Preliminary Arrange Tracks update

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Alexandre Prokoudine 2022-04-02 03:58:54 +03:00
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12 changed files with 40 additions and 43 deletions

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@ -2,65 +2,63 @@
title = "Arranging tracks" title = "Arranging tracks"
chapter = false chapter = false
weight = 2 weight = 2
#pre = "<b>1. </b>"
+++ +++
In the following chapters we will use Ardour to create a short rhythmic In the following chapters we will use Ardour to create a short rhythmic passage
passage using several drumkit samples. using several drumkit samples.
We will continue working on this We will continue working on this passage in later tutorials, such as **Working
passage in later tutorials, such as **Working with Regions** and with Regions** and **Creating Looped Sections**. We assume that you have read
**Creating Looped Sections**. We assume that you have read the chapters the chapters in the **Getting Started** section already, and are familiar with
in the **Getting Started** section already, and are familiar with
**Importing Audio**, **Tracks**, and the **Timeline**. **Importing Audio**, **Tracks**, and the **Timeline**.
Importing Samples ## Importing Samples
-----------------
The first step is to add some sounds, which is discussed at length in The first step is to add some sounds, which is discussed at length in the
the **Importing Audio** chapter. Here, we are using the **Add existing **Importing Audio** chapter. Here, we are using the **Add existing media**
media** dialog ("*Ctrl*" + "*I*") to import some drumkit samples as dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples
regions. The samples used in this tutorial were obtained from a sample used in this tutorial were obtained from a sample pack from the
pack from the [freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample pack, which you can download [here](https://freesound.org/people/menegass/packs/10430/)). [freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample
pack, which you can download
[here](https://freesound.org/people/menegass/packs/10430/)).
![FS2](en/Ardour4_Freesound.png) ![FS1](en/ardour7-freesound-1.png)
After importing a few sounds from the downloaded sample pack (bass drum, snare, hi-hat, clap), After importing a few sounds from the downloaded sample pack (bass drum, snare,
our session looks like this (in this case I used the "*Add files as new tracks*" option, and inserted "*at session hi-hat, clap), our session looks like this (in this case we used the "*Add files
start*". The drumkit samples appear as new individual tracks in the Editor Window, each with the name of the as new tracks*" option, and inserted "*at session start*". The drumkit samples
audio file used. If the file names are too long or obscure, you may want to rename your tracks for clarity. appear as new individual tracks in the _Editor_ window, each with the name of the
audio file used. If the file names are too long or obscure, you may want to
rename your tracks for clarity.
![FS2](en/Ardour4_Freesound_2.png) ![FS2](en/ardour7-freesound-2.png)
Organizing the Tracks ## Organizing the Tracks
---------------------
Now we rename the tracks so we can quickly see the location of each Now we rename the tracks so we can quickly see the location of each instrument
instrument (double-click on the track name to edit it). (double-click on the track name to edit it).
![FS3](en/Ardour4_Freesound_3.png) ![FS3](en/ardour7-freesound-3.png)
You may also wish to rearrange the order of the tracks from top to You may also wish to rearrange the order of the tracks from top to bottom in the
bottom in the editor window. Do that by clicking the **Tracks & editor window. Do that by clicking the **Tracks & Busses** tab at the far right
Busses** tab at the far right of the Editor Window and drag-and-dropping of the _Editor_ window and drag-and-dropping the tracks in the order you want.
the tracks in the order you want.
![FS4](en/Ardour4_Freesound_4.png) ![FS4](en/ardour7-freesound-4.png)
{{% notice tip %}} {{% notice tip %}}
You can also use the V check boxes in this tab to view or hide You can also use the V check boxes in this tab to view or hide
Tracks in the Main Canvas. Tracks in the Main Canvas.
{{% /notice %}} {{% /notice %}}
Here we have ordered the drumkit so that the kick drum is on the bottom, Here we have ordered the drumkit so that the kick drum is on the bottom, the
the snare and high hat are in the middle, and the clap is on top.  snare and high hat are in the middle, and the clap is on top. 
![FS6](en/Ardour4_Freesound_5.png) ![FS6](en/ardour7-freesound-5.png)
Continuing ## Continuing
----------
In the next step we will learn about **Setting Up the Meter** to In the next step we will learn about **Setting Up the Meter** to organize these
organize these samples into a rhythm. samples into a rhythm.
Next: [SETTING UP THE METER](../setting-up-the-meter) Next: [SETTING UP THE METER](../setting-up-the-meter)

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@ -3,14 +3,13 @@ title = "Non-destructive editing"
description = "What is non-destructive editing and how does it work in Ardour?" description = "What is non-destructive editing and how does it work in Ardour?"
chapter = false chapter = false
weight = 1 weight = 1
#pre = "<b>1. </b>"
+++ +++
In the previous chapter we already discussed that Ardour operates on sessions In one of the previous chapters we already discussed that Ardour operates on
that encompass all material you have: audio clips, MIDI clips, all effects sessions that encompass all material you have: audio clips, MIDI clips, all
applied to tracks and busses etc. Before we get to actual editing, let's talk effects applied to tracks and busses etc. Before we get to actual editing, let's
about basics of non-destructive editing, how it's implemented in Ardour, and why talk about basics of non-destructive editing, how it's implemented in Ardour,
it should give you peace of mind when you do some heavy editing. and why it should give you peace of mind when you do some heavy editing.
## What does non-destructive editing actually mean? ## What does non-destructive editing actually mean?