window anywhere on the
|
||||
screen and resize it.
|
||||
|
||||
## Clocks
|
||||
@ -112,9 +112,10 @@ major Ardour windows — Editor, Mixer, Recorder, and Cue.
|
||||
|
||||
{{< figure src="en/ardour7-window-switcher.png" alt="Window switcher" >}}
|
||||
|
||||
You can also use shortcuts to switch between _Editor_ and _Mixer_ windows,
|
||||
**Alt+E** and **Alt+M** respectively. For the _Recorder_ and _Cue_ windows you
|
||||
can setup your own shortcuts.
|
||||
You can also use the **Alt+M** shortcut to switch between _Editor_ and _Mixer_
|
||||
windows. If you are currently in either _Recorder_ or _Cue_ window, pressing
|
||||
that shortcut for the first time will take you to the _Mixer_ window, and the
|
||||
another one will take you to the _Editor_ window.
|
||||
|
||||
## Continuing
|
||||
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 13 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.7 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.1 KiB |
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.5 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -8,10 +8,10 @@ weight = 1
|
||||
|
||||
When you create a new session, Ardour opens an empty new window called the
|
||||
_Editor_ window. The _Editor_ window is the most important window in Ardour, as
|
||||
this is how you will control the program as well as see and edit the audio and
|
||||
MIDI data you have recorded or imported.
|
||||
this is where you arrange track, import and edit media on the timeline, and
|
||||
control plugin automation for creative effects and mixing.
|
||||
|
||||
Let's take a look at main parts of the Editor window:
|
||||
Let's take a look at main parts of the _Editor_ window:
|
||||
|
||||
{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
|
||||
|
||||
@ -30,69 +30,67 @@ Let's overview them quickly.
|
||||
|
||||
### Edit Modes and Cursor Modes
|
||||
|
||||
![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png)
|
||||
![Edit Modes](en/ardour7-edit-modes-cursor-modes.png)
|
||||
|
||||
TODO RIPPLE ALL + MODES
|
||||
The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main
|
||||
canvas and the different functions the cursor can have. There are three edit
|
||||
modes in the drop-down menu: _Slide_, _Ripple_, and _Lock_. We will discuss them
|
||||
in the [Editing sessions](../../../editing-sessions/) chapter.
|
||||
|
||||
The **Edit Modes** and **Cursor Modes** controls define the behavior of the main
|
||||
canvas and the different functions the cursor can have. There are three Edit
|
||||
modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right
|
||||
of the Smart button are the Cursor Modes:
|
||||
To the right of the **Smart** button are the _Cursor Modes_:
|
||||
|
||||
- _Smart_ mode (shortcut **Y**)
|
||||
- _Grab_ mode (shortcut **G**)
|
||||
- _Range_ mode (shortcut **R**)
|
||||
- _Cut_ mode (shortcut **C**)
|
||||
- _Stretch_ mode (shortcut **T**)
|
||||
- _Smart_ mode (**Y** shortcut)
|
||||
- _Grab_ mode (**G** shortcut)
|
||||
- _Range_ mode (**R** shortcut)
|
||||
- _Cut_ mode (**C** shortcut)
|
||||
- _Stretch_ mode (**T** shortcut)
|
||||
- _Audition_ mode
|
||||
- _Draw_ mode (shortcut **D**)
|
||||
- _Internal Edit_ mode (shortcut **E**)
|
||||
- _Draw_ mode (**D** shortcut)
|
||||
- _Internal Edit_ mode (**E** shortcut)
|
||||
|
||||
Most of them are discussed in the [Working With
|
||||
Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are
|
||||
Regions](../../../editing-sessions/working-with-regions/) section. The last two are
|
||||
discussed in the **Using Automation** chapter.
|
||||
|
||||
The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When
|
||||
enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a
|
||||
region, and in "Grab Mode" in the lower half.
|
||||
The _Smart_ mode is actually a combination of _Grab_ mode and _Range_ mode. When
|
||||
enabled, the mouse behaves as if it is in _Range_ mode in the upper half of a
|
||||
region, and in _Grab_ mode in the lower half.
|
||||
|
||||
### Snap Options
|
||||
|
||||
![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png)
|
||||
![Snap](en/ardour7-snap-options-and-nudge-controls.png)
|
||||
|
||||
The **Snap Options** menu controls the **Grid**, **Grid Points** and
|
||||
**Edit Point**. Please see the chapters on **Setting Up the Meter**,
|
||||
**Using Ranges** and **Working With Regions** for more details.
|
||||
The _Snap Options_ toolbar allows selecting visible grid units that affect
|
||||
snapping when editing regions and, in case of MIDI regions, their contents.
|
||||
Please see the sections on
|
||||
[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/),
|
||||
[Using Ranges](../../../editing-sessions/using-ranges/) and
|
||||
[Working With Regions](../../../editing-sessions/working-with-regions/) for more
|
||||
details.
|
||||
|
||||
### Zoom Options
|
||||
### Track View and Zoom Options
|
||||
|
||||
![Zoom Options](en/Ardour6_Zoom_Options.png)
|
||||
![Zoom Options](en/ardour7-view-and-zoom-options.png)
|
||||
|
||||
In between **Cursor Modes** and **Snap Options** are the **Zoom
|
||||
Options**. Here you can define the behavior of zooming operations. You
|
||||
have standard **Zoom In** and **Zoom Out** buttons, plus a third called
|
||||
**Zoom to Session** (useful for having a quick overview of your entire
|
||||
session: it zooms it to fit the available space on the screen).
|
||||
The far right part of the toolbar has track view and zoom options.
|
||||
|
||||
Track view options allow selecxting how many tracks to display at the same time,
|
||||
and you can also shrink or expand the vertical zoom of selected tracks and
|
||||
busses.
|
||||
|
||||
Zoom options allow incrementally zooming in and out, as well as zooming out to
|
||||
show the entire project horizontally.
|
||||
|
||||
{{% notice tip %}}
|
||||
Use the shortcuts **=** (the equal sign on your main keyboard) for zooming, and
|
||||
**-** (the dash key on your main keyboard) for zooming out.
|
||||
{{% /notice %}}
|
||||
|
||||
The drop-down menu controls the **Zoom Focus**. It defines the focus
|
||||
point of zooming operations. Try zooming in and out
|
||||
with a different Zoom Focus each time. For example, choosing Playhead
|
||||
will cause zoom to behave in relation to the position of the
|
||||
Playhead. Mouse will take your current mouse position as the reference,
|
||||
and so on.
|
||||
|
||||
The following drop-down menu and the last two buttons control "vertical zoom." They allow you to
|
||||
expand and shrink all tracks and busses vertically. Use the drop-down menu to choose a specific number of tracks you want to fit on the screen. Use the buttons to shrink or expand all tracks (or only selected tracks, if a selection is made).
|
||||
|
||||
### Auxiliary Controls
|
||||
|
||||
For further information on other buttons and displays on the main
|
||||
interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual").
|
||||
The drop-down menu controls the _zoom focus_. It defines the focus point of
|
||||
zooming operations. Try zooming in and out with a different zoom focus each
|
||||
time. For example, choosing _Playhead_ will cause zoom to behave in relation to
|
||||
the position of the _Playhead_. _Mouse_ will take your current mouse position as
|
||||
the reference, and so on.
|
||||
|
||||
## Timeline
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user