MSVC won't compile 'const float _demolition[]' because it uses 'divide by zero' while initializing
Hopefully we can use INFINITY and NAN for the relevant initializers ?
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@ -17,6 +17,7 @@
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <math.h>
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#include <sys/time.h>
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#include <regex.h>
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#include <stdlib.h>
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@ -1801,10 +1802,10 @@ static const float _demolition[] = {
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4294967395.0f, /* 2^16 + 100 */
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-4294967395.0f,
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HUGE, /* Big, non-inf number */
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1.f/0.f, /* +inf */
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-1.f/0.f, /* -inf */
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-0.f/0.f, /* -nan */
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0.f/0.f, /* nan */
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INFINITY, /* +inf */
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-INFINITY, /* -inf */
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-NAN, /* -nan */
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NAN, /* nan */
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0.0f, /* some silence to check for recovery */
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};
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@ -49,6 +49,10 @@
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#define INFINITY HUGE_VAL
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#endif
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#ifndef NAN
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#define NAN _NANCODE
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#endif
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// File access modes copied from unistd.h
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#define F_OK 0
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#define R_OK 4
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