Editor window update, tiny fixes to follow

This commit is contained in:
Alexandre Prokoudine 2022-03-28 14:38:56 +03:00
parent 1afaf58551
commit 6f65c8d9e7
8 changed files with 49 additions and 50 deletions

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@ -32,7 +32,7 @@ immediate use to you.
## Program's menu
This is a fairly straightforward way of accessing features in any program, you
shouldn't have any problems navigating it. Session-specific comands are in the
shouldn't have any problems navigating it. Session-specific commands are in the
_Session_ menu, everything that is related to playing and recording is in the
_Transport_ menu, most editing features are in _Edit_ and so on.
@ -68,7 +68,7 @@ forward at various speed while playing back the contents of the session.
In case you want the transport panel sans jog-shuttle controls somewhere else on
the screen, you can open a floating window called _Transport Controls_
(`Window > Transport Conttrols`). You can move this window anywhere on the
(`Window > Transport Controls`). You can move this window anywhere on the
screen and resize it.
## Clocks
@ -112,9 +112,10 @@ major Ardour windows — Editor, Mixer, Recorder, and Cue.
{{< figure src="en/ardour7-window-switcher.png" alt="Window switcher" >}}
You can also use shortcuts to switch between _Editor_ and _Mixer_ windows,
**Alt+E** and **Alt+M** respectively. For the _Recorder_ and _Cue_ windows you
can setup your own shortcuts.
You can also use the **Alt+M** shortcut to switch between _Editor_ and _Mixer_
windows. If you are currently in either _Recorder_ or _Cue_ window, pressing
that shortcut for the first time will take you to the _Mixer_ window, and the
another one will take you to the _Editor_ window.
## Continuing

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@ -8,10 +8,10 @@ weight = 1
When you create a new session, Ardour opens an empty new window called the
_Editor_ window. The _Editor_ window is the most important window in Ardour, as
this is how you will control the program as well as see and edit the audio and
MIDI data you have recorded or imported.
this is where you arrange track, import and edit media on the timeline, and
control plugin automation for creative effects and mixing.
Let's take a look at main parts of the Editor window:
Let's take a look at main parts of the _Editor_ window:
{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
@ -30,69 +30,67 @@ Let's overview them quickly.
### Edit Modes and Cursor Modes
![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png)
![Edit Modes](en/ardour7-edit-modes-cursor-modes.png)
TODO RIPPLE ALL + MODES
The _Edit Modes_ and _Cursor Modes_ controls define the behavior of the main
canvas and the different functions the cursor can have. There are three edit
modes in the drop-down menu: _Slide_, _Ripple_, and _Lock_. We will discuss them
in the [Editing sessions](../../../editing-sessions/) chapter.
The **Edit Modes** and **Cursor Modes** controls define the behavior of the main
canvas and the different functions the cursor can have. There are three Edit
modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right
of the Smart button are the Cursor Modes:
To the right of the **Smart** button are the _Cursor Modes_:
- _Smart_ mode (shortcut **Y**)
- _Grab_ mode (shortcut **G**)
- _Range_ mode (shortcut **R**)
- _Cut_ mode (shortcut **C**)
- _Stretch_ mode (shortcut **T**)
- _Smart_ mode (**Y** shortcut)
- _Grab_ mode (**G** shortcut)
- _Range_ mode (**R** shortcut)
- _Cut_ mode (**C** shortcut)
- _Stretch_ mode (**T** shortcut)
- _Audition_ mode
- _Draw_ mode (shortcut **D**)
- _Internal Edit_ mode (shortcut **E**)
- _Draw_ mode (**D** shortcut)
- _Internal Edit_ mode (**E** shortcut)
Most of them are discussed in the [Working With
Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are
Regions](../../../editing-sessions/working-with-regions/) section. The last two are
discussed in the **Using Automation** chapter.
The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When
enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a
region, and in "Grab Mode" in the lower half.
The _Smart_ mode is actually a combination of _Grab_ mode and _Range_ mode. When
enabled, the mouse behaves as if it is in _Range_ mode in the upper half of a
region, and in _Grab_ mode in the lower half.
### Snap Options
![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png)
![Snap](en/ardour7-snap-options-and-nudge-controls.png)
The **Snap Options** menu controls the **Grid**, **Grid Points** and
**Edit Point**. Please see the chapters on **Setting Up the Meter**,
**Using Ranges** and **Working With Regions** for more details.
The _Snap Options_ toolbar allows selecting visible grid units that affect
snapping when editing regions and, in case of MIDI regions, their contents.
Please see the sections on
[Setting Up the Meter](../../../editing-sessions/setting-up-the-meter/),
[Using Ranges](../../../editing-sessions/using-ranges/) and
[Working With Regions](../../../editing-sessions/working-with-regions/) for more
details.
### Zoom Options
### Track View and Zoom Options
![Zoom Options](en/Ardour6_Zoom_Options.png)
![Zoom Options](en/ardour7-view-and-zoom-options.png)
In between **Cursor Modes** and **Snap Options** are the **Zoom
Options**. Here you can define the behavior of zooming operations. You
have standard **Zoom In** and **Zoom Out** buttons, plus a third called
**Zoom to Session** (useful for having a quick overview of your entire
session: it zooms it to fit the available space on the screen).
The far right part of the toolbar has track view and zoom options.
Track view options allow selecxting how many tracks to display at the same time,
and you can also shrink or expand the vertical zoom of selected tracks and
busses.
Zoom options allow incrementally zooming in and out, as well as zooming out to
show the entire project horizontally.
{{% notice tip %}}
Use the shortcuts **=** (the equal sign on your main keyboard) for zooming, and
**-** (the dash key on your main keyboard) for zooming out.
{{% /notice %}}
The drop-down menu controls the **Zoom Focus**. It defines the focus
point of zooming operations. Try zooming in and out
with a different Zoom Focus each time. For example, choosing Playhead
will cause zoom to behave in relation to the position of the
Playhead. Mouse will take your current mouse position as the reference,
and so on.
The following drop-down menu and the last two buttons control "vertical zoom." They allow you to
expand and shrink all tracks and busses vertically. Use the drop-down menu to choose a specific number of tracks you want to fit on the screen. Use the buttons to shrink or expand all tracks (or only selected tracks, if a selection is made).
### Auxiliary Controls
For further information on other buttons and displays on the main
interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual").
The drop-down menu controls the _zoom focus_. It defines the focus point of
zooming operations. Try zooming in and out with a different zoom focus each
time. For example, choosing _Playhead_ will cause zoom to behave in relation to
the position of the _Playhead_. _Mouse_ will take your current mouse position as
the reference, and so on.
## Timeline