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Use better method call to determine rolling status when loop is changed

This commit is contained in:
Paul Davis 2020-05-12 10:03:49 -06:00
parent 2debf52ef1
commit 6a542fe5fe

View File

@ -1502,9 +1502,7 @@ Session::auto_loop_changed (Location* location)
replace_event (SessionEvent::AutoLoop, location->end(), location->start());
if (rolling) {
if (transport_rolling()) {
if (get_play_loop ()) {