speed up track creation
For every added Trackview/Mixerstrip, Ardour looks up GUI properties which results in a total of 13 calls for the initial default items per track: ("height", "visible", "layer-display", "strip-width") Since the tracks don't yet exist, the properties don't either. Every lookup result in iterating over all all XMLNotes and for every "Object". ->property ("id") and ->value () allocates memory. Adding 64 tracks to an empty session results in 528293 string allocations and deallocations in XMLNode::property() taking ~30% of the track creation time. This commit XMLnode's const method to prevent memory allocation and caches a pointer to the XMLNode* to skip iterating over object state.
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255b5174c4
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@ -25,34 +25,22 @@
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using std::string;
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const string GUIObjectState::xml_node_name (X_("GUIObjectState"));
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GUIObjectState::GUIObjectState ()
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: _state (X_("GUIObjectState"))
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{
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}
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XMLNode *
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/*static*/ XMLNode *
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GUIObjectState::get_node (const XMLNode* parent, const string& id)
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{
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XMLNodeList const & children = parent->children ();
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for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
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if ((*i)->name() != X_("Object")) {
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continue;
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}
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XMLProperty* p = (*i)->property (X_("id"));
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if (p && p->value() == id) {
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if ((*i)->has_property_with_value(X_("id"), id)) {
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return *i;
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}
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}
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return 0;
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}
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XMLNode *
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/*static*/ XMLNode *
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GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
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{
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XMLNode* child = get_node (parent, id);
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@ -61,46 +49,52 @@ GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
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child->add_property (X_("id"), id);
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parent->add_child_nocopy (*child);
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}
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return child;
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}
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const string GUIObjectState::xml_node_name (X_("GUIObjectState"));
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GUIObjectState::GUIObjectState ()
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: _state (X_("GUIObjectState"))
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{
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}
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XMLNode *
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GUIObjectState::get_or_add_node (const string& id)
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{
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return get_or_add_node (&_state, id);
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std::map <std::string, XMLNode*>::iterator i = object_map.find (id);
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if (i != object_map.end()) {
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return i->second;
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}
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//assert (get_node (&_state, id) == 0); // XXX
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XMLNode* child = new XMLNode (X_("Object"));
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child->add_property (X_("id"), id);
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_state.add_child_nocopy (*child);
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object_map[id] = child;
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return child;
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}
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/** Remove node with provided id.
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* @param id property of Object node to look for.
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*/
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void
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GUIObjectState::remove_node (const std::string& id)
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{
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object_map.erase (id);
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_state.remove_nodes_and_delete(X_("id"), id );
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}
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/** Get a string from our state.
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* @param id property of Object node to look for.
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* @param prop_name name of the Object property to return.
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* @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false.
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* @return value of property `prop_name', or empty.
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*/
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string
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GUIObjectState::get_string (const string& id, const string& prop_name, bool* empty)
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{
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XMLNode* child = get_node (&_state, id);
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if (!child) {
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std::map <std::string, XMLNode*>::const_iterator i = object_map.find (id);
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if (i == object_map.end()) {
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//assert (get_node (&_state, id) == 0); // XXX
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if (empty) {
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*empty = true;
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}
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return string ();
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}
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XMLProperty* p = child->property (prop_name);
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const XMLProperty* p (i->second->property (prop_name));
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if (!p) {
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if (empty) {
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*empty = true;
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@ -128,7 +122,20 @@ GUIObjectState::set_state (const XMLNode& node)
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return -1;
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}
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object_map.clear ();
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_state = node;
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XMLNodeList const & children (_state.children ());
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for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
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if ((*i)->name() != X_("Object")) {
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continue;
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}
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const XMLProperty* prop = (*i)->property (X_("id"));
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if (!prop) {
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continue;
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}
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object_map[prop->value ()] = *i;
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}
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return 0;
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}
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@ -142,19 +149,9 @@ std::list<string>
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GUIObjectState::all_ids () const
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{
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std::list<string> ids;
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XMLNodeList const & children = _state.children ();
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for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
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if ((*i)->name() != X_("Object")) {
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continue;
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}
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XMLProperty* p = (*i)->property (X_("id"));
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if (p) {
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ids.push_back (p->value ());
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}
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for (std::map <std::string, XMLNode*>::const_iterator i = object_map.begin ();
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i != object_map.end (); ++i) {
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ids.push_back (i->first);
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}
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return ids;
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}
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@ -33,12 +33,18 @@ class GUIObjectState
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public:
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GUIObjectState ();
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XMLNode& get_state () const;
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int set_state (const XMLNode&);
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static const std::string xml_node_name;
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void load (const XMLNode&);
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int set_state (const XMLNode&);
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XMLNode& get_state () const;
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/** Get a string from our state.
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* @param id property of Object node to look for.
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* @param prop_name name of the Object property to return.
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* @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false.
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* @return value of property `prop_name', or empty.
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*/
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std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0);
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template<typename T> void set_property (const std::string& id, const std::string& prop_name, const T& val) {
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@ -48,17 +54,23 @@ public:
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child->add_property (prop_name.c_str(), s.str());
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}
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/** Remove node with provided id.
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* @param id property of Object node to look for.
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*/
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void remove_node (const std::string& id);
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std::list<std::string> all_ids () const;
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static XMLNode* get_node (const XMLNode *, const std::string &);
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XMLNode* get_or_add_node (const std::string &);
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static XMLNode* get_node (const XMLNode *, const std::string &);
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static XMLNode* get_or_add_node (XMLNode *, const std::string &);
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void remove_node (const std::string& id);
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private:
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XMLNode _state;
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// ideally we'd use a O(1) hash table here,
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// but O(log(N)) is fine already.
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std::map <std::string, XMLNode*> object_map;
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};
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#endif /* __gtk_ardour_gui_object_h__ */
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