Update now that absolute snap is the default.

This commit is contained in:
nick_m 2015-06-17 07:45:16 +10:00
parent 46c7af305d
commit cfecf5b3a3

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@ -20,20 +20,20 @@ menu_title: Snap to Grid
The second, <dfn>relative snap</dfn>, is used when an object's position
relative to the grid lines is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.</br>
Relative snap is the default method of snapping in Ardour.</br>
While dragging objects you may switch from relative to absolute snap by
Absolute snap is the default method of snapping in Ardour.</br>
While dragging objects you may switch from absolute to relative snap by
pressing the absolute snap modifier key(s).</br>
You may also disable snap entirely by using the snap modifier (see below).</br>
Note that in relative snap mode the reference point is taken to be the distance
to the next grid line or (if exactly on a grid line) the one it is currently on.
to the nearest grid line.</br>
Note also that when an object lies exactly on a grid line, there will be no difference
between relative and absolute snap modes.</br>
The absolute snap and snap modifiers (along with other modifier keys) may be set in
The realtive snap and snap modifiers (along with other modifier keys) may be set in
<kbd class="menu">Edit &gt; Preferences &gt; User Interaction</kbd></br>
For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the <kbd class="mod2">&nbsp;</kbd> key and the
absolute snap modifier to be the <kbd class="mod2">&nbsp;</kbd> and <kbd class="mod4">&nbsp;</kbd> keys.
relative snap modifier to be the <kbd class="mod2">&nbsp;</kbd> and <kbd class="mod4">&nbsp;</kbd> keys.
</p>.
<h2>Snap Modes</h2>
@ -42,17 +42,17 @@ menu_title: Snap to Grid
<dt><kbd class="menu">No Grid</kbd></dt>
<dd>disables the grid. All objects move freely in this mode.</br>
In <kbd class="menu">No Grid</kbd> mode, you may temporarily activate the grid by pressing the
snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.</dd>
snap modifier (for absolute snap) or switch to relative snap by pressing the relative snap modifier.</dd>
<dt><kbd class="menu">Grid</kbd></dt>
<dd>activates normal snapping. All positions of objects maintain their
offset relative to the grid. (See <a href="#gridunits">Grid Units</a> below
<dd>activates normal snapping. All positions of objects snap to
the grid. (See <a href="#gridunits">Grid Units</a> below
to change the grid). If you try to move an object in "Grid"-mode, it
does not change its position until you move the mouse far enough for the
object to reach the same position relative to the next grid line.</br>
Sometimes you may wish to place an object exactly on a grid line.
In order to do this, use the "snap to absolute" modifier.
object to reach the next grid line.</br>
Sometimes you may wish to maintain an objects\' position relative to the grid line.
In order to do this, use the "snap relative" modifier.
When holding down this modifier during a drag, the dragged object will jump
to the line rather than maintaining its original distance from the line.</br>
while maintaining its original distance from the line.</br>
New objects will always be created at grid points.</br>
Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br>
</dd>