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livetrax/scripts/_template_band.lua

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ardour {
["type"] = "SessionSetup",
name = "Live Band Recording Session",
description = [[
This template helps create the tracks for a typical pop/rock band.
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You will be prompted to assemble your session from a list of track types.
Each track comes with its pre-assigned grouping, routing, EQ and plugins.
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]]
}
function session_setup ()
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--prompt the user for the tracks they'd like to instantiate
local dialog_options = {
{ type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
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{ type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
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{ type = "checkbox", key = "Bass", default = false, title = "Bass" },
{ type = "checkbox", key = "Piano", default = false, title = "Piano" },
{ type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
{ type = "checkbox", key = "Organ", default = false, title = "Organ" },
{ type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
{ type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
{ type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
{ type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
{ type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
{ type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
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{ type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
{ type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
{ type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
{ type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
{ type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
}
local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
local rv = dlg:run()
if (not rv) then
return
end
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local track_list = {}
local channel_count = 0
function add_track (io, name)
local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
for track in tl:iter() do
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table.insert (track_list, track)
channel_count = channel_count + io
end
end
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-- for each selected item, create track(s), add plugins, etc
if rv['Bass'] then
add_track (1, "Bass")
end
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if rv['Room (Stereo)'] then
add_track (2, "Room (Stereo)")
end
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-- TODO add others
-- determine the number of physical inputs
local e = Session:engine()
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-- from the engine's POV readable/capture ports are "outputs"
local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
-- table 't' holds argument references. t[4] is the C.StringVector (return value)
local num_inputs = t[4]:size()
if num_inputs < channel_count then
-- warn the user if there are less physical inputs than created tracks
LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
else
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-- otherwise record arm all created tracks
for _, t in ipairs (track_list) do
t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
end
end
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--fit all tracks on the screen
Editor:access_action("Editor","fit_all_tracks")
Session:save_state("");
end