221 lines
8.6 KiB
Markdown
221 lines
8.6 KiB
Markdown
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title = "Overview of the Interface"
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description = "Basics of Ardour's user interface"
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chapter = false
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weight = 3
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#pre = "<b>1. </b>"
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This section will give you an overview of the basic interface of Ardour.
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We will take a look at the **Editor Window** and the **Mixer Window**. Later
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chapters will give more detailed information on each feature listed here.
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The Editor Window
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-----------------
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When you create a new session, Ardour opens an empty new window called
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the **Editor Window**. The Editor Window is the most important window in
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Ardour, as this is how you will control the program as well as see and
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edit the audio you have recorded or imported.
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![Empty Session](en/Ardour6_Empty_Session.png)
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At the top of the Editor Window are several main areas: the **Transport
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Menu**, the **Clocks**, the **Edit** **Modes/Cursor Modes** menu, the
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**Snap Mode** menu and the **Auxiliary Controls**. Below that area is
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the Main Canvas, which contains the **Tracks** and **Busses** used in
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the Session. The **Mixer Strips** for the Tracks appear on the left, and
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a set of tabs allowing for an overview of the **Regions**,
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**Tracks/Busses**, **Snapshots**, **Edit Groups** and **Chunks** appear
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on the right. The very bottom of the window is the **Summary** view,
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which is a miniature timeline view allowing for quick navigation through
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the session.
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We will introduce these controls briefly here and cover them more
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extensively in dedicated chapters later on.
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### Transport Menu
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![Transport Menu](en/Ardour6_Transport_Menu.png)
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The **Transport Menu** controls include the following buttons:
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- MIDI Panic
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- Enable/Disable audio click (metronome)
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- Rewind
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- Fast forward
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- Loop playback
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- Play range/selection
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- Play from playhead
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- Stop
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- Record-enable
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- Jog/shuttle controls
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### Clocks
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![Clocks](en/Ardour6_Clocks.png)
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The main **Clocks** are located next to the transport controls. Clocks
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in Ardour can display time in 4 different formats: Time Code,
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Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to
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select a format. You can also turn the clock off. The reason for having
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two transport clocks is that it allows you to see the playhead position
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in two different time units without having to change any settings.
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Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the
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Clocks.
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### Edit Modes and Cursor Modes
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![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png)
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The **Edit Modes** and **Cursor Modes** controls define the behavior of
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the main canvas and the different functions the cursor can have. There
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are three Edit Modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right of the Smart button are the
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Cursor Modes:
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- **Smart Mode** (shortcut *"Y"*)
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- **Grab Mode** (shortcut *"G"*)
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- **Range Mode** (shortcut *"R"*)
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- **Cut Mode** (shortcut *"C"*)
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- **Stretch Mode** (shortcut *"T"*)
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- **Audition Mode**
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- **Draw Mode** (shortcut *"D"*)
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- **Internal Edit Mode** (shortcut *"E"*)
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Most of them are discussed in the **Working With Regions**
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chapter. The last two are discussed in the **Using Automation** chapter.
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The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a region, and in "Grab Mode" in the
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lower half.
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### Snap Options
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![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png)
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The **Snap Options** menu controls the **Grid**, **Grid Points** and
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**Edit Point**. Please see the chapters on **Setting Up the Meter**,
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**Using Ranges** and **Working With Regions** for more details.
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### Zoom Options
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![Zoom Options](en/Ardour6_Zoom_Options.png)
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In between **Cursor Modes** and **Snap Options** are the **Zoom
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Options**. Here you can define the behavior of zooming operations. You
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have standard **Zoom In** and **Zoom Out** buttons, plus a third called
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**Zoom to Session** (useful for having a quick overview of your entire
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session: it zooms it to fit the available space on the screen).
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{{% notice tip %}}
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Use the shortcuts **=** (the equal sign on your main keyboard) for zooming, and
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**-** (the dash key on your main keyboard) for zooming out.
