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Commit Graph

237 Commits

Author SHA1 Message Date
5e281d3b44 when delivering enter/leave events to canvas items, ensure that the event coordinates are in canvas space, not window space
This fixes a variety of borkage in the canvas at present
2014-06-08 11:26:32 -04:00
153befa92c add Item::canvas_origin() for convenience 2014-06-08 11:26:32 -04:00
b54a2713a1 When rendering a Canvas::Rectangle take its _position into account, even though in general this is always (0,0) within its parent 2014-06-06 08:33:13 -04:00
792fe016e7 clip rendering of ScrollGroup to just the part of the canvas covered by the scroll group.
This stops tracks from appearing to scroll up under the rulers, among other things.
2014-06-05 18:18:28 -04:00
ef9bf58359 fix problems with expose/redraws from canvas where requested area goes way outside the integer range allowed by GTK/GDK 2014-06-05 14:42:46 -04:00
8c79f70eef remove debugging output 2014-06-05 12:04:42 -04:00
1d354f746a basic, initial structure for canvas widget item 2014-06-05 12:04:42 -04:00
236926e7ca Add newly introduced sources to MSVC project
(scroll_group stuff)
2014-06-04 13:50:06 +01:00
8fa81c1436 merge onecanvas and cairocanvas branches, and manually resolve conflicts, including rounding in item_to_window() methods 2014-06-03 16:37:53 -04:00
e0533e9dd7 more profound changes to canvas scrolling, in particular find appropriate ScrollGroup for Canvas::{window,canvas}_to_{canvas,window}() 2014-06-03 16:13:12 -04:00
d4989ed9ce fix missing leftover Canvas::pick_current_item() which was confusing button release event coordinates 2014-06-03 16:12:00 -04:00
073df89c4d use window-based coordinates when picking current item so that we get per-item (per-scroll-group,really) computation of position and coverage. 2014-06-03 16:12:00 -04:00
54a56cd3c6 various changes to get independent scrolling to work better in canvas. mostly tweaks relating to how scroll offsets are used during rendering.
Event handling offsets still require work.
2014-06-03 16:12:00 -04:00
f17b84ad10 clean up ArdourCanvas::Arrow implementation to remove unshown polygon/head 2014-06-03 16:11:24 -04:00
bf7b35388b rationalize and centralize computation of positional offset and scroll offset for canvas items 2014-06-03 16:11:24 -04:00
22e7252729 inline ScrollGroup::canvas_position() for no particular reason 2014-06-03 16:10:27 -04:00
c9f890bd7c avoid recursing through the entire canvas when scrolling - only scroll explicitly identified ScrollGroups 2014-06-03 16:10:27 -04:00
6019f06bdf different approach to independent scrolling, involving ArdourCanvas::ScrollGroup
The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.

Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
2014-06-03 16:10:27 -04:00
97109672c7 initial redesign of canvas scrolling to facilitate independent x- and y-axis scrolling of specific groups within the canvas.
This commit should cause no change in behaviour, but contains all the code and changes necessary
for the next step
2014-06-03 16:09:06 -04:00
ab60429efc test possible 'flickering' with nvidia 2014-05-31 18:22:34 +02:00
2342b7d611 don't allow waveform to bleed into TimeAxisViewItem frame border 2014-05-31 14:06:10 +02:00
161a3258ee Add newly introduced sources to MSVC project
(xfade_curve stuff)
2014-05-30 12:52:03 +01:00
33412421f6 Rearrange some #includes to keep MSVC happy 2014-05-30 12:50:49 +01:00
fed5599baa smooth visual curve drawing 2014-05-30 03:04:02 +02:00
202d926916 smoothen rendering of x-fades 2014-05-29 07:48:43 +02:00
604abffeb5 fix prev commit 2014-05-29 05:30:13 +02:00
86e7d86089 renice x-fade rendering w/cairo-antialiasing 2014-05-29 05:06:02 +02:00
30f204b90e Canvas: new x-fade drawing, two curve widget 2014-05-29 03:09:57 +02:00
034f3dafd7 Revert "cairo sub-surface prototype & example
This reverts commit c57fcde78c.
and also     commit f1f8f89fcb.
2014-05-28 19:13:25 +02:00
f1f8f89fcb exercise subsurface rendering for x-fade curves 2014-05-28 17:38:42 +02:00
c57fcde78c cairo sub-surface prototype - intermediate flattened group renderer. 2014-05-28 17:38:42 +02:00
c03b658531 Curve: anti-aliasing.
use cairo for anti-aliasing, and ignore explicit Catmull-Rom
points for that fall on the same x-cordinate.
2014-05-27 19:36:10 +02:00
99c953514b implement Curve in/outside fill 2014-05-27 16:37:01 +02:00
432611113d directly apply waveform clip-level changes 2014-05-27 16:37:01 +02:00
bf4819ab0e "We brake for nobody." oh wait. - fixes Rectified Waveform view. 2014-05-26 22:45:42 +02:00
bdb342123f fix prev commit, window-offset for x-fade drawing 2014-05-26 18:22:21 +02:00
791c668756 fix x-fade drawing
Catmull-Rom curve samples are not equally spaced on the x-axis.
Furthermore, Curve::map_value() is not needed, cairo line_to
already interpolates.
2014-05-26 17:02:21 +02:00
e99c8960c0 first pass at tightening up waveform drawing algorithm to generally round down when dealing with fractional pixels 2014-05-07 10:35:50 -04:00
1b989a93c2 remove redundant os.path.join() calls when specifying install path as bld.env['LIBDIR'] 2014-04-28 21:18:02 -04:00
058986f77b finish unfinished work at basing all install paths on the program name 2014-04-28 21:11:08 -04:00
077a194430 Add the main VC project files for building Ardour3 with Microsoft Visual Studio
Note that there's no 'VS Solution' file at present and some targets haven't been built yet (e.g. 'fst')
2014-04-08 09:49:35 +01:00
9df3157dfc big rework of scrolling, horizontal part considered almost 100% done.
Many more changes than I would typically like in a single commit, but this was all very intertwined.
Vertical scrolling using track-stepping still to follow.
2014-03-20 13:29:45 -04:00
c2946ee00f don't queue redraws when various canvas item properties are "reset" to the same value, plus supporting functions 2014-03-11 07:36:09 -04:00
032f394b2a tiny red dots, be gone (expand poly_item bounding box by correct (?) amount) 2014-03-10 11:10:38 -04:00
ec0be1310f missing iterator advance 2014-03-10 11:10:38 -04:00
52c8b6d66a stupid hack to fix rectangle damage noise 2014-03-09 11:39:57 -04:00
6d3bd4e53c use fill transparency detection to avoid rendering transparent (invisible) rectangle fill area 2014-03-07 12:29:26 -05:00
12ef19d90a if a Fill object is given a zero-alpha (transparent) color, note that 2014-03-07 12:28:52 -05:00
52cfbb45e1 alter ArdourCanvas::Rect::expand() to not clamp to all-positive values because we now definitely have items that have negative coordinates.
This could have drastic consequences but I think the all-positive was a hack to fix a problem that was solved separately by means currently unknown.
2014-03-07 11:26:27 -05:00
621887cfaa slightly optimize bounding box computation for ArdourCanvas::PolyItem by avoiding inner conditional 2014-03-07 11:24:51 -05:00