Update Panning

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Alexandre Prokoudine 2022-04-10 20:55:14 +03:00
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title = "Panning" title = "Panning"
chapter = false chapter = false
weight = 3 weight = 3
#pre = "<b>1. </b>"
+++ +++
Panning helps to establish a **Stereo Field**, a relative space between the speakers in which to Once you have established a good balance of levels on all the tracks, you can
place your sounds and instruments. begin to think about panning.
Once you have established a good balance of levels on all the Tracks, Panning helps to establish a _stereo field_, a relative space between the
you can begin to think about panning. speakers in which to place your sounds and instruments.
## The Panning Interface ## The Panning Interface
The **Panning** control in Ardour is located in the middle of the mixer The panning control in Ardour is located in the middle of the mixer strip.
strip.
A Mono Track will have a Mono Panner. It looks like this: A mono track will have a mono panner. It looks like this:
![monopan](en/Ardour4_Panning_MONO.png) {{< figure src="en/ardour7-mono-panner.png" alt="Mono panner" >}}
A Stereo Track will have a Stereo Panner, like this: A stereo track will have a stereo panner, like this:
![stereopan](en/Ardour4_Panning_STEREO.png) {{< figure src="en/ardour7-stereo-panner.png" alt="Stereo panner" >}}
### Mono Panner ### Mono Panner
The default Mono Panner distributes 1 input to 2 outputs. Its behaviour The default mono panner distributes 1 input to 2 outputs. Its behavior is
is controlled by a single parameter, the *position*. By default, the controlled by a single parameter, the *position*. By default, the panner is
panner is centered. You can change the position by clicking and dragging centered. You can change the position by clicking and dragging directly on the
directly on the Mono Panner. Right-click on the panner to access other mono panner. Right-click on the panner to access other options.
options.
### Stereo Panner ### Stereo Panner
The default Stereo Panner distributes 2 inputs to 2 outputs. Its The default stereo panner distributes 2 inputs to 2 outputs. By default, the
behaviour is controlled by two parameters, *width* and *position*. By panner is centered as well.
default, the panner is centered at full width.
Click and drag either the Left or the Right button to change the
*width*. For example, if you bring them closer together it will look
like this:
![stereo width](en/Ardour4_Panning_STEREO_WIDTH.png) 
With a narrower width, you can also drag the top handle to change the
relative center position, like this:
![stereo panner example](en/Ardour4_Panning_Stereo_example.png)
If we make the Left and Right buttons to overlap completely (that is,
width is reduced to zero), the handles turn into a single signal
indicator marked "M" (for mono):
![stereo mono example](en/Ardour4_Panning_Stereo_Mono.png)
## Panning Tricks ## Panning Tricks
A more extensive discussion of panning philosophy and techniques is beyond the scope of this tutorial, A more extensive discussion of panning philosophy and techniques is beyond the
but here are some general rules of thumb: scope of this tutorial, but here are some general rules of thumb:
* Guitars tend to be Panned to the left and right. * Guitars tend to be panned to the left and right.
* Vocals and bass tend to placed in the center. You want to create * Vocals and bass tend to placed in the center. You want to create
a balance so that one side is not louder then the other. a balance so that one side is not louder then the other.
* Headphones may be helpful in determining how instruments should be panned, and whether the mix feels lopsided because one side is too loud. * Headphones may be helpful in determining how instruments should be panned, and
whether the mix feels lopsided because one side is too loud.
Two other tools that are useful in creating a "spatial" or Stereo Field Two other tools that are useful in creating a "spatial" or stereo field are
are **Reverb** and **Delay**. These effects can be used together with _Reverb_ and _Delay_. These effects can be used together with sends to
sends to create a drum send which would be further back in the mix with create a drum send which would be further back in the mix with more Reverb, and
more Reverb, and a vocal send which might have a little more Delay but a vocal send which might have a little more Delay but sound closer than the
sound closer than the drums. Please see the chapter on **Using Plugins** drums. Please see the sections on using plugins and sends later in this part of
and **Using Sends** for more information. the tutorial for more information.
{{% notice tip %}} {{% notice tip %}}
Always keep an eye on your Levels while Panning Tracks! Panning Always keep an eye on your levels while panning tracks! Panning a track to one
a Track to one channel increases the Level of that channel. This channel increases the level of that channel. This may change the balance of
may change the balance of Levels you set up in the previous chapter, and levels you set up in the previous chapter, and in extreme cases can result in
in extreme cases can result in Clipping. When this happens, reduce the clipping. When this happens, reduce the overall levels of that track and check
overall Levels of that Track and check again how it sits in the Mix. again how it sits in the mix.
{{% /notice %}} {{% /notice %}}
## Multichannel Panning
As Ardour supports multichannel tracks, it will also provide a
multichannel-specific panning user interface for those tracks as well. Here is
an example of a 4-channel audio track. You can see that there is a small user
interface right in the mixer and a larger editor window that you can access by
clicking anywhere in the empty space inside the panning area:
{{< figure src="en/ardour7-multichannel-panning.png" alt="Multichannel panning" >}}
Unless you work on projects where e.g.
[Ambisonics](https://en.wikipedia.org/wiki/Ambisonics) is involved, you will
probably mostly deal with multichannel tracks when you use samplers,
especially drums/percussion samplers. As different instruments in a drum kit
tend to get a different treatment in post-production (e.g. how they are
processed with a compressor), samplers tend to create a channel per
instrument: one per kick drum, one per each snare etc. The idea is that you
would route a channel into a separate bus and process it differently. Using a
panner control in that case is unlikely to happen.
## Continuing ## Continuing
By now, you should have a collection of Tracks which are both Mixed well By now, you should have a collection of tracks which are both mixed well and
and have an exciting Stereo Image. In the following chapters, we will have an exciting stereo image. In the following chapters, we will learn about
learn about **Using Plugins** to enhance the sound of your Mix. using plugins to enhance the sound of your mix.
Next: [USING PLUGINS](../using-plugins) Next: [USING PLUGINS](../using-plugins)