Update the Mixer Strip section

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Alexandre Prokoudine 2022-04-10 16:57:46 +03:00
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@ -2,156 +2,199 @@
title = "The mixer strip"
chapter = false
weight = 1
#pre = "<b>1. </b>"
+++
**Mixing** is the process of converting multiple Tracks into a **Stereo
Mix** where all the instruments can be heard clearly.
_Mixing_ is the process of converting multiple tracks into a stereo or a
multi-channel mix where all the instruments can be heard clearly.
## Mixing Tools
**Levels**, **Panning**, **Equalization** (**EQ**), and **Compression** are the main
tools used to achieve a good Mix. In addition to these core tools, a
wide range of Plugin effects can also be used to enhance the sound, such
as **Reverb** and **Delay**. 
_Levels_, _panning_, _equalization (EQ_), and _compression_ are the main tools
used to achieve a good mix. In addition to these core tools, a wide range of
plugin effects can also be used to enhance the sound, such as _reverb_ and
_delay_. 
## Introducing the Mixer Strip
The **Mixer Strip** is the vertical column that contains various
controls related to signal flow. Each Track and Bus in Ardour has its
own Mixer Strip. The Mixer Strip is also the main tool we will use in
the process of Mixing our Tracks. In this chapter, we will get a general
overview of the Mixer Strip, with each section described. We will also
provide references to chapters containing information specific to each
aspect of the Mixer Strip.
The _mixer strip_ is the vertical column that contains various controls related
to signal flow. Each track and bus in Ardour has its own mixer strip. The mixer
strip is also the main tool we will use in the process of mixing our Tracks. In
this chapter, we will get a general overview of the mixer strip, with each
section described. We will also provide references to chapters containing
information specific to each aspect of the mixer strip.
## The Mixer Strip from Top to Bottom
Mixer Strips can be accessed from both the **Editor Window** and the
**Mixer Window** (shortcut "*Alt*" + "*M*" to toggle between the two). Mixer Strips in either
window (Editor or Mixer) mirror each other: any actions performed on a
Mixer Strip in the Mixer Window will be reflected in the corresponding
Mixer Strip in the Editor Window, and vice-versa. The Editor Window and
Mixer Window are more fully explained in the **An Overview of the
Interface** chapter. 
Mixer strips can be accessed from both the _Editor_ window and the _Mixer_
window (shortcut **Alt+M** to toggle between the two). Mixer strips in either
window (_Editor_ or _Mixer_) mirror each other: any actions performed on a mixer
strip in the _Mixer_ window will be reflected in the corresponding mixer strip
in the _Editor_ window, and vice-versa. The editor window and _Mixer_ window are
more fully explained in the _An Overview of the Interface_ chapter. 
In the **Editor Window**, you can see the Mixer Strip of the currently
selected track on the left side of the window. If you don't see it, hit
"*Shift*" + "*E*" to display the Editor Mixer Strip.
In the _Editor Window_, you can see the mixer strip of the currently selected
track on the left side of the window. If you don't see it, hit **Shift+E** to
display the Editor's mixer strip.
### Overview
Here we see the entire Mixer Strip, as it would appear in either the
Editor Window or the Mixer Window.
Here we see the entire mixer strip, as it would appear in either the _Editor_
window or the _Mixer_ window.
![strip1](en/Ardour4_Mixer_Strip_1.png)
### Regular & Narrow Modes
The Mixer Strip can be switched between  the regular width and a more
narrow width to conserve space. The very top part of the Mixer Strip,
pictured below, switches between regular and narrow modes using the left
button. The right button hides the Mixer Strip entirely.
The mixer strip can be switched between  the regular width and a more narrow
width to conserve space. The very top part of the mixer strip, pictured below,
switches between regular and narrow modes using the left button. The button with
an eye icon hides the mixer strip entirely (you can re-enable it later).
![strip top](en/ardour7-narrow-wide-strip.png)
![strip top](en/Ardour4_Mixer_Strip_Top.png) 
You can easily spot differences between narrow and regular modes: shorter
captions on buttons, no legend for the peak meter etc.
### Track Name and Routing Button
Continuing from top to bottom, the next section of the Mixer Strip
contains three narrow regions. The first of these regions shows the name of the Track (that's the word
"*Audio 1*" in the image below). The next region, named "*1*" in the image below,
is a button which allows access to the input Routing. Please see the
**Understanding Routing** and **Recording Audio** chapters for more
information on input Routing. The last narrow region controls phase
reversing (we won't go into details on this topic in this tutorial).
