From cfecf5b3a35c1ddbafc6ec08d548d2dcec8344a4 Mon Sep 17 00:00:00 2001
From: nick_m
Date: Wed, 17 Jun 2015 07:45:16 +1000
Subject: [PATCH] Update now that absolute snap is the default.
---
.../04_snap-to-the-grid.html | 24 +++++++++----------
1 file changed, 12 insertions(+), 12 deletions(-)
diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html
index 39a51e60..846a4a20 100644
--- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html
+++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html
@@ -20,20 +20,20 @@ menu_title: Snap to Grid
The second, relative snap, is used when an object's position
relative to the grid lines is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.
- Relative snap is the default method of snapping in Ardour.
- While dragging objects you may switch from relative to absolute snap by
+ Absolute snap is the default method of snapping in Ardour.
+ While dragging objects you may switch from absolute to relative snap by
pressing the absolute snap modifier key(s).
You may also disable snap entirely by using the snap modifier (see below).
Note that in relative snap mode the reference point is taken to be the distance
- to the next grid line or (if exactly on a grid line) the one it is currently on.
+ to the nearest grid line.
Note also that when an object lies exactly on a grid line, there will be no difference
between relative and absolute snap modes.
- The absolute snap and snap modifiers (along with other modifier keys) may be set in
+ The realtive snap and snap modifiers (along with other modifier keys) may be set in
For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the key and the
- absolute snap modifier to be the and keys.
+ relative snap modifier to be the and keys.
.
Snap Modes
@@ -42,17 +42,17 @@ menu_title: Snap to Grid
disables the grid. All objects move freely in this mode.
In mode, you may temporarily activate the grid by pressing the
- snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.
+ snap modifier (for absolute snap) or switch to relative snap by pressing the relative snap modifier.
- activates normal snapping. All positions of objects maintain their
- offset relative to the grid. (See Grid Units below
+ activates normal snapping. All positions of objects snap to
+ the grid. (See Grid Units below
to change the grid). If you try to move an object in "Grid"-mode, it
does not change its position until you move the mouse far enough for the
- object to reach the same position relative to the next grid line.
- Sometimes you may wish to place an object exactly on a grid line.
- In order to do this, use the "snap to absolute" modifier.
+ object to reach the next grid line.
+ Sometimes you may wish to maintain an objects\' position relative to the grid line.
+ In order to do this, use the "snap relative" modifier.
When holding down this modifier during a drag, the dragged object will jump
- to the line rather than maintaining its original distance from the line.
+ while maintaining its original distance from the line.
New objects will always be created at grid points.
Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.