macOS has its own z-axis stacking (see Manager::set_transient_for) for
dialog and utility windows of a single application. There only case to
set a dedicated transient parent is to keep the child window on top of a
dialog.
Valid use-cases are e.g.
Plugin Preset Name entry on top of a PluginWindow
Export Format Settings on top of the Export Dialog
Alternatively one would need to patch gtk to handle
[NSView shouldDelayWindowOrderingForEvent] and explicitly reorder
siblings of a common parent window.
This fixes an issue that plugin windows cannot be re-stacked but were
previously always stacked in the order they were opened.
This fixes an issue with plugin state save/restore. Some
require excessive stack to do that (looking at you b.oops.lv2).
The main GUI thread has no stack limit, so this is only an issue
when calling state save/restore from background threads.
Writing partial messages will lead to undefined behavior.
This does not generally happen (LV2 forge prevents overflow
of the Atom buffer itself), however if the GUI is frozen messages
may accumulate in Ardour's Ringbuffer.
Processor::deactivate must not be called concurrently with
processing. e.g. Threading rules https://lv2plug.in/ns/lv2core
This fixes a potential crash when freezing tracks
* If 1 region is selected: suggest "Region-name (Bounced)"
* If more than one region is selected and ..
* all are on different tracks: allow to specify suffix.
* at least two regions are on the same track: hide the
"add to trigger-slot" option, allow to specify suffix
see also https://discourse.ardour.org/t/bounce-regions-with-names/107863
Since momentary override is a singleton, it needs to remain
GUI only, and not a session API available to any UI.
The middle-clicked button is rendered as pressed. So it is
already obvious and the Changed() signal that is emitted
when temporarily restoring a scene can simply be ignored.