Houston4444
692aa7bbb8
Add NSM ':switch:' capability
...
This allows to switch from one Ardour session to another without
application restart.
This also include some minor related NSM fixes.
2021-12-04 14:34:44 +01:00
Robin Gareus
9ce604bc03
New Tabbable: Trigger-Page skeleton
2021-12-01 23:10:08 +01:00
Paul Davis
9e763c2672
remove all dangling event-loop-precall code
2021-10-11 17:48:53 -06:00
Paul Davis
305c9ba6e9
triggerboxGUI: use new API and tweak add route dialog to allow choice to add triggerbox
2021-10-08 13:45:27 -06:00
Robin Gareus
747b24f063
Change LuaWindow into an ArdourWindow
...
* remember window visibility, size and position
* Show as toggle in the window-menu (rather than show action)
* reduce specialization, use WM and ArdourWindow infrastructure
(transient parent, window-type, etc)
2021-09-20 04:26:24 +02:00
Paul Davis
73e19c8fa7
add triggers to trigger tracks
2021-08-13 12:51:36 -06:00
Paul Davis
772d70ae4c
use glib event callback to invoke per-thread code every time the GUI event loop does stuff
2021-08-13 12:51:29 -06:00
Paul Davis
1b06fcb335
another snapshot of ongoing work on timeline types. still not compilable
2021-08-13 12:51:29 -06:00
Robin Gareus
ab86884ca4
Add plugin-prefs and paths to plugin-manager-ui
2021-07-07 02:11:06 +02:00
Robin Gareus
328585069a
Boostrap plugin-manager GUI
2021-07-03 19:07:25 +02:00
Ben Loftis
d1941c9cbc
Default_Play_Speed: 2nd attempt at varispeed GUI
2021-07-03 19:06:03 +02:00
Ben Loftis
50c555f1a1
Default_Play_Speed: simple varispeed GUI
2021-07-03 19:06:02 +02:00
Robin Gareus
bcab07af63
Resolve microseconds_t ambiguity 2/2
2021-06-27 17:33:06 +02:00
Robin Gareus
83b9ab1bee
Temporarily revert ongoing varispeed development
...
This reverts bf88f3fe64
until 35813db0f4
in order to move development into a branch, until after the
upcoming 6.8 release
2021-06-26 18:58:24 +02:00
Ben Loftis
5b8835483e
Default_Play_Speed: simple varispeed GUI
2021-06-25 11:51:34 -05:00
John Emmas
87e295fc7e
Add MSVC support for the upcoming dsp stats window
2021-06-12 10:42:27 +01:00
Paul Davis
a47348f2a2
integration of new dsp stats window with window proxy system, part 3
2021-06-11 21:17:44 -06:00
Paul Davis
dcee5067f5
integration of new dsp stats window with window proxy system
2021-06-11 21:07:47 -06:00
Paul Davis
9905f6e0a9
copy BasicUI::button_varispeed() into ARDOUR_UI, and use in all the right places
...
We really must find a way to share code between BasicUI and ARDOUR_UI
2021-05-04 16:56:19 -06:00
Robin Gareus
b7c030b347
Indicate ambiguous latency, capture alignment issues
...
Previously this was only displayed when the latency
toolbar widget was added (off by default).
2021-03-30 21:19:55 +02:00
Robin Gareus
d124b3600b
Add a separator between script and window buttons
2021-02-25 14:29:12 +01:00
Robin Gareus
f10d380d9a
RecorderUI: Tabbable Window Skeleton
2021-02-22 01:00:07 +01:00
Robin Gareus
ab07bfbffe
Remove optional global monitor toolbar item
...
The widget will find a permanent location in the Recorder page.
This partially reverts cf5a0de709
2021-02-22 01:00:07 +01:00
Robin Gareus
5f6aa7ffdb
Add Status-bar snapshot name & modified indicator
2020-10-01 18:27:59 +02:00
Robin Gareus
5dc3f2a320
Add toolbar widgets for monitor mute and dim
...
