Clarify grid lines,
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@ -18,12 +18,12 @@ menu_title: Snap to Grid
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and is commonly used when working with sampled material where audio
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and is commonly used when working with sampled material where audio
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begins exactly at the beginning of a file, note or region.</br>
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begins exactly at the beginning of a file, note or region.</br>
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The second, <dfn>relative snap</dfn>, is used when an object's position
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The second, <dfn>relative snap</dfn>, is used when an object's position
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relative to the grid is important. In music, this allows you to
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relative to the grid lines is important. In music, this allows you to
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move objects around without changing the "feel" (or timing) of a performance.</br>
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move objects around without changing the "feel" (or timing) of a performance.</br>
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Relative snap is the default method of snapping in Ardour.</br>
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Relative snap is the default method of snapping in Ardour.</br>
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While dragging objects you may switch from relative to absolute snap by
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While dragging objects you may switch from relative to absolute snap by
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pressing the absolute snap modifier key(s).</br>
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pressing the absolute snap modifier key(s).</br>
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You may also disable snap entirely by using the snap modifier.
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You may also disable snap entirely by using the snap modifier (see below).
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The absolute snap and snap modifiers (along with other modifier keys) may be set in
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The absolute snap and snap modifiers (along with other modifier keys) may be set in
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<kbd class="menu">Edit > Preferences > User Interaction</kbd></br>
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<kbd class="menu">Edit > Preferences > User Interaction</kbd></br>
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For common use patterns, it is recommended that you assign a unique key for
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For common use patterns, it is recommended that you assign a unique key for
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@ -33,22 +33,22 @@ menu_title: Snap to Grid
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</p>.
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</p>.
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<h2>Snap Modes</h2>
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<h2>Snap Modes</h2>
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<p>Using the above types, Ardour supports three different modes of snapping to the grid:</p>
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<p>Using the above modifications, Ardour supports three different modes of snapping to the grid:</p>
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<dl class="wide-table">
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<dl class="wide-table">
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<dt><kbd class="menu">No Grid</kbd></dt>
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<dt><kbd class="menu">No Grid</kbd></dt>
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<dd>disables the grid. All objects move freely in this mode.
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<dd>disables the grid. All objects move freely in this mode.</br>
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In this mode, you may activate the grid by pressing the snap modifier (for relative snap).
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In <kbd class="menu">No Grid</kbd> mode, you may temporarily activate the grid by pressing the
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or switch to absolute snap by pressing the absolute snap modifier.</dd>
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snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.</dd>
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<dt><kbd class="menu">Grid</kbd></dt>
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<dt><kbd class="menu">Grid</kbd></dt>
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<dd>activates normal snapping. All positions of objects maintain their
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<dd>activates normal snapping. All positions of objects maintain their
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offset relative to the grid. (See <a href="#gridunits">Grid Units</a> below
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offset relative to the grid. (See <a href="#gridunits">Grid Units</a> below
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to change these points). If you try to move an object in "Grid"-mode, it
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to change the grid). If you try to move an object in "Grid"-mode, it
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does not change its position until you move the mouse far enough for the
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does not change its position until you move the mouse far enough for the
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object to reach the same relative position on the next grid line.</br>
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object to reach the same position relative to the next grid line.</br>
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Sometimes you may wish to place an object exactly on a grid line.
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Sometimes you may wish to place an object exactly on a grid line.
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In order to do this, use the "snap to absolute" modifier.
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In order to do this, use the "snap to absolute" modifier.
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When holding down this modifier during a drag, the dragged object will jump
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When holding down this modifier during a drag, the dragged object will jump
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to the grid lines rather than maintaining its original distance from the line.</br>
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to the line rather than maintaining its original distance from the line.</br>
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New objects will always be created at grid points.</br>
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New objects will always be created at grid points.</br>
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Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br>
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Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.</br>
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</dd>
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</dd>
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@ -57,7 +57,8 @@ menu_title: Snap to Grid
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position, but positions close to the relative or absolute grid points will snap.
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position, but positions close to the relative or absolute grid points will snap.
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In order to move an object very close to a snap point, it may be necessary
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In order to move an object very close to a snap point, it may be necessary
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to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely.</br>
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to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely.</br>
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As with Grid mode, both the snap modifier and absolute snap modifiers function in this mode.</dd>
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As with Grid mode, the snap modifier will disable snap completely while the
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absolute snap modifier will move the "notch" of Magnetic snap to the grid lines.</dd>
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</dl>
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</dl>
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<h2>Syncing Regions to the Grid</h2>
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<h2>Syncing Regions to the Grid</h2>
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@ -88,15 +89,15 @@ menu_title: Snap to Grid
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<dt><kbd class="menu">Bars</kbd></dt>
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<dt><kbd class="menu">Bars</kbd></dt>
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<dd>Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.</dd>
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<dd>Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.</dd>
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<dt><kbd class="menu">Markers</kbd></dt>
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<dt><kbd class="menu">Markers</kbd></dt>
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<dd>Snap positions to the nearest marker.</dd>
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<dd>The grid lines are the markers.</dd>
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<dt><kbd class="menu">Region Starts</kbd></dt>
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<dt><kbd class="menu">Region Starts</kbd></dt>
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<dd>Snap positions to the nearest region start (see below).</dd>
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<dd>The grid lines are constructed from region start points (see below).</dd>
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<dt><kbd class="menu">Region Ends</kbd></dt>
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<dt><kbd class="menu">Region Ends</kbd></dt>
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<dd>Snap positions to the nearest region end.</dd>
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<dd>The grid lines are constructed from region end points (see below).</dd>
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<dt><kbd class="menu">Region Syncs</kbd></dt>
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<dt><kbd class="menu">Region Syncs</kbd></dt>
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<dd>Snap positions to the nearest region sync point.</dd>
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<dd>The grid lines are constructed from region sync points.</dd>
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<dt><kbd class="menu">Region Bounds</kbd></dt>
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<dt><kbd class="menu">Region Bounds</kbd></dt>
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<dd>Snap positions to the nearest region start or end.</dd>
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<dd>The grid lines are constructed from region start or end points.</dd>
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</dl>
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</dl>
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<p>
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<p>
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