diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html index dce5695..95d0c41 100644 --- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html +++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html @@ -18,12 +18,12 @@ menu_title: Snap to Grid and is commonly used when working with sampled material where audio begins exactly at the beginning of a file, note or region.
The second, relative snap, is used when an object's position - relative to the grid is important. In music, this allows you to + relative to the grid lines is important. In music, this allows you to move objects around without changing the "feel" (or timing) of a performance.
Relative snap is the default method of snapping in Ardour.
While dragging objects you may switch from relative to absolute snap by pressing the absolute snap modifier key(s).
- You may also disable snap entirely by using the snap modifier. + You may also disable snap entirely by using the snap modifier (see below). The absolute snap and snap modifiers (along with other modifier keys) may be set in Edit > Preferences > User Interaction
For common use patterns, it is recommended that you assign a unique key for @@ -33,22 +33,22 @@ menu_title: Snap to Grid

.

Snap Modes

-

Using the above types, Ardour supports three different modes of snapping to the grid:

+

Using the above modifications, Ardour supports three different modes of snapping to the grid:

No Grid
-
disables the grid. All objects move freely in this mode. - In this mode, you may activate the grid by pressing the snap modifier (for relative snap). - or switch to absolute snap by pressing the absolute snap modifier.
+
disables the grid. All objects move freely in this mode.
+ In No Grid mode, you may temporarily activate the grid by pressing the + snap modifier (for relative snap) or switch to absolute snap by pressing the absolute snap modifier.
Grid
activates normal snapping. All positions of objects maintain their offset relative to the grid. (See Grid Units below - to change these points). If you try to move an object in "Grid"-mode, it + to change the grid). If you try to move an object in "Grid"-mode, it does not change its position until you move the mouse far enough for the - object to reach the same relative position on the next grid line.
+ object to reach the same position relative to the next grid line.
Sometimes you may wish to place an object exactly on a grid line. In order to do this, use the "snap to absolute" modifier. When holding down this modifier during a drag, the dragged object will jump - to the grid lines rather than maintaining its original distance from the line.
+ to the line rather than maintaining its original distance from the line.
New objects will always be created at grid points.
Holding down the snap modifier will disable the current grid setting and allow you to move the object freely.
@@ -57,7 +57,8 @@ menu_title: Snap to Grid position, but positions close to the relative or absolute grid points will snap. In order to move an object very close to a snap point, it may be necessary to zoom in to prevent snapping to that point, or to use the snap modifier to disable snap completely.
- As with Grid mode, both the snap modifier and absolute snap modifiers function in this mode. + As with Grid mode, the snap modifier will disable snap completely while the + absolute snap modifier will move the "notch" of Magnetic snap to the grid lines.

Syncing Regions to the Grid

@@ -88,15 +89,15 @@ menu_title: Snap to Grid
Bars
Set the grid to whole bars. The duration of a grid unit will depend on the tempo and meter in effect at that point in the timeline.
Markers
-
Snap positions to the nearest marker.
+
The grid lines are the markers.
Region Starts
-
Snap positions to the nearest region start (see below).
+
The grid lines are constructed from region start points (see below).
Region Ends
-
Snap positions to the nearest region end.
+
The grid lines are constructed from region end points (see below).
Region Syncs
-
Snap positions to the nearest region sync point.
+
The grid lines are constructed from region sync points.
Region Bounds
-
Snap positions to the nearest region start or end.
+
The grid lines are constructed from region start or end points.