manual/include/cue-window-elements.html

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<p>
For cues, Ardour generally follows the design pattern of other applications
that support a grid-based non-linear workflow. Here are themain elements
of the <dfn>Cue</dfn> window.
</p>
<!-- <figure>
<img style="width:150px;" src="/images/cue-window.png" alt="The Cue window elements">
<figcaption>
The Cue window elements
</figcaption>
</figure> -->
<ol>
<li>Grid comprised of tracks and cues</li>
<li>Processor box</li>
<li>Per-track controls</li>
<li>Sidebar with the tabs: Clips, Tracks, Sources, Regions</li>
<li>Bottom bar with options for clips and trigger slots</li>
</ol>
<h2>Grid</h2>
<p>Grid: tracks and cues. FIXME</p>
<p>Slot: launch indicator, title, follow action indicator. FIXME
<h2>Playback Indication</h2>
<p>FIXME</p>
<h2>Processor Box</h2>
<p>
Similarly to the ordinary track, this is where you assign a virtual
instrument to a MIDI track and/or add effects to be applied to all clips
in a track regardless of what scene they belong to.
</p>
<h2>Per-Track Controls</h2>
<p>
Again, similarly to ordinary tracks, this is where you tweak the fader
and panner positions, mute or solo an entire track.
</p>
<h2>Sidebar</h2>
<p>
Ardour defaults to displaying the Clips tab as the clips browser
is commonly used for pulling reusable clips into the project.
</p>
<p>
You can also access the list of tracks, which in the context of the Cue
window is mostly useful to mark a track as visible or not visible in the
Cue window.
</p>
<p>
Additionally, you can pick a source or a region in the <dfn>Sources</dfn>
or <dfn>Regions</dfn> tabs respectively and drop them in the <dfn>Clips</dfn>
tab to copy a reusable item to your custom library of clips.
</p>
<h2>Bottom Bar</h2>
<p>
The bottom bar contains three or four groups of controls depending on the
type of a clip, audio or MIDI.
</p>
<ul>
<li><dfn>Clip Properties</dfn>: FIXME</li>
<li><dfn>Launch Options</dfn>: FIXME</li>
<li><dfn>Follow Actions</dfn>: FIXME</li>
<li><dfn>Stretch Options</dfn> (audio-only): FIXME</li>
</ul>