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<p>
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For cues, Ardour generally follows the design pattern of other applications
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that support a grid-based non-linear workflow.
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</p>
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<figure>
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<img style="width:75%;" src="/images/cue-window-elements.png" alt="The Cue window elements">
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<figcaption>
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The Cue window elements
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</figcaption>
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</figure>
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<p>The main elements of the <dfn>Cue</dfn> window are:</p>
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<ol>
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<li>Grid of tracks and cues, playback indicators</li>
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<li>Mixer channel section</li>
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<li>Clip and trigger slot options</li>
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<li>Sidebar: Clips, Tracks, Sources, and Regions</li>
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</ol>
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<h2>Grid</h2>
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<p>
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The trigger slots <dfn>grid</dfn> is comprised of tracks (stacked
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horizontally) and cues (stacked vertically). Tracks group clips played
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by roughly the same instrument (or set of instruments, in case of drums
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and percussion). Cues group clips that will be played simultaneously.
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</p>
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<p>
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Every <dfn>trigger slot</dfn> with a clip inside contains three elements:
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launch button/indicator, clip title, and follow action selector/indicator.
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</p>
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<p>
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The <dfn>playback indication area</dfn> displays four pieces of data for
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each track:
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</p>
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<ul>
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<li>Clip playback progress</li>
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<li>Which cue the playing clip belongs to</li>
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<li>MIDI clip indication</li>
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<li>Follow count</li>
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</ul>
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<p>
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<a href="@@playing-back-the-cues">This chapter</a> provides more information
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on playback in the <dfn>Cue</dfn> window.
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</p>
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<h2>Mixer channel section</h2>
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<p>
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The mixer channel section is very similar to what's available in the
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<dfn>Mixer</dfn> window: there's the <a href="@@processor-box">processor
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box</a>, the same <a href="@@panning">panner</a>, as well as the
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<a href="@@muting-and-soloing">mute and the solo</a> buttons. Both the fader
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and the meter are horizontal, there is no choice for a type of meter.
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</p>
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<h2>Clip and trigger slot options</h2>
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<p>
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The bottom section contains several groups of controls:
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</p>
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<ul>
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<li><a href="@@clip-properties">Clip Properties</a>: full name of a clip
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in the selected trigger slot, loading a different clip, gain control</li>
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<li><a href="@@clip-launch-options">Launch Options</a>: how the clips' playback is triggered and within what musical time unit it is quantized</li>
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<li><a href="@@clip-follow-actions">Follow Actions</a>: how many times one
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clip is played and what other clip's playback is triggered next</li>
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<li><a href="@@clip-stretch-options">Stretch Options</a> (audio-only):
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stretching the original audio data to match current session tempo, adjusting
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assumed original tempo for creative purposes</li>
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</ul>
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<h2>Sidebar</h2>
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<p>
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Ardour defaults to displaying the <a href="@@clips-overview">Clips</a> tab
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as the clips browser is commonly used for pulling reusable clips into
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the project.
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</p>
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<p>
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In the Cue context, the <dfn>Tracks</dfn> tab is mostly useful for marking
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a track as visible or not visible in the Cue window.
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</p>
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<p>
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Both the <dfn>Sources</dfn> and the <dfn>Regions</dfn> tabs can work as
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drag-and-drop sources for:
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</p>
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<ul>
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<li>Placing audio and MIDI data to trigger slots</li>
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<li>Creating new tracks</li>
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<li>Creating new reusable clips available from the Clips browser</li>
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</ul>
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