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Commit Graph

84 Commits

Author SHA1 Message Date
1bde96be09 there's no random() on window, but no matter 2014-09-30 19:08:16 +02:00
b4438942ca fix compiler warning from missing default statement in switch 2014-09-27 18:09:22 -04:00
2a53154892 end tooltip timeout and display for relevant leave notify events 2014-09-26 17:06:38 -04:00
df5a188825 further tweaks to canvas tooltip mechanism 2014-09-26 12:24:47 -04:00
bb68d83e43 display and position canvas tooltip window 2014-09-26 11:05:24 -04:00
d0dafc171c basic design of Canvas item tooltip mechanism.
No window yet to actually display the tooltip.
2014-09-25 21:43:15 -04:00
5044feec95 more canvas debugging for current item tracing 2014-07-18 10:43:52 -04:00
a1bc2cb10e fix potential crash if certain Canvas methods are used before its window is realized 2014-07-07 08:00:20 -04:00
69a92e67f0 Add Canvas::re_enter() which picks the current item again based on mouse pointer position and generates an enter event for it 2014-07-07 07:53:17 -04:00
d816c225a4 more extensive canvas debug message for canvas-enter-leave tracing 2014-06-30 16:32:01 -04:00
cf075743e4 additional DEBUG_TRACE message for canvas current item selection 2014-06-30 08:32:26 -04:00
a0cb2f95f0 if CANVAS_DEBUG is defined, then the env variable CANVAS_HARLEQUIN_DEBUGGING will turn on drawing the expose areas for canvas render debugging 2014-06-27 10:27:04 -04:00
6cc673f0a6 in Canvas::window_to_canvas(), if either x or y coordinate is less than zero, search for the scroll group on the relevant edge.
If we don't do this then we find no scroll group covering the event coordinate, and the translation for scroll fails to be applied
2014-06-27 10:19:21 -04:00
3accf1d2af new API for TrackingText and similar items 2014-06-26 15:10:24 -04:00
663f9827f9 last piece of scroll-wheel checkin, oops 2014-06-24 10:46:53 -05:00
2cc25a9d79 add scroll wheel handler to canvas 2014-06-24 10:33:28 -05:00
99f9b3456a explicitly qualify cast to ArdourCanvas::Container so that it works.
I assume that gcc is failing to complain about ambiguity with Gtk::Container even though there should
really be no ambiguity
2014-06-22 09:29:16 -04:00
a8bd6ecc4f refactor Canvas so that all Items have children; add Container abstract base class; rename Group as "Layout" and retain only drawing semantics 2014-06-21 11:43:42 -04:00
36a34dc1a4 Merge branch 'canvas_tweaks' of https://github.com/nmains/ardour into cairocanvas 2014-06-18 11:20:10 -04:00
becf857f48 a whole slew of changes related to centralizing and rationalizing cursor management.
Debugging output left in place to help address the reports that will come in as people test this more
2014-06-18 10:24:59 -04:00
nick_m
0bd17ed2e4 Canvas tweaks.
* Only queue a draw for changed items that are set visible and in-window.
2014-06-19 00:06:32 +10:00
f98e0a0707 use a different approach for indicating expose rects (from robin gareus). #ifdef'd out by default 2014-06-17 11:34:54 -04:00
8050712503 comment correction regarding Canvas::visible_area() 2014-06-15 12:18:47 -04:00
f0c18abf55 remove global canvas scroll offset, to provide no-scroll-parent == no-scroll behaviour 2014-06-09 08:39:48 -04:00
5e281d3b44 when delivering enter/leave events to canvas items, ensure that the event coordinates are in canvas space, not window space
This fixes a variety of borkage in the canvas at present
2014-06-08 11:26:32 -04:00
ef9bf58359 fix problems with expose/redraws from canvas where requested area goes way outside the integer range allowed by GTK/GDK 2014-06-05 14:42:46 -04:00
e0533e9dd7 more profound changes to canvas scrolling, in particular find appropriate ScrollGroup for Canvas::{window,canvas}_to_{canvas,window}() 2014-06-03 16:13:12 -04:00
d4989ed9ce fix missing leftover Canvas::pick_current_item() which was confusing button release event coordinates 2014-06-03 16:12:00 -04:00
073df89c4d use window-based coordinates when picking current item so that we get per-item (per-scroll-group,really) computation of position and coverage. 2014-06-03 16:12:00 -04:00
54a56cd3c6 various changes to get independent scrolling to work better in canvas. mostly tweaks relating to how scroll offsets are used during rendering.
Event handling offsets still require work.
2014-06-03 16:12:00 -04:00
c9f890bd7c avoid recursing through the entire canvas when scrolling - only scroll explicitly identified ScrollGroups 2014-06-03 16:10:27 -04:00
6019f06bdf different approach to independent scrolling, involving ArdourCanvas::ScrollGroup
The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.

Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
2014-06-03 16:10:27 -04:00
97109672c7 initial redesign of canvas scrolling to facilitate independent x- and y-axis scrolling of specific groups within the canvas.
This commit should cause no change in behaviour, but contains all the code and changes necessary
for the next step
2014-06-03 16:09:06 -04:00
fed5599baa smooth visual curve drawing 2014-05-30 03:04:02 +02:00
c2946ee00f don't queue redraws when various canvas item properties are "reset" to the same value, plus supporting functions 2014-03-11 07:36:09 -04:00
a08c0ea1da manually revert change to canvas expose handling in fee026c5ef
Breaking out the rectangles implies a z-axis ordering of drawing,because the rect drawn last will implicitly be "on top".
But redraw areas are not submitted with any z-axis information, and so drawing like this breaks canvas layering. It
would be more efficient to draw the rects separately, but we don't have any ordering information and so we cannot do it
correctly.
2014-03-05 13:12:18 -05:00
fee026c5ef break down GdkEventExpose into distinct rectangles for canvas expose rather than drawing the entire region as a single rect 2014-03-04 21:58:16 -05:00
0cbf8f7dea fix canvas enter/leave bug when point is over a group/ignore-event item and we fail to send a leave event to the previous item 2014-02-25 16:08:36 -05:00
f9a3e7f8bb add DEBUG::CanvasEnterLeave to allow runtime toggling of canvas enter/leave events 2014-02-25 16:07:51 -05:00
a329a44cc1 when delivering canvas events, if an item is grabbed, use it in preference to Canvas::_current_item, but still propagate to its ancestors if left unhandled 2014-02-11 22:49:10 -05:00
3c5a870289 a better, more general fix for the previous Canvas::item_going_away() issue. There is no need to repick the current item if the item going away is NOT the current item 2014-01-20 10:59:44 -05:00
2691209050 When removing an item which is event-insensitive, there is no need to repick the current item, since it can never have been used as the current item.
This fixes crashes associated with ghost notes in midi regions.
2014-01-20 10:53:58 -05:00
620e1e6677 add event type string function to canvas (since it does not use gtkmm2ext) 2014-01-16 10:52:34 -05:00
9df593d823 clamp expose (queue_redraw()) requests to visible window area, some extra debugging details 2014-01-10 14:35:36 -05:00
ffdf3ed017 don't go through ::deliver_enter_leave() unnecessarily 2014-01-10 11:02:05 -05:00
a70edc5765 change rounding used for convert Rect from canvas to window coordinates 2014-01-08 10:31:14 -05:00
98dec658ee Revert "remove unused code"
This reverts commit 2d283c17e1.
2014-01-08 10:29:03 -05:00
2d283c17e1 remove unused code 2014-01-08 10:28:46 -05:00
2d50adaf3a ignore invisible items when picking the current item
Also left behind some commented debug out that probably deserves a new PBD::Debug bit.
2013-12-30 14:02:43 -05:00
84f55440a3 fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
2013-12-23 15:35:49 -05:00