79 lines
2.0 KiB
HTML
79 lines
2.0 KiB
HTML
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<p>
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For cues, Ardour generally follows the design pattern of other applications
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that support a grid-based non-linear workflow. Here are themain elements
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of the <dfn>Cue</dfn> window.
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</p>
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<!-- <figure>
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<img style="width:150px;" src="/images/cue-window.png" alt="The Cue window elements">
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<figcaption>
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The Cue window elements
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</figcaption>
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</figure> -->
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<ol>
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<li>Grid comprised of tracks and cues</li>
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<li>Processor box</li>
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<li>Per-track controls</li>
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<li>Sidebar with the tabs: Clips, Tracks, Sources, Regions</li>
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<li>Bottom bar with options for clips and trigger slots</li>
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</ol>
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<h2>Grid</h2>
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<p>Grid: tracks and cues. FIXME</p>
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<p>Slot: launch indicator, title, follow action indicator. FIXME
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<h2>Playback Indication</h2>
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<p>FIXME</p>
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<h2>Processor Box</h2>
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<p>
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Similarly to the ordinary track, this is where you assign a virtual
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instrument to a MIDI track and/or add effects to be applied to all clips
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in a track regardless of what scene they belong to.
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</p>
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<h2>Per-Track Controls</h2>
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<p>
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Again, similarly to ordinary tracks, this is where you tweak the fader
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and panner positions, mute or solo an entire track.
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</p>
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<h2>Sidebar</h2>
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<p>
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Ardour defaults to displaying the Clips tab as the clips browser
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is commonly used for pulling reusable clips into the project.
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</p>
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<p>
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You can also access the list of tracks, which in the context of the Cue
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window is mostly useful to mark a track as visible or not visible in the
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Cue window.
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</p>
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<p>
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Additionally, you can pick a source or a region in the <dfn>Sources</dfn>
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or <dfn>Regions</dfn> tabs respectively and drop them in the <dfn>Clips</dfn>
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tab to copy a reusable item to your custom library of clips.
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</p>
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<h2>Bottom Bar</h2>
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<p>
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The bottom bar contains three or four groups of controls depending on the
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type of a clip, audio or MIDI.
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</p>
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<ul>
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<li><dfn>Clip Properties</dfn>: FIXME</li>
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<li><dfn>Launch Options</dfn>: FIXME</li>
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<li><dfn>Follow Actions</dfn>: FIXME</li>
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<li><dfn>Stretch Options</dfn> (audio-only): FIXME</li>
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</ul>
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