clean up 7aaaae8
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@ -3,21 +3,21 @@ ardour {
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name = "Live Band Recording Session",
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description = [[
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This template helps create the tracks for a typical pop/rock band.
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You will be prompted to assemble your session from a list of track types.
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Each track comes with its pre-assigned grouping, routing, EQ and plugins.
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]]
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]]
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}
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function session_setup ()
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--prompt the user for the tracks they'd like to instantiate
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--prompt the user for the tracks they'd like to instantiate
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local dialog_options = {
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{ type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
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{ type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
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{ type = "checkbox", key = "Bass", default = false, title = "Bass" },
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{ type = "checkbox", key = "Piano", default = false, title = "Piano" },
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@ -31,7 +31,7 @@ function session_setup ()
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{ type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
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{ type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
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{ type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
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{ type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
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{ type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
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@ -45,37 +45,51 @@ function session_setup ()
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if (not rv) then
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return
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end
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local track_count = 0;
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local track_list = {}
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local channel_count = 0
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function add_track (io, name)
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local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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table.insert (track_list, track)
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channel_count = channel_count + io
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end
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end
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-- for each selected item, create track(s), add plugins, etc
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if rv['Bass'] then
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local tl = Session:new_audio_track (1, 1, nil, 1, "Bass", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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-- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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track_count = track_count+1
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add_track (1, "Bass")
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end
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if rv['Room (Stereo)'] then
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local tl = Session:new_audio_track (2, 2, nil, 1, "Room (Stereo)", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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-- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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track_count = track_count+2
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add_track (2, "Room (Stereo)")
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end
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--determine the number of tracks we can record
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-- TODO add others
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-- determine the number of physical inputs
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local e = Session:engine()
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- from the engine's POV readable/capture ports are "outputs"
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local num_inputs = t[4]:size(); -- table 't' holds argument references. t[4] is the C.StringVector (return value)
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-- from the engine's POV readable/capture ports are "outputs"
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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-- table 't' holds argument references. t[4] is the C.StringVector (return value)
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local num_inputs = t[4]:size()
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--ToDo: if track_count > num_inputs, we should warn the user to check their routing.
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if num_inputs < channel_count then
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-- warn the user if there are less physical inputs than created tracks
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LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
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--fit all tracks on the screen
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Editor:access_action("Editor","fit_all_tracks")
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else
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-- otherwise record arm all created tracks
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for _, t in ipairs (track_list) do
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t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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end
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--fit all tracks on the screen
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Editor:access_action("Editor","fit_all_tracks")
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Session:save_state("");
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end
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