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livetrax/libs/surfaces/push2/buttons.cc

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/*
* Copyright (C) 2016-2018 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <algorithm>
#include "ardour/debug.h"
#include "ardour/mute_control.h"
#include "ardour/session.h"
#include "ardour/solo_control.h"
#include "layout.h"
#include "push2.h"
#include "track_mix.h"
using namespace ArdourSurface;
using namespace ARDOUR;
using namespace PBD;
using std::cerr;
void
Push2::build_maps ()
{
/* Pads */
boost::shared_ptr<Pad> pad;
#define MAKE_PAD(x,y,nn) \
pad.reset (new Pad ((x), (y), (nn))); \
nn_pad_map.insert (std::make_pair (pad->extra(), pad));
MAKE_PAD (0, 0, 92);
MAKE_PAD (0, 1, 93);
MAKE_PAD (0, 2, 94);
MAKE_PAD (0, 3, 95);
MAKE_PAD (0, 4, 96);
MAKE_PAD (0, 5, 97);
MAKE_PAD (0, 6, 98);
MAKE_PAD (0, 7, 99);
MAKE_PAD (1, 0, 84);
MAKE_PAD (1, 1, 85);
MAKE_PAD (1, 2, 86);
MAKE_PAD (1, 3, 87);
MAKE_PAD (1, 4, 88);
MAKE_PAD (1, 5, 89);
MAKE_PAD (1, 6, 90);
MAKE_PAD (1, 7, 91);
MAKE_PAD (2, 0, 76);
MAKE_PAD (2, 1, 77);
MAKE_PAD (2, 2, 78);
MAKE_PAD (2, 3, 79);
MAKE_PAD (2, 4, 80);
MAKE_PAD (2, 5, 81);
MAKE_PAD (2, 6, 82);
MAKE_PAD (2, 7, 83);
MAKE_PAD (3, 0, 68);
MAKE_PAD (3, 1, 69);
MAKE_PAD (3, 2, 70);
MAKE_PAD (3, 3, 71);
MAKE_PAD (3, 4, 72);
MAKE_PAD (3, 5, 73);
MAKE_PAD (3, 6, 74);
MAKE_PAD (3, 7, 75);
MAKE_PAD (4, 0, 60);
MAKE_PAD (4, 1, 61);
MAKE_PAD (4, 2, 62);
MAKE_PAD (4, 3, 63);
MAKE_PAD (4, 4, 64);
MAKE_PAD (4, 5, 65);
MAKE_PAD (4, 6, 66);
MAKE_PAD (4, 7, 67);
MAKE_PAD (5, 0, 52);
MAKE_PAD (5, 1, 53);
MAKE_PAD (5, 2, 54);
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MAKE_PAD (5, 3, 55);
MAKE_PAD (5, 4, 56);
MAKE_PAD (5, 5, 57);
MAKE_PAD (5, 6, 58);
MAKE_PAD (5, 7, 59);
MAKE_PAD (6, 0, 44);
MAKE_PAD (6, 1, 45);
MAKE_PAD (6, 2, 46);
MAKE_PAD (6, 3, 47);
MAKE_PAD (6, 4, 48);
MAKE_PAD (6, 5, 49);
MAKE_PAD (6, 6, 50);
MAKE_PAD (6, 7, 51);
MAKE_PAD (7, 0, 36);
MAKE_PAD (7, 1, 37);
MAKE_PAD (7, 2, 38);
MAKE_PAD (7, 3, 39);
MAKE_PAD (7, 4, 40);
MAKE_PAD (7, 5, 41);
MAKE_PAD (7, 6, 42);
MAKE_PAD (7, 7, 43);
/* Now color buttons */
boost::shared_ptr<Button> button;
#define MAKE_COLOR_BUTTON(i,cc) \
button.reset (new ColorButton ((i), (cc))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button));
#define MAKE_COLOR_BUTTON_PRESS(i,cc,p)\
button.reset (new ColorButton ((i), (cc), (p))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button))
#define MAKE_COLOR_BUTTON_PRESS_RELEASE_LONG(i,cc,p,r,l) \
button.reset (new ColorButton ((i), (cc), (p), (r), (l))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button))
MAKE_COLOR_BUTTON_PRESS (Upper1, 102, &Push2::button_upper_1);
MAKE_COLOR_BUTTON_PRESS (Upper2, 103, &Push2::button_upper_2);
MAKE_COLOR_BUTTON_PRESS (Upper3, 104, &Push2::button_upper_3);
MAKE_COLOR_BUTTON_PRESS (Upper4, 105, &Push2::button_upper_4);
MAKE_COLOR_BUTTON_PRESS (Upper5, 106, &Push2::button_upper_5);
MAKE_COLOR_BUTTON_PRESS (Upper6, 107, &Push2::button_upper_6);
MAKE_COLOR_BUTTON_PRESS (Upper7, 108, &Push2::button_upper_7);
MAKE_COLOR_BUTTON_PRESS (Upper8, 109, &Push2::button_upper_8);
MAKE_COLOR_BUTTON_PRESS (Lower1, 20, &Push2::button_lower_1);
MAKE_COLOR_BUTTON_PRESS (Lower2, 21, &Push2::button_lower_2);
MAKE_COLOR_BUTTON_PRESS (Lower3, 22, &Push2::button_lower_3);
MAKE_COLOR_BUTTON_PRESS (Lower4, 23, &Push2::button_lower_4);
MAKE_COLOR_BUTTON_PRESS (Lower5, 24, &Push2::button_lower_5);
