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Commit Graph

20392 Commits

Author SHA1 Message Date
dc1a2fbca7 MSVC won't compile 'const float _demolition[]' because it uses 'divide by zero' while initializing
Hopefully we can use INFINITY and NAN for the relevant initializers ?
2016-05-03 17:30:58 +01:00
a12288d9b5 Accommodate newly introduced source(s) in our MSVC project (audiographer) 2016-05-03 17:26:41 +01:00
ad4fe51255 handle single-bus, non-variable i/o Audio Units w/multiple configurations. 2016-05-03 18:17:29 +02:00
e3e7901688 Update Russian translation 2016-05-03 16:01:30 +02:00
1535cffbb0 Sidechain is one word 2016-05-03 14:42:39 +02:00
fda03d1f17 consistent menu labels 2016-05-03 14:33:37 +02:00
f148d70d41 batch remove tracks 2016-05-03 14:27:57 +02:00
4c40fe8d04 another (non critical) concurrency issue:
Ignore latency-updates while removing tracks.

remove_tracks() calls disconnect_all() which can trigger the backend
to perform a latency-recompute in a different thread (process thread).
That calls Session::update_latency() which iterates over all routes
including the one(s) to be deleted.

At the same time disconnect_all() may propagate Port::PostDisconnect()
leading to a lock contention.

(no crash just a lot of unnecessary work. remove_routes() calls
update_latency_compensation() which triggers a recompute if needed)
2016-05-03 14:27:52 +02:00
433f18049b skip updating editor-route display when closing the session 2016-05-03 14:27:48 +02:00
d5050cd0f4 mark initial TAV as hidden to speed up initial display.
This prevents an extra call to "redisplay" from TAV::hide() which
triggers handle_gui_changes.
Visible TAVs are positioned using show_at() which unsets _hidden.
2016-05-03 14:27:42 +02:00
6f858b51d2 speed up track creation
For every added Trackview/Mixerstrip, Ardour looks up GUI properties which
results in a total of 13 calls for the initial default items per track:
("height", "visible", "layer-display", "strip-width")

Since the tracks don't yet exist, the properties don't either.
Every lookup result in iterating over all all XMLNotes and for every
"Object". ->property ("id") and ->value () allocates memory.

Adding 64 tracks to an empty session results in 528293 string
allocations and deallocations in XMLNode::property() taking ~30%
of the track creation time.