Another one from Andy's wish-list
http://mixbus.harrisonconsoles.com/forum/thread-8935-page-2.html
2020-09-17 22:57:54 +02:00
Robin Gareus
aa9c5737cc
GUI support to en/disable master-bus output gain control
2020-07-21 05:51:56 +02:00
Paul Davis
9d9a00d282
change action name, label and method names for accessing the tutorial to ... tutorial
2020-05-29 10:23:53 -06:00
Robin Gareus
2d50c3f907
Update key-bindings for all Lua action scripts #8034
2020-04-24 02:31:30 +02:00
Paul Davis
826bdc413c
fix behavior of ARDOUR_UI::transport_rewind/forward actions
2020-04-20 17:18:37 -06:00
Robin Gareus
e1a9034a0e
Synchronize meter-reset #7465
...
Queue reset to be handled when the meter is updated.
Also only call set_name(), set_active_state() when the
state changes.
2020-04-10 23:50:10 +02:00
Robin Gareus
2991d74da5
GUI: follow LatencyUpdated signal handler, prevent duplicate updates
2020-04-07 00:14:09 +02:00
Robin Gareus
0cedb68882
Statusbar: fix double-click to reset x-run counter
2020-03-30 03:53:09 +02:00
Robin Gareus
9a505ec671
Statusbar: finishing touches (tooltips, engine-dialog)
2020-03-30 01:40:47 +02:00
Robin Gareus
b49764edf5
Statusbar: link session property dialog for format & timecode
2020-03-30 01:10:00 +02:00
Robin Gareus
65e34719bb
Statusbar: respond to mouse-clicks
...
* open session folder when path label is clicked
* reset x-runs only on x-run label
* allow to reset x-run count via shift+click and double-click
2020-03-30 00:37:49 +02:00
Robin Gareus
e43cc9c7bb
Statusbar: add session-path display
2020-03-30 00:14:25 +02:00
Paul Davis
900bab7271
basic pass at deleting scratch sessions
2020-03-24 21:15:32 -06:00
Paul Davis
97340a5c89
when saving an unnamed session, rename it (GUI edition)
...
Note that this is done at the GUI level, might need to double check if there are
other paths into a "save" that should be covered. Control surfaces use the action, but
Lua comes to mind
2020-03-24 14:10:39 -06:00
Paul Davis
5d4ad01b58
introduce the idea of an "unnamed" session (GUI edition)
2020-03-24 14:10:39 -06:00
Robin Gareus
5f27382b88
Remove Audio+MIDI track, and consolidate route creation methods
...
Audio+MIDI tracks were just MIDI tracks with an additional
audio input, and do not directly allow use of vocoders (an
instrument is loaded by default).
For pitch-correction or similar use-cases one would prefer an
audio-track (main data) with MIDI only being used as control-input.
Ardour 5/6 pin-connections and side-chain offer a much nicer
workflow for this setup.
Alternatively one can get those tracks-types by manually adding
an input port to an existing track, and creating a custom template.
2020-03-19 16:18:48 +01:00
Robin Gareus
e5c819956a
Punch/Loop GUI control sensitivity
2020-02-27 22:25:37 +01:00
Robin Gareus
44e55c501e
Add some const'ness
2020-01-30 23:35:37 +01:00
Robin Gareus
242774eada
Allow to configure sample-rate of new sessions
...
When creating a session from the Editor (after Session > Close,
or directly via Session > New) the engine-dialog needs to be displayed
to allow configuring the sample-rate.
This also consolidates scripted session setup: meta_session_setup()
is now called from build_session(), instead of all callers.
2020-01-09 23:53:07 +01:00
Robin Gareus
1881d73f43
Remove unused API (no more unconditional splash pop-back)
2019-12-14 23:44:04 +01:00
Paul Davis
ff7fe6d4d6
when loading a session into a running instance, if the SR doesn't match the engine, stop engine and show dialog
2019-12-11 14:53:00 -07:00
Robin Gareus
605a87f402
Improve toolbar layout consistency
...
Directly pack Lua Script buttons into top-level table,
use same size-constraints.
Use consistent Lua Action button width, in particular for buttons 10..12.
prefer "a" instead of "10" for default numeric label
2019-11-19 04:41:06 +01:00
Paul Davis
88c4158c03
remove unused API
2019-11-06 17:05:07 -07:00
Paul Davis
c3d68338ad
fix logic error with contents of session dialog shown after "Close"
2019-11-01 15:48:16 -06:00
Paul Davis
f925611395
make ARDOUR_UI::gui_idle_handler() public and remove API that became part of PluginScanDialog
2019-10-24 21:32:46 -06:00
Paul Davis
be12af293d
remove now-unused member variable
2019-10-24 21:32:46 -06:00