MAKE_COLOR_BUTTON_PRESS (Lower6, 25, &Push2::button_lower_6);
MAKE_COLOR_BUTTON_PRESS (Lower7, 26, &Push2::button_lower_7);
MAKE_COLOR_BUTTON_PRESS (Lower8, 27, &Push2::button_lower_8);
MAKE_COLOR_BUTTON_PRESS (Master, 28, &Push2::button_master);
MAKE_COLOR_BUTTON_PRESS (Mute, 60, &Push2::button_mute);
MAKE_COLOR_BUTTON_PRESS_RELEASE_LONG (Solo, 61, &Push2::relax, &Push2::button_solo, &Push2::button_solo_long_press);
MAKE_COLOR_BUTTON_PRESS (Stop, 29, &Push2::button_stop);
MAKE_COLOR_BUTTON_PRESS (Fwd32ndT, 43, &Push2::button_fwd32t);
MAKE_COLOR_BUTTON_PRESS (Fwd32nd,42 , &Push2::button_fwd32);
MAKE_COLOR_BUTTON_PRESS (Fwd16thT, 41, &Push2::button_fwd16t);
MAKE_COLOR_BUTTON_PRESS (Fwd16th, 40, &Push2::button_fwd16);
MAKE_COLOR_BUTTON_PRESS (Fwd8thT, 39 , &Push2::button_fwd8t);
MAKE_COLOR_BUTTON_PRESS (Fwd8th, 38, &Push2::button_fwd8);
MAKE_COLOR_BUTTON_PRESS (Fwd4trT, 37, &Push2::button_fwd4t);
MAKE_COLOR_BUTTON_PRESS (Fwd4tr, 36, &Push2::button_fwd4);
MAKE_COLOR_BUTTON (Automate, 89);
MAKE_COLOR_BUTTON_PRESS (RecordEnable, 86, &Push2::button_recenable);
MAKE_COLOR_BUTTON_PRESS (Play, 85, &Push2::button_play);
#define MAKE_WHITE_BUTTON(i,cc)\
button.reset (new WhiteButton ((i), (cc))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button))
#define MAKE_WHITE_BUTTON_PRESS(i,cc,p)\
button.reset (new WhiteButton ((i), (cc), (p))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button))
#define MAKE_WHITE_BUTTON_PRESS_RELEASE(i,cc,p,r) \
button.reset (new WhiteButton ((i), (cc), (p), (r))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button))
#define MAKE_WHITE_BUTTON_PRESS_RELEASE_LONG(i,cc,p,r,l) \
button.reset (new WhiteButton ((i), (cc), (p), (r), (l))); \
cc_button_map.insert (std::make_pair (button->controller_number(), button)); \
id_button_map.insert (std::make_pair (button->id, button))
MAKE_WHITE_BUTTON (TapTempo, 3);
MAKE_WHITE_BUTTON_PRESS (Metronome, 9, &Push2::button_metronome);
MAKE_WHITE_BUTTON (Setup, 30);
MAKE_WHITE_BUTTON (User, 59);
MAKE_WHITE_BUTTON (Delete, 118);
MAKE_WHITE_BUTTON (AddDevice, 52);
MAKE_WHITE_BUTTON (Device, 110);
MAKE_WHITE_BUTTON_PRESS (Mix, 112, &Push2::button_mix_press);
MAKE_WHITE_BUTTON_PRESS (Undo, 119, &Push2::button_undo);
MAKE_WHITE_BUTTON_PRESS (AddTrack, 53, &Push2::button_add_track);
MAKE_WHITE_BUTTON_PRESS (Browse, 111, &Push2::button_browse);
MAKE_WHITE_BUTTON_PRESS (Clip, 113, &Push2::button_clip);
MAKE_WHITE_BUTTON (Convert, 35);
MAKE_WHITE_BUTTON (DoubleLoop, 117);
MAKE_WHITE_BUTTON_PRESS (Quantize, 116, &Push2::button_quantize);
MAKE_WHITE_BUTTON_PRESS (Duplicate, 88, &Push2::button_duplicate);
MAKE_WHITE_BUTTON_PRESS (New, 87, &Push2::button_new);
MAKE_WHITE_BUTTON_PRESS (FixedLength, 90, &Push2::button_fixed_length);
MAKE_WHITE_BUTTON_PRESS (Up, 46, &Push2::button_up);
MAKE_WHITE_BUTTON_PRESS (Right, 45, &Push2::button_right);
MAKE_WHITE_BUTTON_PRESS (Down, 47, &Push2::button_down);
MAKE_WHITE_BUTTON_PRESS (Left, 44, &Push2::button_left);
MAKE_WHITE_BUTTON_PRESS (Repeat, 56, &Push2::button_repeat);
MAKE_WHITE_BUTTON (Accent, 57);
MAKE_WHITE_BUTTON_PRESS (Scale, 58, &Push2::button_scale_press);
MAKE_WHITE_BUTTON_PRESS (Layout, 31, &Push2::button_layout_press);
MAKE_WHITE_BUTTON (Note, 50);
MAKE_WHITE_BUTTON (Session, 51);
MAKE_WHITE_BUTTON (Layout, 31);
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MAKE_WHITE_BUTTON_PRESS (OctaveUp, 55, &Push2::button_octave_up);
