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livetrax/libs/surfaces/push2/buttons.cc

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#include "ardour/session.h"
#include "push2.h"
using namespace ArdourSurface;
void
Push2::button_play ()
{
if (session->transport_rolling ()) {
transport_stop ();
} else {
transport_play ();
}
}
void
Push2::button_recenable ()
{
rec_enable_toggle ();
}
void
Push2::button_up ()
{
scroll_up_1_track ();
}
void
Push2::button_down ()
{
scroll_dn_1_track ();
}
void
Push2::button_right ()
{
ScrollTimeline (0.75);
}
void
Push2::button_left ()
{
ScrollTimeline (-0.75);
}
void
Push2::button_repeat ()
{
loop_toggle ();
}
void
Push2::button_metronome ()
{
toggle_click ();
}
void
Push2::button_solo ()
{
cancel_all_solo ();
}
void
Push2::button_new ()
{
access_action ("Editor/start-range-from-playhead");
id_button_map[New]->set_color (LED::White);
id_button_map[New]->set_state (LED::NoTransition);
write (id_button_map[New]->state_msg());
/* blink the button for the other half of this operation */
id_button_map[FixedLength]->set_color (LED::White);
id_button_map[FixedLength]->set_state (LED::Blinking4th);
write (id_button_map[FixedLength]->state_msg());
}
void
Push2::button_fixed_length ()
{
access_action ("Editor/finish-range-from-playhead");
/* turn off both buttons for this operation */
id_button_map[New]->set_color (LED::Black);
id_button_map[New]->set_state (LED::NoTransition);
write (id_button_map[New]->state_msg());
id_button_map[FixedLength]->set_color (LED::Black);
id_button_map[FixedLength]->set_state (LED::NoTransition);
write (id_button_map[FixedLength]->state_msg());
}