remove Session::loop_changing
Since we now (correctly) do not locate for loop changes, this member is unnecessary
This commit is contained in:
parent
d39ae0ea92
commit
156a31ac4f
@ -1452,7 +1452,6 @@ private:
|
||||
*/
|
||||
pframes_t _pframes_since_last_mtc;
|
||||
bool play_loop;
|
||||
bool loop_changing;
|
||||
samplepos_t last_loopend;
|
||||
|
||||
boost::scoped_ptr<SessionDirectory> _session_dir;
|
||||
|
@ -223,7 +223,6 @@ Session::Session (AudioEngine &eng,
|
||||
, _send_qf_mtc (false)
|
||||
, _pframes_since_last_mtc (0)
|
||||
, play_loop (false)
|
||||
, loop_changing (false)
|
||||
, last_loopend (0)
|
||||
, _session_dir (new SessionDirectory (fullpath))
|
||||
, _current_snapshot_name (snapshot_name)
|
||||
@ -1517,11 +1516,13 @@ Session::auto_loop_changed (Location* location)
|
||||
* by loop-changing, and we do not cancel play loop
|
||||
*/
|
||||
|
||||
loop_changing = true;
|
||||
request_locate (location->start(), MustRoll);
|
||||
|
||||
} else {
|
||||
|
||||
// schedule a locate-roll to refill the diskstreams at the
|
||||
// previous loop end
|
||||
|
||||
/* schedule a buffer overwrite to refill buffers with the new loop. */
|
||||
SessionEvent *ev = new SessionEvent (SessionEvent::OverwriteAll, SessionEvent::Add, SessionEvent::Immediate, 0, 0, 0.0);
|
||||
ev->overwrite = LoopChanged;
|
||||
|
@ -186,18 +186,16 @@ Session::locate (samplepos_t target_sample, bool with_roll, bool with_flush, boo
|
||||
DEBUG_TRACE (DEBUG::Transport, string_compose ("rt-locate to %1 ts = %7, roll %2 flush %3 for loop end %4 force %5 mmc %6\n",
|
||||
target_sample, with_roll, with_flush, for_loop_end, force, with_mmc, _transport_sample));
|
||||
|
||||
if (!force && (_transport_sample == target_sample) && !loop_changing && !for_loop_end) {
|
||||
if (!force && (_transport_sample == target_sample) && !for_loop_end) {
|
||||
|
||||
/* already at the desired position. Not forced to locate,
|
||||
the loop isn't changing, so unless we're told to
|
||||
start rolling also, there's nothing to do but
|
||||
tell the world where we are (again).
|
||||
/* already at the desired position. Not forced to locate, so
|
||||
unless we're told to start rolling also, there's nothing to
|
||||
do but tell the world where we are (again).
|
||||
*/
|
||||
|
||||
if (with_roll) {
|
||||
set_transport_speed (1.0, false, false, false);
|
||||
}
|
||||
loop_changing = false;
|
||||
TFSM_EVENT (TransportFSM::LocateDone);
|
||||
Located (); /* EMIT SIGNAL */
|
||||
return;
|
||||
@ -338,7 +336,6 @@ Session::locate (samplepos_t target_sample, bool with_roll, bool with_flush, boo
|
||||
TFSM_EVENT (TransportFSM::ButlerRequired);
|
||||
} else {
|
||||
TFSM_EVENT (TransportFSM::LocateDone);
|
||||
loop_changing = false;
|
||||
}
|
||||
|
||||
_send_timecode_update = true;
|
||||
@ -692,7 +689,6 @@ Session::butler_completed_transport_work ()
|
||||
post_locate ();
|
||||
ptw = PostTransportWork (ptw & ~PostTransportLocate);
|
||||
set_post_transport_work (ptw);
|
||||
loop_changing = false;
|
||||
TFSM_EVENT (TransportFSM::LocateDone);
|
||||
}
|
||||
|
||||
@ -1478,7 +1474,7 @@ Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
|
||||
|
||||
if (ptw & (PostTransportClearSubstate|PostTransportStop)) {
|
||||
unset_play_range ();
|
||||
if (!loop_changing && !Config->get_loop_is_mode()) {
|
||||
if (!Config->get_loop_is_mode()) {
|
||||
unset_play_loop ();
|
||||
}
|
||||
}
|
||||
@ -1598,7 +1594,6 @@ Session::set_play_loop (bool yn, bool change_transport_state)
|
||||
we do not call unset_play_loop(). This is a
|
||||
crude mechanism. Got a better idea?
|
||||
*/
|
||||
loop_changing = true;
|
||||
TFSM_LOCATE (loc->start(), MustRoll, true, false, true);
|
||||
} else if (!transport_rolling()) {
|
||||
/* loop-is-mode: not rolling, just locate to loop start */
|
||||
|
Loading…
Reference in New Issue
Block a user