MAKE_WHITE_BUTTON_PRESS (PageRight, 63, &Push2::button_page_right);
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MAKE_WHITE_BUTTON_PRESS (OctaveDown, 54, &Push2::button_octave_down);
MAKE_WHITE_BUTTON_PRESS (PageLeft, 62, &Push2::button_page_left);
MAKE_WHITE_BUTTON_PRESS_RELEASE_LONG (Shift, 49, &Push2::button_shift_press, &Push2::button_shift_release, &Push2::button_shift_long_press);
MAKE_WHITE_BUTTON_PRESS_RELEASE_LONG (Select, 48, &Push2::button_select_press, &Push2::button_select_release, &Push2::button_select_long_press);
}
std::string
Push2::button_name_by_id (ButtonID id)
{
switch (id) {
case TapTempo:
return "TapTempo";
case Metronome:
return "Metronome";
case Upper1:
return "Upper1";
case Upper2:
return "Upper2";
case Upper3:
return "Upper3";
case Upper4:
return "Upper4";
case Upper5:
return "Upper5";
case Upper6:
return "Upper6";
case Upper7:
return "Upper7";
case Upper8:
return "Upper8";
case Setup:
return "Setup";
case User:
return "User";
case Delete:
return "Delete";
case AddDevice:
return "AddDevice";
case Device:
return "Device";
case Mix:
return "Mix";
case Undo:
return "Undo";
case AddTrack:
return "AddTrack";
case Browse:
return "Browse";
case Clip:
return "Clip";
case Mute:
return "Mute";
case Solo:
return "Solo";
case Stop:
return "Stop";
case Lower1:
return "Lower1";
case Lower2:
return "Lower2";
case Lower3:
return "Lower3";
case Lower4:
return "Lower4";
case Lower5:
return "Lower5";
case Lower6:
return "Lower6";
case Lower7:
return "Lower7";
case Lower8:
return "Lower8";
case Master:
return "Master";
case Convert:
return "Convert";
case DoubleLoop:
return "DoubleLoop";
case Quantize:
return "Quantize";
case Duplicate:
return "Duplicate";
case New:
return "New";
case FixedLength:
return "FixedLength";
case Automate:
return "Automate";
case RecordEnable:
return "RecordEnable";
case Play:
return "Play";
case Fwd32ndT:
return "Fwd32ndT";
case Fwd32nd:
return "Fwd32nd";
case Fwd16thT:
return "Fwd16thT";
case Fwd16th:
return "Fwd16th";
case Fwd8thT:
return "Fwd8thT";
case Fwd8th:
return "Fwd8th";
case Fwd4trT:
return "Fwd4trT";
case Fwd4tr:
return "Fwd4tr";
case Up:
return "Up";
case Right:
return "Right";
case Down:
return "Down";
case Left:
return "Left";
case Repeat:
return "Repeat";
case Accent:
return "Accent";
case Scale:
return "Scale";
case Layout:
return "Layout";
case Note:
return "Note";
case Session:
return "Session";
case OctaveUp:
return "OctaveUp";
case PageRight:
return "PageRight";
case OctaveDown:
return "OctaveDown";
case PageLeft:
return "PageLeft";
case Shift:
return "Shift";
case Select:
return "Select";
default:
break;
}
return "???";
}
void
Push2::button_play ()
{
if (!session) {
return;
}
if (_modifier_state & ModShift) {
goto_start (session->transport_rolling());
return;
}
if (_modifier_state & ModSelect) {
if (in_range_select) {
in_range_select = true;
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access_action ("Common/start-range-from-playhead");
} else {
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access_action ("Common/finish-range-from-playhead");
in_range_select = false;
}
return;
}
if (session->transport_rolling ()) {
transport_stop ();
} else {
transport_play ();
}
}
void
Push2::button_recenable ()
{
rec_enable_toggle ();
}
void
Push2::button_up ()
{
_current_layout->button_up ();
}
void
Push2::button_down ()
{
_current_layout->button_down ();
}
void
Push2::button_page_right ()
{
ScrollTimeline (0.75);
}
void
