Update now that absolute snap is the default.

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nick_m 2015-06-17 07:45:16 +10:00
parent 46c7af305d
commit cfecf5b3a3

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@ -20,20 +20,20 @@ menu_title: Snap to Grid
The second, <dfn>relative snap</dfn>, is used when an object's position The second, <dfn>relative snap</dfn>, is used when an object's position
relative to the grid lines is important. In music, this allows you to relative to the grid lines is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.</br> move objects around without changing the "feel" (or timing) of a performance.</br>
Relative snap is the default method of snapping in Ardour.</br> Absolute snap is the default method of snapping in Ardour.</br>
While dragging objects you may switch from relative to absolute snap by While dragging objects you may switch from absolute to relative snap by
pressing the absolute snap modifier key(s).</br> pressing the absolute snap modifier key(s).</br>
You may also disable snap entirely by using the snap modifier (see below).</br> You may also disable snap entirely by using the snap modifier (see below).</br>
Note that in relative snap mode the reference point is taken to be the distance Note that in relative snap mode the reference point is taken to be the distance
to the next grid line or (if exactly on a grid line) the one it is currently on. to the nearest grid line.</br>
Note also that when an object lies exactly on a grid line, there will be no difference Note also that when an object lies exactly on a grid line, there will be no difference
between relative and absolute snap modes.</br> between relative and absolute snap modes.</br>
The absolute snap and snap modifiers (along with other modifier keys) may be set in The realtive snap and snap modifiers (along with other modifier keys) may be set in
<kbd class="menu">Edit &gt; Preferences &gt; User Interaction</kbd></br> <kbd class="menu">Edit &gt; Preferences &gt; User Interaction</kbd></br>
For common use patterns, it is recommended that you assign a unique key for For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key. one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the <kbd class="mod2">&nbsp;</kbd> key and the For example, you may choose the snap modifier to be the <kbd class="mod2">&nbsp;</kbd> key and the
absolute snap modifier to be the <kbd class="mod2">&nbsp;</kbd> and <kbd class="mod4">&nbsp;</kbd> keys. relative snap modifier to be the <kbd class="mod2">&nbsp;</kbd> and <kbd class="mod4">&nbsp;</kbd> keys.
</p>. </p>.
<h2>Snap Modes</h2> <h2>Snap Modes</h2>
@ -42,17 +42,17 @@ menu_title: Snap to Grid
<dt><kbd class="menu">No Grid</kbd></dt> <dt><kbd class="menu">No Grid</kbd></dt>
<dd>disables the grid. All objects move freely in this mode.</br> <dd>disables the grid. All objects move freely in this mode.</br>
In <kbd class="menu">No Grid</kbd> mode, you may temporarily activate the grid by pressing the In <kbd class="menu">No Grid</kbd> mode, you may temporarily activate the grid by pressing the
snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.</dd> snap modifier (for absolute snap) or switch to relative snap by pressing the relative snap modifier.</dd>
<dt><kbd class="menu">Grid</kbd></dt> <dt><kbd class="menu">Grid</kbd></dt>
<dd>activates normal snapping. All positions of objects maintain their <dd>activates normal snapping. All positions of objects snap to
offset relative to the grid. (See <a href="#gridunits">Grid Units</a> below the grid. (See <a href="#gridunits">Grid Units</a> below
to change the grid). If you try to move an object in "Grid"-mode, it to change the grid). If you try to move an object in "Grid"-mode, it
does not change its position until you move the mouse far enough for the does not change its position until you move the mouse far enough for the
object to reach the same position relative to the next grid line.</br> object to reach the next grid line.</br>
Sometimes you may wish to place an object exactly on a grid line. Sometimes you may wish to maintain an objects\' position relative to the grid line.
In order to do this, use the "snap to absolute" modifier. In order to do this, use the "snap relative" modifier.
When holding down this modifier during a drag, the dragged object will jump When holding down this modifier during a drag, the dragged object will jump
to the line rather than maintaining its original distance from the line.</br> while maintaining its original distance from the line.</br>
New objects will always be created at grid points.</br> New objects will always be created at grid points.</br>
Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br> Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br>
</dd> </dd>