Continuing from top to bottom, the next section of the mixer strip contains
three narrow regions. The first of these regions shows the name of the track
(that's the word "Audio 1" in the image below). The next region, named "1" in
the image below, is a button which allows access to the input routing. Please
see the _Understanding Routing_ and _Recording Audio_ chapters for more
information on input routing. The last narrow region controls phase reversing
(we won't go into details on this topic in this tutorial).
![strip 2](en/Ardour4_Mixer_Strip_2.png)
### Processor Box
The large black region at the bottom of this section is the **Processor
Box**. This is where you can add Plugins, for example. The processor box
will always contain a blue Fader processor. This indicates where in the
processor chain the main channel fader is located — this is the fader
shown in the lower half of the strip. Please see **Using Plugins** and
**Using Sends** for a detailed discussion of this area.
The large black region at the bottom of this section is the _processor box_.
This is where you can add plugins, for example. The signal flow in the mixer
strip is top-to-bottom. It starts with the input on top, the topmost plugin in
the box is the first one in the effects chain, the one in the bottom is the one
applied last.
The next portion of the Mixer Strip includes controls for Panning,
Record, Mute, and Solo, among others.
The processor box will always contain a blue fader processor. This indicates
where in the processor chain the main channel fader is located — this is the
fader shown in the lower half of the strip. Please see _Using Plugins_ and
_Using Sends_ for a detailed discussion of this area.
![strip 4](en/Ardour4_Mixer_Strip_3.png)
{{< figure src="en/ardour7-inline-views-and-controls.png" alt="Inline view and controls" >}}
There are additional views and controls possible in the processor box, as seen
on the screenshot above:
1. _Inline displays_. Some plugins can display a mini-overview of their
settings, e.g. an equalizer can display a preview of how various frequency bands
are affected. And some plugins are written with just this objective in mind — to
provide a quick overview of something in the mixer strip. Ardour comes with two
such plugins, an inline scope and an inline spectrogram.
2. _Plugin controls_. It's possible to add controls to various plugins in a
mixer strip. That way, for the settings that you tweak most often, you don't
need to open a plugin's window every time, you can just drag a slider left and
right with your mouse or scroll the mouse wheel when hovering a control. Press
**Ctrl** to make smaller increments when dragging or scrolling.
To control both these features, use _Controls_ submenu in the right-click menu
of a plugin. As inline displays are enabled by default, all you can do is
disable it (and then enable back). To enable a control for a plugin, simply click on its name in the menu.
{{< figure src="en/ardour7-plugin-controls-submenu.png" alt="Controls submenu in Ardour 7" >}}
{{% notice tip %}}
To enable multiple controls for a plugin, the most convenient way is to open the
right click menu, hover a control and press **Spacebar** on your keyboard, hover
the next control, press **Spacebar** again etc.
{{% /notice %}}
The next portion of the mixer strip includes controls for panning, record, mute,
and solo, among others.
### Panning
Panning has to do with placement of sounds anywhere between Left and Right
speakers. Please refer to the **Panning** chapter for more information.
Panning commonly has to do with placement of sounds anywhere between left and
right speakers to help separating instruments from one another by placing them
in different parts of a virtual room.
### Solo
Depending on the amount of channels in a track, Ardour will provide a dedicated
user interface to control panning. In the screenshot below, a mono track is on
the left and a stereo track is on the right:
When a Track or Bus is on **Solo**, all the other Tracks or Busses which
are not likewise on Solo will be inaudible through the Master Bus or the
Audition. We can also find a miniaturized Solo Button in the Track
Mixer. Note that soloing a bus will not silence any tracks and
vice-versa.
{{< figure src="en/ardour7-mono-vs-stereo-panning.png" alt="Mono vs. stereo panning" >}}
When any Track or Bus is on Solo, the **Solo Indicator** in the
Auxiliary Controls menu will flash red. Clicking the Solo Indicator
while it is flashing will deactivate every Solo in the Session.
Please refer to the _Panning_ chapter for more information.
![strip 5](en/Ardour4_Mixer_Strip_4.png) 
### Soloing and Muting
### Mute
Tracks and busses can have two additional related states: soloing and being
muted.
Any Track or Bus on **Mute** will be inaudible through the Master Bus or
the Audition. The Track Mixer also contains a miniaturized Mute Button,
in between the Record Arm Button and the Solo Button. Right-Clicking on
the Mute Button gives you advanced options for the behavior of the mute
button.