Push2::button_page_left ()
{
ScrollTimeline (-0.75);
}
void
Push2::button_right ()
{
_current_layout->button_right ();
}
void
Push2::button_left ()
{
_current_layout->button_left ();
}
void
Push2::button_repeat ()
{
loop_toggle ();
}
void
Push2::button_metronome ()
{
toggle_click ();
}
void
Push2::button_solo_long_press ()
{
cancel_all_solo ();
}
void
Push2::button_mute ()
{
if (_current_layout) {
_current_layout->button_mute ();
}
}
void
Push2::button_solo ()
{
if (_current_layout) {
_current_layout->button_solo ();
}
}
void
Push2::button_new ()
{
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access_action ("Common/start-range-from-playhead");
id_button_map[New]->set_color (LED::White);
id_button_map[New]->set_state (LED::NoTransition);
write (id_button_map[New]->state_msg());
/* blink the button for the other half of this operation */
id_button_map[FixedLength]->set_color (LED::White);
id_button_map[FixedLength]->set_state (LED::Blinking4th);
write (id_button_map[FixedLength]->state_msg());
}
void
Push2::button_fixed_length ()
{
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access_action ("Common/finish-range-from-playhead");
/* turn off both buttons for this operation */
id_button_map[New]->set_color (LED::Black);
id_button_map[New]->set_state (LED::NoTransition);
write (id_button_map[New]->state_msg());
id_button_map[FixedLength]->set_color (LED::Black);
id_button_map[FixedLength]->set_state (LED::NoTransition);
write (id_button_map[FixedLength]->state_msg());
}
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void
Push2::button_browse ()
{
access_action ("Common/addExistingAudioFiles");
}
void
Push2::button_clip ()
{
}
void
Push2::button_upper (uint32_t n)
{
_current_layout->button_upper (n);
}
void
Push2::button_lower (uint32_t n)
{
_current_layout->button_lower (n);
}
void
Push2::button_undo ()
{
if (_modifier_state & ModShift) {
ControlProtocol::Redo ();
} else {
ControlProtocol::Undo ();
}
}
void
Push2::button_fwd32t ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (0+n);
}
void
Push2::button_fwd32 ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (1+n);
}
void
Push2::button_fwd16t ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (2+n);
}
void
Push2::button_fwd16 ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (3+n);
}
void
Push2::button_fwd8t ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (4+n);
}
void
Push2::button_fwd8 ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (5+n);
}
void
Push2::button_fwd4t ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (6+n);
}
void
Push2::button_fwd4 ()
{
const int n = (_modifier_state & ModShift) ? 8 : 0;
goto_nth_marker (7+n);
}
void
Push2::button_add_track ()
{
access_action ("Main/AddTrackBus");
}
void
Push2::button_stop ()
{
/* close current window */
access_action ("Main/close-current-dialog");
}
void
Push2::button_shift_press ()
{
start_shift ();
}
void
Push2::button_shift_release ()
{
end_shift ();
}
void
Push2::button_shift_long_press ()
{
access_action ("Main/close-current-dialog");
}
void
Push2::button_select_press ()
{
cerr << "start select\n";
_modifier_state = ModifierState (_modifier_state | ModSelect);
boost::shared_ptr<Button> b = id_button_map[Select];
b->set_color (Push2::LED::White);
b->set_state (Push2::LED::Blinking16th);
write (b->state_msg());
_current_layout->button_select_press ();
}
void
Push2::button_select_release ()
{
if (_modifier_state & ModSelect) {
