100 lines
4.3 KiB
Markdown
100 lines
4.3 KiB
Markdown
+++
|
|
title = "Routing between applications"
|
|
chapter = false
|
|
weight = 7
|
|
#pre = "<b>1. </b>"
|
|
+++
|
|
|
|
Sometimes you may need to record the audio output of another program into Ardour (for example, the sound of a
|
|
YouTube video playing in Firefox, or the output of SuperCollider or PureData). This chapter shows how to accomplish that.
|
|
|
|
The examples on this page were created on a computer running Ubuntu
|
|
Linux. Beware that things may work differently if you are on another OS
|
|
(in particular if you are using a Mac, in which case you will be using
|
|
JackPilot). The general principles are always the same, though.
|
|
|
|
### From your browser to Ardour
|
|
|
|
Web browsers (Firefox, Chromium, etc) are not JACK-aware applications.
|
|
Luckily, systems such as KXStudio and UbuntuStudio come with a bridge
|
|
application between regular system audio (like PulseAudio) and JACK. This
|
|
tutorial assumes you are using a computer with this bridge already
|
|
running and working.
|
|
|
|
The overall steps to record audio from YouTube (or any other sound
|
|
coming from your browser) into Ardour are:
|
|
|
|
1. Create a Stereo Track in Ardour
|
|
2. Disconnect Hardware sources from Track inputs
|
|
3. Connect PulseAudio Jack Sink to Track inputs
|
|
4. Start recording into the Track
|
|
5. Start playing the YouTube video
|
|
|
|
For this example, a new session was created with a new Stereo Track
|
|
named "*Firefox*":
|
|
|
|
![YouTube 1](en/Ardour4_YouTube_1.png)
|
|
|
|
Then we select the Track and click on the Inputs button on the Editor
|
|
Mixer strip. In the screenshot above, it's the button just below the track name ("*Firefox*") in the Editor Mixer
|
|
strip (it shows only a "-" (dash)in the example above, meaning that there are no connections made yet). We are presented with the Patchbay window specific to that
|
|
Track's inputs.
|
|
|
|
First thing to do is to disconnect any microphone inputs from that track
|
|
("*system capture*"), if any. After disconnecting, this part of matrix
|
|
for the "*Firefox*" Track should look like this (no green dots):
|
|
|
|
![YT 2](en/Ardour4_YouTube_2.png)
|
|
|
|
Next step is to change tabs in this same window. Choose "*Other*" as the
|
|
source. This is where you will find other running applications that can
|
|
be sound sources to Ardour. On a Linux computer with PulseAudio Jack
|
|
bridge, you will see "*PulseAudio JACK Sink*" as a source. Click on the
|
|
appropriate empty squares to create connections (green dots) between
|
|
"*front-left*" and "*front-right*" to the Left and Right inputs of the
|
|
"*Firefox*" Track. It should eventually look like this:
|
|
|
|
![YT 3](en/Ardour4_YouTube_3.png)
|
|
|
|
Now you are ready to go. Simply follow the same recording procedures
|
|
explained in the **Recording Audio** chapter: record-enable (arm) the
|
|
Track (small red circle on the track), arm Ardour to record (big red
|
|
button; it starts blinking), then hit the Play button. Go back to your
|
|
browser and start playing the YouTube video.
|
|
|
|
![YT 4](en/Ardour4_YouTube_4.png)
|
|
|
|
### From JACK-aware applications to Ardour
|
|
|
|
Other music software like SuperCollider, Hydrogen, and PureData are
|
|
JACK-aware. This means they will show up directly as source and
|
|
destination options in Ardour's Audio Connection Manager. You don't need
|
|
to worry about any PulseAudio / Jack bridge as in the YouTube example
|
|
above.
|
|
|
|
The procedure is essentially the same: create a Mono or Stereo Track to
|
|
record the audio, set that Track's inputs to the desired source, and
|
|
record as usual.
|
|
|
|
![Hydrogen](en/Ardour4_Hydrogen.png)
|
|
|
|
The screenshot above was taken while recording a drum pattern from
|
|
Hydrogen directly into an Ardour track named "*from Hydrogen*".
|
|
Hydrogen's window is on the right. Ardour's Patchbay window was left
|
|
open for demonstration: notice that the application "*Hydrogen*" shows
|
|
up as a source under the "*Other*" tab. It is connected directly to the
|
|
inputs of the track. Also notice that SuperCollider (another jack-aware
|
|
application) happened to be open at the same time, though its window is
|
|
not visible in this screenshot. SuperCollider provides 8 default sound
|
|
outputs, all of which show up as potential sources in Ardour's Patchbay.
|
|
|
|
|
|
Continuing
|
|
----------
|
|
|
|
This concludes the **Getting Started** chapters. Now that you have
|
|
some audio imported, recorded from a line or microphone input, or even
|
|
from another application, proceed to the **Arranging Tracks** section and learn how to arrange your composition.
|
|
|
|
Next: [ARRANGING TRACKS](../arranging-tracks)
|