This commit XMLnode's const method to prevent memory allocation
and caches a pointer to the XMLNode* to skip iterating over object
state.
2016-05-03 14:27:36 +02:00
255b5174c4 add a const method to check for existing key/value properties
handy to lookup up XMLNodes with "id" == ID w/o allocating memory.
2016-05-03 03:03:00 +02:00
c2e4cd2c6a use same tooltip timeout throughout Ardour -- part two 2016-05-02 20:24:54 +02:00
42e2cc0976 use same tooltip timeout throughout Ardour -- part one 2016-05-02 20:24:46 +02:00
9b49b29061 _plugin_display can be a LuaPluginDisplay 2016-05-02 17:12:42 +02:00
06fd881672 remove a stray semicolon 2016-05-02 15:44:13 +02:00
1fc50d4c9f Export format GUI updates for loudness normalization 2016-05-02 15:44:13 +02:00
d01cb7910f Add loudness normalization to Export Format & Graph 2016-05-02 15:44:13 +02:00
7547f02c07 prepare loudness normalization 2016-05-02 15:44:13 +02:00
bd461fe202 tweak AU redrawing blocking heuristics 2016-05-01 20:02:22 +02:00
35c01e552f increase visibility of actual compiler warnings 2016-05-01 20:02:22 +02:00
cafa1b1b4d Rhythm Rodent updates:
* fix aubio parameters (aubio-vamp picks them up on reset)
* group settings by Mode
* add new aubio4 functions and param
2016-05-01 18:48:27 +02:00
9d50074a99 fix aubio-onset detection parameters 2016-05-01 18:47:14 +02:00
5f65964ee9 add option to auto-save post-export-analysis image
first revision, needs some label position fine-tuning and maybe
an option to include log-scale/rect waveform etc.
2016-05-01 18:09:37 +02:00
13b9476f40 fix plugin-creator display for non LADSPA plugins
e.g. "u-he"
2016-05-01 16:27:11 +02:00
e6b95a3d65 fix a Wsigncompare and 2 -Wuninitialized 2016-05-01 13:35:30 +02:00
4727fa337d fix: gcc4.2 / PPC compilation
no match for 'operator!=' in 'x != std::list<_Tp, _Alloc>::rend()
[with _Tp = long long int, _Alloc = std::allocator<long long int>]()'
2016-05-01 13:20:53 +02:00
7bed91938b fix adding favorite plugins post-fader 2016-05-01 13:11:43 +02:00
b85de06669 make region > Edit context menus identical 2016-05-01 02:02:32 +02:00
32fcc42fb4 NO-OP use spaces throughout the menu file, remove trailing whitespace. 2016-05-01 02:02:29 +02:00
8fe2a308a5 GUI updates for transient rework 2016-05-01 02:02:25 +02:00
82d1d7ef0b various transient-detection fixes (split region, trim, move, undo,..)
* all API calls use session-time (allow region-lists)
* per-region transients are separated in
  - Onset (Rhythm Rodent, Aubio)
  - User-added
  - internal/source (QM), used as fallback for next/prev (read-only)
2016-05-01 02:02:04 +02:00
791ac8f843 API call to be removed 2016-05-01 00:28:54 +02:00
84de618047 use CFRunLoopTimer to check the effect of plugin redrawing, not a glib idle 2016-04-30 13:20:08 -04:00
8b52b69810 make BasicUI (for control surfaces) loop toggle work like the GUI 2016-04-30 10:54:40 -04:00
a725fde23d enable luaproc presets 2016-04-29 18:34:41 +02:00
6d49e24503 implement lua plugin presets 2016-04-29 18:34:27 +02:00
69bd02bd25 remove skeleton backend (superseded by portaudio) 2016-04-29 16:43:09 +02:00
69f99ee184 I wanna be nasty, I wanna be cruel,..
Somme disastrous signal generators for QA.
2016-04-29 16:10:09 +02:00
d574039dd4 clean up of displayIfNeeded hack code
Remove most debug output (not all). Rename variables and functions. Add comments
2016-04-29 08:20:01 -04:00
29053585a5 save custom favorite plugin order (revert when merging VCA2) 2016-04-29 02:58:01 +02:00
d6fb182e9b add Lua DSP plugin category 2016-04-29 02:57:57 +02:00
1888104f8d remove "Lua DSP Proc" context meuu 2016-04-29 02:57:51 +02:00
25f65d0b90 include lua processors in plugin-selector 2016-04-29 02:57:48 +02:00
e56c8f0309 don't special case lua processors, use plugin-manager 2016-04-29 02:57:42 +02:00
961e7ecdc8 clever tricks with code swizzling to slow down errant plugin GUIs for AU
This commit swizzles (replaces) NSView::displayIfNeeded to allow us to stop redraws of plugin
windows if the Glib idle timer fires less often then every 40msec. The next 10 plugin redraws
(for all plugin windows combined) will be skipped. Heuristics will likely need some adjustments
2016-04-28 18:42:04 -04:00
7f1bd3c941 consolidate and re-order luasession code 2016-04-28 21:38:09 +02:00
17d782829e flush pending Session Events at session close
This prevents a memory leak: The session is closed.
The session-butler drops memory pool trash. The Engine keeps running.

Once the AudioEngine is taken down (sample-rate switch, or at exit),
the backend process-thread is terminated but there is no trash-can anymore.

If there are unprocessed SessionEvents, this calls
free_per_thread_pool() -> cp->parent()->add_to_trash (cp).
"parent()" in this case the trash-can the butler emptied.
2016-04-28 21:37:18 +02:00
633f218911 fix a deadlock with jack2 when inserting a plugin adds ports.
When adding a processor, the processor may add ports leading to
a call to jack_port_register(). while Ardour holds a WritertLock on the
processor-list (this commit removes this WriterLock).

with jack2 that results in a graph-reorder callback (WHY?)

jack2 issues that graph-reorder in a separate thread BUT
port-registration does not return until the graph-reorder is complete.

On Ardour's side, graph_reordered() calls Session::resort_routes ()
which eventually checks Route::direct_feeds_according_to_reality()
which needs a ReadLock on the processor-list to check I/O.

Since jack_port_register() does not return, this constitutes a deadlock.

THE ACTUAL PROBLEM IS JACK2's THREAD DESIGN!
Why does jack_port_register() trigger a graph-order in jack2?
No connections are made.
..and why does it block jack_port_register() from returning if
that graph-order callback is in a different thread?
http://pastebin.com/DZANXJLz
2016-04-28 21:15:26 +02:00
d81547efb4 add a debug message for LV2 per port buffer allocation 2016-04-28 12:27:53 +02:00