cerr << "end select\n";
_modifier_state = ModifierState (_modifier_state & ~(ModSelect));
boost::shared_ptr<Button> b = id_button_map[Select];
b->timeout_connection.disconnect ();
b->set_color (Push2::LED::White);
b->set_state (Push2::LED::OneShot24th);
write (b->state_msg());
}
_current_layout->button_select_release ();
}
void
Push2::button_select_long_press ()
{
access_action ("Main/Escape");
}
bool
Push2::button_long_press_timeout (ButtonID id)
{
if (buttons_down.find (id) != buttons_down.end()) {
DEBUG_TRACE (DEBUG::Push2, string_compose ("long press timeout for %1, invoking method\n", id));
boost::shared_ptr<Button> button = id_button_map[id];
(this->*button->long_press_method) ();
} else {
DEBUG_TRACE (DEBUG::Push2, string_compose ("long press timeout for %1, expired/cancelled\n", id));
/* release happened and somehow we were not cancelled */
}
/* whichever button this was, we've used it ... don't invoke the
release action.
*/
consumed.insert (id);
return false; /* don't get called again */
}
void
Push2::start_press_timeout (boost::shared_ptr<Button> button, ButtonID id)
{
assert (button);
Glib::RefPtr<Glib::TimeoutSource> timeout = Glib::TimeoutSource::create (500); // milliseconds
button->timeout_connection = timeout->connect (sigc::bind (sigc::mem_fun (*this, &Push2::button_long_press_timeout), id));
timeout->attach (main_loop()->get_context());
}
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void
Push2::button_octave_down ()
{
if (_modifier_state & ModShift) {
octave_shift = 0;
return;
}
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int os = (std::max (-4, octave_shift - 1));
if (os != octave_shift) {
octave_shift = os;
}
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}
void
Push2::button_octave_up ()
{
if (_modifier_state & ModShift) {
octave_shift = 0;
return;
}
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int os = (std::min (4, octave_shift + 1));
if (os != octave_shift) {
octave_shift = os;
}
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}
void
Push2::button_layout_press ()
{
if (percussion) {
set_percussive_mode (false);
} else {
set_percussive_mode (true);
}
}
void
Push2::button_scale_press ()
{
if (_current_layout != scale_layout) {
set_current_layout (scale_layout);
} else {
if (ControlProtocol::first_selected_stripable()) {
set_current_layout (mix_layout);
}
}
}
void
Push2::button_mix_press ()
{
if (_current_layout == track_mix_layout) {
set_current_layout (mix_layout);
} else {
if (ControlProtocol::first_selected_stripable()) {
set_current_layout (track_mix_layout);
}
}
}
void
Push2::button_master ()
{
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boost::shared_ptr<Stripable> main_out = session->master_out ();
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if (!main_out) {
return;
}
if (_current_layout != track_mix_layout) {
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ControlProtocol::SetStripableSelection (main_out);
set_current_layout (track_mix_layout);
} else {
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TrackMixLayout* tml = dynamic_cast<TrackMixLayout*> (_current_layout);
if (tml->current_stripable() == main_out) {
/* back to previous layout */
set_current_layout (_previous_layout);
} else {
ControlProtocol::SetStripableSelection (main_out);
}
}
}
void
Push2::button_quantize ()
{
access_action ("Editor/quantize");
}
void
Push2::button_duplicate ()
{
access_action ("Editor/duplicate-range");
}