remove global canvas scroll offset, to provide no-scroll-parent == no-scroll behaviour
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8fe593fcca
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@ -48,8 +48,6 @@ Canvas::Canvas ()
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void
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Canvas::scroll_to (Coord x, Coord y)
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{
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_scroll_offset = Duple (x, y);
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/* We do things this way because we do not want to recurse through
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the canvas for every scroll. In the presence of large MIDI
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tracks this means traversing item lists that include
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@ -61,7 +59,7 @@ Canvas::scroll_to (Coord x, Coord y)
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*/
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for (list<ScrollGroup*>::iterator i = scrollers.begin(); i != scrollers.end(); ++i) {
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(*i)->scroll_to (_scroll_offset);
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(*i)->scroll_to (Duple (x, y));
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}
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pick_current_item (0); // no current mouse position
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@ -225,9 +223,7 @@ Canvas::window_to_canvas (Duple const & d) const
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return d.translate (sg->scroll_offset());
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}
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/* fallback to global canvas offset ... it would be nice to remove this */
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return d.translate (_scroll_offset);
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return d;
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}
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Duple
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@ -252,7 +248,7 @@ Canvas::canvas_to_window (Duple const & d, bool rounded) const
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if (sg) {
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wd = d.translate (-sg->scroll_offset());
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} else {
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wd = d.translate (-_scroll_offset);
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wd = d;
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}
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/* Note that this intentionally almost always returns integer coordinates */
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@ -107,7 +107,6 @@ public:
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}
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void scroll_to (Coord x, Coord y);
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Duple scroll_offset() const { return _scroll_offset; }
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void add_scroller (ScrollGroup& i);
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virtual Rect visible_area () const = 0;
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@ -126,8 +125,6 @@ protected:
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/** our root group */
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RootGroup _root;
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Duple _scroll_offset;
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virtual void pick_current_item (int state) = 0;
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virtual void pick_current_item (Duple const &, int state) = 0;
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@ -114,7 +114,7 @@ Item::scroll_offset () const
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if (_scroll_parent) {
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return _scroll_parent->scroll_offset();
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}
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return _canvas->scroll_offset();
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return Duple (0,0);
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}
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Duple
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