Currently when loading a session for the first time MidiPatchManager::instance
creates the MidiPatchManager singleton which calls MPM::refresh and all the
midnam files are parsed etc. MPM::set_session is then immediately called and
all the MPM state that has just been set when parsing all the midnam files is
cleared and the parsing of all the files is performed again but this time with
any session specific midnam patch files.
MPM::instance and MPM::set_session consume about 55% of the time spent in the
Session ctor according to kcachegrind and removing the double call to refresh
brings Session construction time for a particular test session down from 7.5s
to 5.5s
There is a highly unlikely case where the render thread can have zero
requests in the queue, but it is not supposed to be terminated.
1) WaveView::queue_get_image();
wake up thread, *but* the thread does not start yet
2) WaveView::cancel_my_render_request();
and now the thread starts.
1,2 are initiated by user actions from the GUI thread and are normally
orders of magnitude slower than scheduler-thread wakeup.
Classes derived from AutomationControl now check ::writable() in their ::set_value() methods to ensure that they
do not attempt to overwrite data sent to them while automation playback is underway.
If a parameter change is initiated by the UI, the host sends a
notifications to confirm (echo) or invalidates (replaces) the value.
(automation: touch, playback,...).
Stateless LV2 GUIs without internal data-model depend on this.
The signal exists to notify listeners that something outside of the host's control (e.g. a plugin's own GUI for AU or VST)
has modified a plugin parameter. Previous code had strange feedback loops and ambiguous semantics.
The signal exists to notify listeners that something outside of the host's control (e.g. a plugin's own GUI for AU or VST)
has modified a plugin parameter. Previous code had strange feedback loops and ambiguous semantics.
Significant modification of LV2 GUI updating was required.
Still to be tested for feedback loop issues: AudioUnits