Cue: Cue window elements

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Alexandre Prokoudine 2022-07-19 20:01:10 +03:00 committed by Paul Davis
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<p>
For cues, Ardour generally follows the design pattern of other applications
that support a grid-based non-linear workflow. Here are themain elements
of the <dfn>Cue</dfn> window.
that support a grid-based non-linear workflow.
</p>
<!-- <figure>
<img style="width:150px;" src="/images/cue-window.png" alt="The Cue window elements">
<figure>
<img style="width:75%;" src="/images/cue-window-elements.png" alt="The Cue window elements">
<figcaption>
The Cue window elements
</figcaption>
</figure> -->
</figure>
<p>The main elements of the <dfn>Cue</dfn> window are:</p>
<ol>
<li>Grid comprised of tracks and cues</li>
<li>Processor box</li>
<li>Per-track controls</li>
<li>Sidebar with the tabs: Clips, Tracks, Sources, Regions</li>
<li>Bottom bar with options for clips and trigger slots</li>
<li>Grid of tracks and cues, playback indicators</li>
<li>Mixer channel section</li>
<li>Clip and trigger slot options</li>
<li>Sidebar: Clips, Tracks, Sources, and Regions</li>
</ol>
<h2>Grid</h2>
<p>Grid: tracks and cues. FIXME</p>
<p>Slot: launch indicator, title, follow action indicator. FIXME
<h2>Playback Indication</h2>
<p>FIXME</p>
<h2>Processor Box</h2>
<p>
Similarly to the ordinary track, this is where you assign a virtual
instrument to a MIDI track and/or add effects to be applied to all clips
in a track regardless of what scene they belong to.
The trigger slots <dfn>grid</dfn> is comprised of tracks (stacked
horizontally) and cues (stacked vertically). Tracks group clips played
by roughly the same instrument (or set of instruments, in case of drums
and percussion). Cues group clips that will be played simultaneously.
</p>
<h2>Per-Track Controls</h2>
<p>
Every <dfn>trigger slot</dfn> with a clip inside contains three elements:
launch button/indicator, clip title, and follow action selector/indicator.
</p>
<p>
Again, similarly to ordinary tracks, this is where you tweak the fader
and panner positions, mute or solo an entire track.
The <dfn>playback indication area</dfn> displays four pieces of data for
each track:
</p>
<ul>
<li>Clip playback progress</li>
<li>Which cue the playing clip belongs to</li>
<li>MIDI clip indication</li>
<li>Follow count</li>
</ul>
<p>
<a href="@@playing-back-the-cues">This chapter</a> provides more information
on playback in the <dfn>Cue</dfn> window.
</p>
<h2>Mixer channel section</h2>
<p>
The mixer channel section is very similar to what's available in the
<dfn>Mixer</dfn> window: there's the <a href="@@processor-box">processor
box</a>, the same <a href="@@panning">panner</a>, as well as the
<a href="@@muting-and-soloing">mute and the solo</a> buttons. Both the fader
and the meter are horizontal, there is no choice for a type of meter.
</p>
<h2>Clip and trigger slot options</h2>
<p>
The bottom section contains several groups of controls:
</p>
<ul>
<li><a href="@@clip-properties">Clip Properties</a>: full name of a clip
in the selected trigger slot, loading a different clip, gain control</li>
<li><a href="@@clip-launch-options">Launch Options</a>: how the clips' playback is triggered and within what musical time unit it is quantized</li>
<li><a href="@@clip-follow-actions">Follow Actions</a>: how many times one
clip is played and what other clip's playback is triggered next</li>
<li><a href="@@clip-stretch-options">Stretch Options</a> (audio-only):
stretching the original audio data to match current session tempo, adjusting
assumed original tempo for creative purposes</li>
</ul>
<h2>Sidebar</h2>
<p>
Ardour defaults to displaying the Clips tab as the clips browser
is commonly used for pulling reusable clips into the project.
Ardour defaults to displaying the <a href="@@clips-overview">Clips</a> tab
as the clips browser is commonly used for pulling reusable clips into
the project.
</p>
<p>
You can also access the list of tracks, which in the context of the Cue
window is mostly useful to mark a track as visible or not visible in the
Cue window.
In the Cue context, the <dfn>Tracks</dfn> tab is mostly useful for marking
a track as visible or not visible in the Cue window.
</p>
<p>
Additionally, you can pick a source or a region in the <dfn>Sources</dfn>
or <dfn>Regions</dfn> tabs respectively and drop them in the <dfn>Clips</dfn>
tab to copy a reusable item to your custom library of clips.
</p>
<h2>Bottom Bar</h2>
<p>
The bottom bar contains three or four groups of controls depending on the
type of a clip, audio or MIDI.
Both the <dfn>Sources</dfn> and the <dfn>Regions</dfn> tabs can work as
drag-and-drop sources for:
</p>
<ul>
<li><dfn>Clip Properties</dfn>: FIXME</li>
<li><dfn>Launch Options</dfn>: FIXME</li>
<li><dfn>Follow Actions</dfn>: FIXME</li>
<li><dfn>Stretch Options</dfn> (audio-only): FIXME</li>
<li>Placing audio and MIDI data to trigger slots</li>
<li>Creating new tracks</li>
<li>Creating new reusable clips available from the Clips browser</li>
</ul>

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