diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index 39a51e60..846a4a20 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -20,20 +20,20 @@ menu_title: Snap to Grid The second, relative snap, is used when an object's position relative to the grid lines is important. In music, this allows you to move objects around without changing the "feel" (or timing) of a performance. - Relative snap is the default method of snapping in Ardour. - While dragging objects you may switch from relative to absolute snap by + Absolute snap is the default method of snapping in Ardour. + While dragging objects you may switch from absolute to relative snap by pressing the absolute snap modifier key(s). You may also disable snap entirely by using the snap modifier (see below). Note that in relative snap mode the reference point is taken to be the distance - to the next grid line or (if exactly on a grid line) the one it is currently on. + to the nearest grid line. Note also that when an object lies exactly on a grid line, there will be no difference between relative and absolute snap modes. - The absolute snap and snap modifiers (along with other modifier keys) may be set in + The realtive snap and snap modifiers (along with other modifier keys) may be set in Edit > Preferences > User Interaction For common use patterns, it is recommended that you assign a unique key for one snap modifier and two keys for the other in such a way that they share an otherwise unused key. For example, you may choose the snap modifier to be the key and the - absolute snap modifier to be the and keys. + relative snap modifier to be the and keys.
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