Any track or bus on _mute_ will be inaudible through the _Master_ bus or the
_Audition_. The track mixer also contains a miniaturized **Mute** button, in
between the **Record Arm** button and the **Solo** button. Right-clicking on the
**Mute** button gives you advanced options for the behavior of the mute button.
{{< figure src="en/ardour7-mute.png" alt="Mute button in on and off states" >}}
When a track or a bus is _soloing_, all the other tracks and busses are
inaudible through the _Master_ bus or the _Audition_, unless you solo them. So
if you need to play just two tracks out of eight, you don't have to mute six
other tracks, you only need to solo those two. Please note that soloing a bus
will not silence any tracks and vice-versa.
{{< figure src="en/ardour7-solo.png" alt="Solo button" >}}
When any track or bus is on solo, the _solo indicator_ in the _Auxiliary
Controls_ menu will flash red. Clicking the solo indicator while it is flashing
will deactivate every solo in the session.
{{< figure src="en/ardour7-soloing-flash-button.png" alt="Soloing" >}}
### Arm Record
The Rec button arms the track for recording, as seen in the **Recording
Audio** chapter.
The _Rec_ button arms the track for recording, as seen in the _Recording Audio_ chapter.
{{< figure src="en/ardour7-arm-rec.png" alt="Arm for recording" >}}
### Fader, Fade/Peak Meters
The most prominent control present in a Mixer Strip is the **Fader**,
used to adjust the overall gain for the corresponding Track or Bus. The
**Peak Meter** shows the Peak Value of the selected track, and is
located directly to the right of the Fader. Each Peak Meter consists of
one **Bar Graph** in the case of a Mono Track, and two Bar Graphs in
case of a Stereo track. The small rectangular field above the meters
shows the highest Peak Value that has been played on that track so far.
The most prominent control present in a mixer strip is the _fader_, used to
adjust the overall gain for the corresponding track or bus. The _peak meter_
shows the _peak value_ of the selected track, and is located directly to the
right of the fader. Each peak meter consists of one _bar graph_ in the case of a
mono track, and two bar graphs in case of a stereo track. The small rectangular
field above the meters shows the highest peak value that has been played on that
track so far.
![strip 7](en/Ardour4_Mixer_Strip_5.png)
By clicking the right-hand button at the bottom of the Mixer Strip (it
reads "*post*" in the image above), you will be able to select the
**Metering Point**, for example the direct "*in*" from the sound card,
the "*pre*" Fader signal, or the "*post*" fader signal.
By clicking the right-hand button at the bottom of the mixer strip (it reads
"post" in the image above), you will be able to select the _metering point_, for
example the direct "in" from the sound card, the "pre" Fader signal, or the
"post" fader signal.
As you can see in the image below, there is a smaller version of the
Mixer Strip in each Track, called the **Track Mixer**, which contains a
horizontal **Fader**, a vertical **Peak Meter** as well as miniature
buttons for **Arm Record**, **Mute**, and **Solo**. They all mirror
those found in the Mixer Strip for that Track.
As you can see in the image below, there is a smaller version of the mixer strip
in each track, called the _track mixer_, which contains a horizontal fader, a
vertical peak meter, as well as miniature buttons for arm record, mute, and
solo. They all mirror those found in the mixer strip for that track.
![strip 6](en/Ardour4_Mixer_Strip_6.png) 
Please refer to the chapter on **Mixing Levels** for more detailed
instruction about using the Fader and Peak Meters.
Please refer to the chapter on _Mixing Levels_ for more detailed instruction
about using the fader and peak meters.
### Routing
Finally, we reach the bottom of the Mixer Strip. Here we find the
**Output Routing Button**, marked as "*master*" in the earlier
screenshot, which is discussed in the **Understanding Routing** chapter.
Finally, we reach the bottom of the mixer strip. Here we find the **Output
Routing** button, marked as "Master" in the earlier screenshot, because it
connects to a bus called "Master". This was discussed earlier in the
_Understanding Routing_ chapter.
## Continuing
Now that we've had a look at the main areas of the Mixer Strip, we can
proceed to the **Mixing Levels** chapter to see how we can start to use
it.
Now that we've had a look at the main areas of the mixer strip, we can proceed
to the _Mixing Levels_ chapter to see how we can start to use it.
Next: [MIXING LEVELS](../mixing-levels)