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{{% /notice %}}
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The drop-down menu controls the **Zoom Focus**. It defines the focus
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point of zooming operations. Try zooming in and out
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with a different Zoom Focus each time. For example, choosing Playhead
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will cause zoom to behave in relation to the position of the
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Playhead. Mouse will take your current mouse position as the reference,
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and so on.
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The following drop-down menu and the last two buttons control "vertical zoom." They allow you to
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expand and shrink all tracks and busses vertically. Use the drop-down menu to choose a specific number of tracks you want to fit on the screen. Use the buttons to shrink or expand all tracks (or only selected tracks, if a selection is made).
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### Auxiliary Controls
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For further information on other buttons and displays on the main
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interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual").
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Main Canvas
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-----------
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The main canvas is just below the top rows of controls described above.
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It basically comprises the **Rulers**, the space where **Tracks** and
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**Busses** are displayed, and a **Summary** view at the bottom.
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At the very top of Ardour's Editor Window (to the right) you will find useful information such as sample rate of the session, available recording time, and DSP use.
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### Rulers
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Right-click on the names of rulers and you will see a menu with all the
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possible rulers at your disposition. You may uncheck rulers that you
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don't need in order to save screen space. More information on these
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operations can be found in the **Setting up the Timeline** and **Setting
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up the Meter** chapters.
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![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
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### Tracks and Busses
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Just below the Rulers is where Tracks and Busses are displayed. In the
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example below, you can see one Bus called "*Master*" and one Track
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called "*MyTrack*". MyTrack also contains one region, which
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represents an audio file with a drawing of its waveform. More
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information on Tracks and Busses can be found in the **Creating a Track
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or Bus** chapter.
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![Ardour Track](en/Ardour6_Track.png)
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### Editor Mixer
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The Editor Mixer is located at the left of the Edit Window. It displays
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the **Mixer Strip** of the currently selected Track or Bus. It controls
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the volume, Plugins and Routing for the Track or Bus to which it
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corresponds. You can toggle to view or hide the Editor Mixer by clicking
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on the menu *View* > *Show Editor Mixer* (shortcut *"Shift"* + *"E"*).
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This Mixer is covered in the **Using the Mixer Strip** chapter.
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![Editor Mixer](en/Ardour6_Editor_Mixer.png)
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### Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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The space on the right of Ardour's Editor Window can have 5 different
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functions, depending on which tab is currently selected: **Regions**,
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**Tracks/Busses**, **Snapshots**, **Track & Bus Groups**, and **Ranges
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and Marks**. Regions is the tab selected by default. This part of the
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Editor Window is commonly referred to as **Regions List**. Regions
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represent audio files stored on the hard drive which can be dragged from
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the Regions List directly onto a track in the main canvas. More
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information on Regions can be found in the **Working With Regions**
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chapter. The Tracks tab is covered in the **Arranging Tracks** chapter,
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and Snapshots are discussed in the **Saving Snapshots** chapter.
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![Region List](en/Ardour6_Region_List.png)
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Mixer Window Controls
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---------------------
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The second window, the **Mixer Window**, can be viewed by going to the
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main menu and clicking *Window > Mixer*.
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![Mixer Window](en/Ardour6_Mixer_Window_1.png)
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The main function of the Mixer Window is to display all the Mixer Strips
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for the various Tracks side by side for easy reference. This window is
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mainly used during the **Mixing** process, and it also provides access
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**Plugins** and other **Routing** features. See the chapters on
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**Understanding Routing**, **Mixing** and **Using Plugins** for details.
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![Mixer Window](en/Ardour6_Mixer_Window_2.png)
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This window also contains a listing of the available Mixer Strips in the
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upper left hand corner. The check boxes in this area can be used to view
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and hide the Mixer Strips of the different Tracks. Finally, there is an
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area for managing **Groups**.
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Switching Between Windows
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-------------------------
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You can use the key combination **Alt + M** (**Control + M** on a
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Mac) in order to toggle which window is on top: Editor or Mixer.
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Continuing
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----------
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The next chapter will explain how to start a fresh new project.
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Next: [Starting a session](/en/starting-sessions/starting-a-session)
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