Get <dfn> right,

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nick_m 2015-05-25 06:30:52 +10:00
parent cec4845589
commit 81ae1e6c25

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@ -14,10 +14,10 @@ menu_title: Snap to Grid
<h2>About Snapping</h2>
<p>There are two ways to think about aligning material to a grid.
The first and most obvious one is where an object\'s position is clamped
to grid lines. In Ardour, this is called <defn>absolute snap</defn>
to grid lines. In Ardour, this is called <dfn>absolute snap</dfn>
and is commonly used when working with sampled material where audio
begins exactly at the beginning of a file, note or region.</br>
The second, <defn>relative snap</defn>, is used when an object's position
The second, <dfn>relative snap</dfn>, is used when an object's position
relative to the grid is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.</br>
Relative snap is the default method of snapping in Ardour.</br>
@ -29,7 +29,7 @@ menu_title: Snap to Grid
For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the <kbd class="mod2">&nbsp;</kbd> key and the
absolute snap modifier to be <kbd class="mod2">&nbsp;</kbd>. and , <kbd class="mod4">&nbsp;</kbd>.
absolute snap modifier to be the <kbd class="mod2">&nbsp;</kbd> and <kbd class="mod4">&nbsp;</kbd> keys.
</p>.
<h2>Snap Modes</h2>