152 lines
5.6 KiB
Markdown
152 lines
5.6 KiB
Markdown
+++
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title = "Editor window"
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description = "Basics of Ardour's editor window"
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chapter = false
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weight = 1
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#pre = "<b>1. </b>"
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+++
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When you create a new session, Ardour opens an empty new window called the
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_Editor_ window. The _Editor_ window is the most important window in Ardour, as
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this is how you will control the program as well as see and edit the audio and
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MIDI data you have recorded or imported.
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Let's take a look at main parts of the Editor window:
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{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
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Here they are:
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1. Editor-specific toolbar
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2. Timeline
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3. Tracks and busses
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4. Project overview
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5. Editor mixer strip
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6. Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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Let's overview them quickly.
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## Editor-specific toolbar
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### Edit Modes and Cursor Modes
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![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png)
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TODO RIPPLE ALL + MODES
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The **Edit Modes** and **Cursor Modes** controls define the behavior of the main
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canvas and the different functions the cursor can have. There are three Edit
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modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right
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of the Smart button are the Cursor Modes:
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- _Smart_ mode (shortcut **Y**)
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- _Grab_ mode (shortcut **G**)
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- _Range_ mode (shortcut **R**)
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- _Cut_ mode (shortcut **C**)
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- _Stretch_ mode (shortcut **T**)
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- _Audition_ mode
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- _Draw_ mode (shortcut **D**)
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- _Internal Edit_ mode (shortcut **E**)
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Most of them are discussed in the [Working With
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Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are
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discussed in the **Using Automation** chapter.
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The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When
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enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a
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region, and in "Grab Mode" in the lower half.
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### Snap Options
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![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png)
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The **Snap Options** menu controls the **Grid**, **Grid Points** and
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**Edit Point**. Please see the chapters on **Setting Up the Meter**,
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**Using Ranges** and **Working With Regions** for more details.
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### Zoom Options
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![Zoom Options](en/Ardour6_Zoom_Options.png)
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In between **Cursor Modes** and **Snap Options** are the **Zoom
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Options**. Here you can define the behavior of zooming operations. You
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have standard **Zoom In** and **Zoom Out** buttons, plus a third called
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**Zoom to Session** (useful for having a quick overview of your entire
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session: it zooms it to fit the available space on the screen).
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{{% notice tip %}}
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Use the shortcuts **=** (the equal sign on your main keyboard) for zooming, and
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**-** (the dash key on your main keyboard) for zooming out.
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{{% /notice %}}
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The drop-down menu controls the **Zoom Focus**. It defines the focus
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point of zooming operations. Try zooming in and out
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with a different Zoom Focus each time. For example, choosing Playhead
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will cause zoom to behave in relation to the position of the
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Playhead. Mouse will take your current mouse position as the reference,
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and so on.
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The following drop-down menu and the last two buttons control "vertical zoom." They allow you to
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expand and shrink all tracks and busses vertically. Use the drop-down menu to choose a specific number of tracks you want to fit on the screen. Use the buttons to shrink or expand all tracks (or only selected tracks, if a selection is made).
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### Auxiliary Controls
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For further information on other buttons and displays on the main
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interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual").
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## Timeline
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Right-click on the names of rulers and you will see a menu with all the
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possible rulers at your disposition. You may uncheck rulers that you
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don't need in order to save screen space. More information on these
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operations can be found in the **Setting up the Timeline** and **Setting
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up the Meter** chapters.
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![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
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## Tracks and Busses
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Just below the Rulers is where Tracks and Busses are displayed. In the
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example below, you can see one Bus called "*Master*" and one Track
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called "*MyTrack*". MyTrack also contains one region, which
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represents an audio file with a drawing of its waveform. More
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information on Tracks and Busses can be found in the **Creating a Track
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or Bus** chapter.
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![Ardour Track](en/Ardour6_Track.png)
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## Project Overview
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TODO
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## Editor Mixer
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The Editor Mixer is located at the left of the Edit Window. It displays
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the **Mixer Strip** of the currently selected Track or Bus. It controls
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the volume, Plugins and Routing for the Track or Bus to which it
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corresponds. You can toggle to view or hide the Editor Mixer by clicking
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on the menu *View* > *Show Editor Mixer* (shortcut *"Shift"* + *"E"*).
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This Mixer is covered in the **Using the Mixer Strip** chapter.
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![Editor Mixer](en/Ardour6_Editor_Mixer.png)
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## Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
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The space on the right of Ardour's Editor Window can have 5 different
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functions, depending on which tab is currently selected: **Regions**,
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**Tracks/Busses**, **Snapshots**, **Track & Bus Groups**, and **Ranges
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and Marks**. Regions is the tab selected by default. This part of the
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Editor Window is commonly referred to as **Regions List**. Regions
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represent audio files stored on the hard drive which can be dragged from
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the Regions List directly onto a track in the main canvas. More
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information on Regions can be found in the **Working With Regions**
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chapter. The Tracks tab is covered in the **Arranging Tracks** chapter,
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and Snapshots are discussed in the **Saving Snapshots** chapter.
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![Region List](en/Ardour6_Region_List.png)
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## Continuing
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Next up is the _Mixer_ window where you control...
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Next: [Mixer window](../mixer-window) |