change rounding used for convert Rect from canvas to window coordinates
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@ -195,8 +195,12 @@ Duple
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Canvas::canvas_to_window (Duple const & d) const
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{
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Duple wd = d.translate (Duple (-_scroll_offset_x, -_scroll_offset_y));
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/* Note that this intentionally always returns integer coordinates */
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wd.x = round (wd.x);
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wd.y = round (wd.y);
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return wd;
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}
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@ -210,10 +214,14 @@ Rect
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Canvas::canvas_to_window (Rect const & r) const
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{
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Rect wr = r.translate (Duple (-_scroll_offset_x, -_scroll_offset_y));
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wr.x0 = floor (wr.x0);
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wr.x1 = ceil (wr.x1);
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wr.y0 = floor (wr.y0);
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wr.y1 = ceil (wr.y1);
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/* Note that this intentionally always returns integer coordinates */
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wr.x0 = round (wr.x0);
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wr.x1 = round (wr.x1);
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wr.y0 = round (wr.y0);
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wr.y1 = round (wr.y1);
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return wr;
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}
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