In theory we only need to do this if the use of a loop for a given overwrite differs
from the previous refill or overwrite. However, keeping track of this is hard, and
this way effectively enforces the notion that if we do the arithmetic correct,
for cases where there's no change in the use of a loop location, this ends up
being a no-op (i.e. we are resetting it back to its current value)
Session::destroy() calls drop_references(),
which leads to InternalSend::send_from_going_away()
calling InternalSend::propagate_solo().
This looks up the SoloControl to test soloed_by_others(), incl.
and VCA maters. Those VCAs however may already have been destroyed,
and (weak pointer) _master.lock() fails.
This removes expensive markup parsing and directly sets
timecode and delta-time as plain text. The Labels use the
main clock's color schema, and dedicated ArdourMono font.
There's no need to fill the whole buffer, because we do not consider the whole buffer readable.
This uses the recently-added PlaybackBuffer::overwritable_at() API to compute the correct
amount of data to overwrite
The distance is between a given offset in the buffer (probably a
read position at some point in time) and the write ptr. Any data after
the write ptr is "old" and not readable, and thus not worth overwriting
since we would not read it anyway.
When a button has a fixed size, there's no need to call queue_resize().
This fixes an issue with the ArdourClock info displays when slaved.
The Timecode and Delta display text changes in small intervals and
caused excessive CPU load due to GUI size-requests + redraws.
Use Fonts and Color to help discriminate columns:
Values that come from the TC Master are now in black boxen (ToDo: use gtk theming)
Reduce the number of columns, to improve legibility:
Consolidate the Slave's current TC chase value and Delta (offset from Ardour current TC)
Consolidate the last message received, and how recently it was received
Remove Collect checkboxes (just disconnect the port if you don't want it to run)