Initial checkin of a Full Band template script.
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scripts/_template_band.lua
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81
scripts/_template_band.lua
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ardour {
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["type"] = "SessionSetup",
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name = "Live Band Recording Session",
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description = [[
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This template helps create the tracks for a typical pop/rock band.
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You will be prompted to assemble your session from a list of track types.
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Each track comes with its pre-assigned grouping, routing, EQ and plugins.
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]]
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}
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function session_setup ()
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--prompt the user for the tracks they'd like to instantiate
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local dialog_options = {
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{ type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
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{ type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
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{ type = "checkbox", key = "Bass", default = false, title = "Bass" },
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{ type = "checkbox", key = "Piano", default = false, title = "Piano" },
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{ type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
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{ type = "checkbox", key = "Organ", default = false, title = "Organ" },
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{ type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
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{ type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
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{ type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
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{ type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
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{ type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
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{ type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
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{ type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
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{ type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
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{ type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
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{ type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
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{ type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
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}
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local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
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local rv = dlg:run()
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if (not rv) then
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return
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end
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local track_count = 0;
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-- for each selected item, create track(s), add plugins, etc
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if rv['Bass'] then
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local tl = Session:new_audio_track (1, 1, nil, 1, "Bass", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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-- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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track_count = track_count+1
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end
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if rv['Room (Stereo)'] then
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local tl = Session:new_audio_track (2, 2, nil, 1, "Room (Stereo)", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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for track in tl:iter() do
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-- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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track_count = track_count+2
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end
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--determine the number of tracks we can record
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local e = Session:engine()
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- from the engine's POV readable/capture ports are "outputs"
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local num_inputs = t[4]:size(); -- table 't' holds argument references. t[4] is the C.StringVector (return value)
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--ToDo: if track_count > num_inputs, we should warn the user to check their routing.
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--fit all tracks on the screen
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Editor:access_action("Editor","fit_all_tracks")
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Session:save_state("");
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end
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