ardour-tutorial/content/mixing-sessions/dynamics/index.en.md

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title = "Dynamics"
chapter = false
weight = 6
#pre = "<b>1. </b>"
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One of the problems you may encounter in a Mix is that the loud parts
are too loud, and/or the quiet parts are too quiet.
This kind of problem cannot be easily solved using Faders to adjust the Levels alone. You may
set the Levels so high that they clip, or you may add unwanted
background noise by simply turning Levels up. These are all problems
with what is called the **Dynamic Range**, i.e., the difference between
the loudest and quietest parts of your Session. There are several types
of tools for adjusting the Dynamic Range available as **Plugins**
within Ardour, including **Limiting**, **Compression** and **Gating**.
## Limiting
A **Limiter** is a tool that prevents the volume of a Track from going
over a certain Level, usually the Peak Level (0dB) or something close to
it. Many Limiters have the option to boost the Levels of the incoming
signal before they are Limited, and in this way you can "close the gap"
between the loudest and quietest parts of your Mix. A Limiter can be
used on the Master Bus to prevent the overall Mix from Clipping.
Limiters are almost always used Post-Fader.
In the example below, a Plugin named "*Fast Lookahead Limiter*" is used (if you don't find that specific one among your installed plugins, look for any other called "Limiter"). To
set how much it limits, simply adjust the
"*Limit (dB)*" slider. The Fast Lookahead Limiter literally "looks
ahead" in the signal by a few milliseconds, and when it sees that the
signal is about to go over the limit you have set, it automatically
turns the Levels down.
![limiter](en/Ardour4_Limiter_Fast_Lookahead.png)
The "*Input Gain (dB)*" slider determines how much the Levels are
increased before they reach the Limiter, and the "*Attenuation (dB)*"
meter on the right-hand side shows how much the Levels are being reduced
at any given moment. While the reduction in volume is
nearly-instantaneous, the "*Release time (s)*" slider determines how
long it takes the Limiter to return to 0 Decibels of **Attenuation**.
Note that the "harder" one drives the Limiter (by increasing the Input
Gain and/or decreasing the maximum Peak Limit allowed), the more
reduction the Limiter is forced to make, and the more likely it is that
Artifacts of the processing will occur (such as Distortions or erratic
changes in volume). On the Master Bus, it is generally best to avoid
excessive Limiting.
## Compression
A **Compressor** boosts the overall volume of a sound, but then
"squeezes" it depending on how loud it is. This can make vocals sound
more even or drums sound fuller and louder. The end effect is similar to
how a Limiter can reduce the range between the quietest and the loudest
sound, however the effect is more selective when using a Compressor.
The simplest Compressor has relatively few controls, such as the
"*Simple Compressor*" Plugin shown below. Here, the "*Threshold*"
sets the Level at which the Compressor will start to act, and the
"*Compression Ratio*" controls how much the Compressor will "squeeze"
the sound. The "*Attack*" and "*Decay*" parameters control how quickly
the Compressor affects the sound.
![simple compressor](en/Ardour4_Compressor_Simple.png)
A more complex Compressor, the "*SC1 Compressor*" Plugin, is show below.
![sc1 compressor](en/Ardour4_Compressor_SC1.png)
It has three main buttons:
- "*Threshold level* (dB)" sets the level at which the Compressor will compress or squeeze the sound.
- "*Ratio* (1:n)" controls how much it will squeeze when it reaches the threshold.
- "*Makeup gain (dB)*" boosts the whole signal after the Compression occurs.
To soften out a vocal, for example, you could set a "Threshold level" of 10dB or so
and a "Ratio" of 2.5, and then bring the volume back up with the "Makeup
gain".
The other three controls — "*Attack time (ms)*", "*Release time (ms)*" and
"*Knee radius (dB)*" — allow you to control the shape of the Compression.
For soft vocal Compression, you would want a semi-fast "Attack time" so
that the Compressor catches the beginning of each word, a slower
"Release time" to let the voice ring out, and a soft "Knee radius" to
create a gentle form of compression that isn't too noticeable.
If you want to make drums sound big, you might try a slow "Attack time" so that
you don't Compress the pop of the drum, a fast "Release time" so that
the Compressor can catch the next hit of the drum, and a large "Ratio"
to make the Dynamics between the beginning and end of the drum hit
similar.
Below is a screenshot of a similar Compressor from the
[Calf Plugins Package](http://calf.sourceforge.net/plugins.html):
![sc1 compressor](en/Ardour4_Compressor_Calf.png)
## Gating
The simplest kind of **Gate** allows a signal to pass through when it is
over a certain Level, and blocks the signal when it is lower than that.
Gates are often used as a kind of noise reduction. For example, the Gate
on a microphone channel might only open while the singer is singing,
preventing other background noises from coming through as well when she
is not singing. Gated drums are also a very well-known studio production
trick to make them sound "sharper".
Here, the "*Hard Gate*" Plugin displays a single control
parameter, the "*Threshold*" at which the Gate will open and let the
signal through.
![gate](en/Ardour4_Hard_Gate_Plugin.png)
Other kinds of Gates, such as the Calf Gate Plugin, are
more complex. They have independent control over how quickly the Gate
opens (the "*Attack*") and closes (the "*Release*"), as well as other
parameters quite similar to those described for the SC Compressor above.
![gate2](en/Ardour4_Gate_Calf.png)
## Continuing
Now that we've explored some tools for getting the Dynamic Range exactly
where you want it, it's time to look at adjusting the balance of
Frequencies present in each individual Track and in your overall Mix. In
the next chapter, we'll learn how to use the **Equalizer** to do just
that.
Next: [EQUALIZING](../equalizing)