5e281d3b44
when delivering enter/leave events to canvas items, ensure that the event coordinates are in canvas space, not window space
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This fixes a variety of borkage in the canvas at present
2014-06-08 11:26:32 -04:00
153befa92c
add Item::canvas_origin() for convenience
2014-06-08 11:26:32 -04:00
b54a2713a1
When rendering a Canvas::Rectangle take its _position into account, even though in general this is always (0,0) within its parent
2014-06-06 08:33:13 -04:00
792fe016e7
clip rendering of ScrollGroup to just the part of the canvas covered by the scroll group.
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This stops tracks from appearing to scroll up under the rulers, among other things.
2014-06-05 18:18:28 -04:00
ef9bf58359
fix problems with expose/redraws from canvas where requested area goes way outside the integer range allowed by GTK/GDK
2014-06-05 14:42:46 -04:00
8c79f70eef
remove debugging output
2014-06-05 12:04:42 -04:00
1d354f746a
basic, initial structure for canvas widget item
2014-06-05 12:04:42 -04:00
236926e7ca
Add newly introduced sources to MSVC project
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(scroll_group stuff)
2014-06-04 13:50:06 +01:00
8fa81c1436
merge onecanvas and cairocanvas branches, and manually resolve conflicts, including rounding in item_to_window() methods
2014-06-03 16:37:53 -04:00
e0533e9dd7
more profound changes to canvas scrolling, in particular find appropriate ScrollGroup for Canvas::{window,canvas}_to_{canvas,window}()
2014-06-03 16:13:12 -04:00
d4989ed9ce
fix missing leftover Canvas::pick_current_item() which was confusing button release event coordinates
2014-06-03 16:12:00 -04:00
073df89c4d
use window-based coordinates when picking current item so that we get per-item (per-scroll-group,really) computation of position and coverage.
2014-06-03 16:12:00 -04:00
54a56cd3c6
various changes to get independent scrolling to work better in canvas. mostly tweaks relating to how scroll offsets are used during rendering.
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Event handling offsets still require work.
2014-06-03 16:12:00 -04:00
f17b84ad10
clean up ArdourCanvas::Arrow implementation to remove unshown polygon/head
2014-06-03 16:11:24 -04:00
bf7b35388b
rationalize and centralize computation of positional offset and scroll offset for canvas items
2014-06-03 16:11:24 -04:00
22e7252729
inline ScrollGroup::canvas_position() for no particular reason
2014-06-03 16:10:27 -04:00
c9f890bd7c
avoid recursing through the entire canvas when scrolling - only scroll explicitly identified ScrollGroups
2014-06-03 16:10:27 -04:00
6019f06bdf
different approach to independent scrolling, involving ArdourCanvas::ScrollGroup
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The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.
Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
2014-06-03 16:10:27 -04:00
97109672c7
initial redesign of canvas scrolling to facilitate independent x- and y-axis scrolling of specific groups within the canvas.
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This commit should cause no change in behaviour, but contains all the code and changes necessary
for the next step
2014-06-03 16:09:06 -04:00
ab60429efc
test possible 'flickering' with nvidia
2014-05-31 18:22:34 +02:00
2342b7d611
don't allow waveform to bleed into TimeAxisViewItem frame border
2014-05-31 14:06:10 +02:00
161a3258ee
Add newly introduced sources to MSVC project
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(xfade_curve stuff)
2014-05-30 12:52:03 +01:00
33412421f6
Rearrange some #includes to keep MSVC happy
2014-05-30 12:50:49 +01:00
fed5599baa
smooth visual curve drawing
2014-05-30 03:04:02 +02:00
202d926916
smoothen rendering of x-fades
2014-05-29 07:48:43 +02:00
604abffeb5
fix prev commit
2014-05-29 05:30:13 +02:00
86e7d86089
renice x-fade rendering w/cairo-antialiasing
2014-05-29 05:06:02 +02:00
30f204b90e
Canvas: new x-fade drawing, two curve widget
2014-05-29 03:09:57 +02:00
034f3dafd7
Revert "cairo sub-surface prototype & example
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This reverts commit c57fcde78c
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and also commit f1f8f89fcb
.
2014-05-28 19:13:25 +02:00
f1f8f89fcb
exercise subsurface rendering for x-fade curves
2014-05-28 17:38:42 +02:00
c57fcde78c
cairo sub-surface prototype - intermediate flattened group renderer.
2014-05-28 17:38:42 +02:00
c03b658531
Curve: anti-aliasing.
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use cairo for anti-aliasing, and ignore explicit Catmull-Rom
points for that fall on the same x-cordinate.
2014-05-27 19:36:10 +02:00
99c953514b
implement Curve in/outside fill
2014-05-27 16:37:01 +02:00
432611113d
directly apply waveform clip-level changes
2014-05-27 16:37:01 +02:00
bf4819ab0e
"We brake for nobody." oh wait. - fixes Rectified Waveform view.
2014-05-26 22:45:42 +02:00
bdb342123f
fix prev commit, window-offset for x-fade drawing
2014-05-26 18:22:21 +02:00
791c668756
fix x-fade drawing
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Catmull-Rom curve samples are not equally spaced on the x-axis.
Furthermore, Curve::map_value() is not needed, cairo line_to
already interpolates.
2014-05-26 17:02:21 +02:00
e99c8960c0
first pass at tightening up waveform drawing algorithm to generally round down when dealing with fractional pixels
2014-05-07 10:35:50 -04:00
1b989a93c2
remove redundant os.path.join() calls when specifying install path as bld.env['LIBDIR']
2014-04-28 21:18:02 -04:00
058986f77b
finish unfinished work at basing all install paths on the program name
2014-04-28 21:11:08 -04:00
077a194430
Add the main VC project files for building Ardour3 with Microsoft Visual Studio
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Note that there's no 'VS Solution' file at present and some targets haven't been built yet (e.g. 'fst')
2014-04-08 09:49:35 +01:00
9df3157dfc
big rework of scrolling, horizontal part considered almost 100% done.
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Many more changes than I would typically like in a single commit, but this was all very intertwined.
Vertical scrolling using track-stepping still to follow.
2014-03-20 13:29:45 -04:00
c2946ee00f
don't queue redraws when various canvas item properties are "reset" to the same value, plus supporting functions
2014-03-11 07:36:09 -04:00
032f394b2a
tiny red dots, be gone (expand poly_item bounding box by correct (?) amount)
2014-03-10 11:10:38 -04:00
ec0be1310f
missing iterator advance
2014-03-10 11:10:38 -04:00
52c8b6d66a
stupid hack to fix rectangle damage noise
2014-03-09 11:39:57 -04:00
6d3bd4e53c
use fill transparency detection to avoid rendering transparent (invisible) rectangle fill area
2014-03-07 12:29:26 -05:00
12ef19d90a
if a Fill object is given a zero-alpha (transparent) color, note that
2014-03-07 12:28:52 -05:00
52cfbb45e1
alter ArdourCanvas::Rect::expand() to not clamp to all-positive values because we now definitely have items that have negative coordinates.
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This could have drastic consequences but I think the all-positive was a hack to fix a problem that was solved separately by means currently unknown.
2014-03-07 11:26:27 -05:00
621887cfaa
slightly optimize bounding box computation for ArdourCanvas::PolyItem by avoiding inner conditional
2014-03-07 11:24:51 -05:00