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0

speed up track creation

For every added Trackview/Mixerstrip, Ardour looks up GUI properties which
results in a total of 13 calls for the initial default items per track:
("height", "visible", "layer-display", "strip-width")

Since the tracks don't yet exist, the properties don't either.
Every lookup result in iterating over all all XMLNotes and for every
"Object". ->property ("id") and ->value () allocates memory.

Adding 64 tracks to an empty session results in 528293 string
allocations and deallocations in XMLNode::property() taking ~30%
of the track creation time.

This commit XMLnode's const method to prevent memory allocation
and caches a pointer to the XMLNode* to skip iterating over object
state.
This commit is contained in:
Robin Gareus 2016-05-03 14:26:25 +02:00
parent 255b5174c4
commit 6f858b51d2
2 changed files with 61 additions and 52 deletions

View File

@ -25,34 +25,22 @@
using std::string;
const string GUIObjectState::xml_node_name (X_("GUIObjectState"));
GUIObjectState::GUIObjectState ()
: _state (X_("GUIObjectState"))
{
}
XMLNode *
/*static*/ XMLNode *
GUIObjectState::get_node (const XMLNode* parent, const string& id)
{
XMLNodeList const & children = parent->children ();
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() != X_("Object")) {
continue;
}
XMLProperty* p = (*i)->property (X_("id"));
if (p && p->value() == id) {
if ((*i)->has_property_with_value(X_("id"), id)) {
return *i;
}
}
return 0;
}
XMLNode *
/*static*/ XMLNode *
GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
{
XMLNode* child = get_node (parent, id);
@ -61,46 +49,52 @@ GUIObjectState::get_or_add_node (XMLNode* parent, const string& id)
child->add_property (X_("id"), id);
parent->add_child_nocopy (*child);
}
return child;
}
const string GUIObjectState::xml_node_name (X_("GUIObjectState"));
GUIObjectState::GUIObjectState ()
: _state (X_("GUIObjectState"))
{
}
XMLNode *
GUIObjectState::get_or_add_node (const string& id)
{
return get_or_add_node (&_state, id);
std::map <std::string, XMLNode*>::iterator i = object_map.find (id);
if (i != object_map.end()) {
return i->second;
}
//assert (get_node (&_state, id) == 0); // XXX
XMLNode* child = new XMLNode (X_("Object"));
child->add_property (X_("id"), id);
_state.add_child_nocopy (*child);
object_map[id] = child;
return child;
}
/** Remove node with provided id.
* @param id property of Object node to look for.
*/
void
GUIObjectState::remove_node (const std::string& id)
{
object_map.erase (id);
_state.remove_nodes_and_delete(X_("id"), id );
}
/** Get a string from our state.
* @param id property of Object node to look for.
* @param prop_name name of the Object property to return.
* @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false.
* @return value of property `prop_name', or empty.
*/
string
GUIObjectState::get_string (const string& id, const string& prop_name, bool* empty)
{
XMLNode* child = get_node (&_state, id);
if (!child) {
std::map <std::string, XMLNode*>::const_iterator i = object_map.find (id);
if (i == object_map.end()) {
//assert (get_node (&_state, id) == 0); // XXX
if (empty) {
*empty = true;
}
return string ();
}
XMLProperty* p = child->property (prop_name);
const XMLProperty* p (i->second->property (prop_name));
if (!p) {
if (empty) {
*empty = true;
@ -128,7 +122,20 @@ GUIObjectState::set_state (const XMLNode& node)
return -1;
}
object_map.clear ();
_state = node;
XMLNodeList const & children (_state.children ());
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() != X_("Object")) {
continue;
}
const XMLProperty* prop = (*i)->property (X_("id"));
if (!prop) {
continue;
}
object_map[prop->value ()] = *i;
}
return 0;
}
@ -142,19 +149,9 @@ std::list<string>
GUIObjectState::all_ids () const
{
std::list<string> ids;
XMLNodeList const & children = _state.children ();
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() != X_("Object")) {
continue;
}
XMLProperty* p = (*i)->property (X_("id"));
if (p) {
ids.push_back (p->value ());
}
for (std::map <std::string, XMLNode*>::const_iterator i = object_map.begin ();
i != object_map.end (); ++i) {
ids.push_back (i->first);
}
return ids;
}

View File

@ -33,12 +33,18 @@ class GUIObjectState
public:
GUIObjectState ();
XMLNode& get_state () const;
int set_state (const XMLNode&);
static const std::string xml_node_name;
void load (const XMLNode&);
int set_state (const XMLNode&);
XMLNode& get_state () const;
/** Get a string from our state.
* @param id property of Object node to look for.
* @param prop_name name of the Object property to return.
* @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false.
* @return value of property `prop_name', or empty.
*/
std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0);
template<typename T> void set_property (const std::string& id, const std::string& prop_name, const T& val) {
@ -48,17 +54,23 @@ public:
child->add_property (prop_name.c_str(), s.str());
}
/** Remove node with provided id.
* @param id property of Object node to look for.
*/
void remove_node (const std::string& id);
std::list<std::string> all_ids () const;
static XMLNode* get_node (const XMLNode *, const std::string &);
XMLNode* get_or_add_node (const std::string &);
static XMLNode* get_node (const XMLNode *, const std::string &);
static XMLNode* get_or_add_node (XMLNode *, const std::string &);
void remove_node (const std::string& id);
private:
XMLNode _state;
// ideally we'd use a O(1) hash table here,
// but O(log(N)) is fine already.
std::map <std::string, XMLNode*> object_map;
};
#endif /* __gtk_ardour_gui_object_h__ */