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" +++ -In the following chapters we will use Ardour to create a short rhythmic -passage using several drumkit samples. +In the following chapters we will use Ardour to create a short rhythmic passage +using several drumkit samples. -We will continue working on this -passage in later tutorials, such as **Working with Regions** and -**Creating Looped Sections**. We assume that you have read the chapters -in the **Getting Started** section already, and are familiar with +We will continue working on this passage in later tutorials, such as **Working +with Regions** and **Creating Looped Sections**. We assume that you have read +the chapters in the **Getting Started** section already, and are familiar with **Importing Audio**, **Tracks**, and the **Timeline**. -Importing Samples ------------------ +## Importing Samples -The first step is to add some sounds, which is discussed at length in -the **Importing Audio** chapter. Here, we are using the **Add existing -media** dialog ("*Ctrl*" + "*I*") to import some drumkit samples as -regions. The samples used in this tutorial were obtained from a sample -pack from the [freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample pack, which you can download [here](https://freesound.org/people/menegass/packs/10430/)). +The first step is to add some sounds, which is discussed at length in the +**Importing Audio** chapter. Here, we are using the **Add existing media** +dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples +used in this tutorial were obtained from a sample pack from the +[freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample +pack, which you can download +[here](https://freesound.org/people/menegass/packs/10430/)). -![FS2](en/Ardour4_Freesound.png) +![FS1](en/ardour7-freesound-1.png) -After importing a few sounds from the downloaded sample pack (bass drum, snare, hi-hat, clap), -our session looks like this (in this case I used the "*Add files as new tracks*" option, and inserted "*at session -start*". The drumkit samples appear as new individual tracks in the Editor Window, each with the name of the -audio file used. If the file names are too long or obscure, you may want to rename your tracks for clarity. +After importing a few sounds from the downloaded sample pack (bass drum, snare, +hi-hat, clap), our session looks like this (in this case we used the "*Add files +as new tracks*" option, and inserted "*at session start*". The drumkit samples +appear as new individual tracks in the _Editor_ window, each with the name of the +audio file used. If the file names are too long or obscure, you may want to +rename your tracks for clarity. -![FS2](en/Ardour4_Freesound_2.png) +![FS2](en/ardour7-freesound-2.png) -Organizing the Tracks ---------------------- +## Organizing the Tracks -Now we rename the tracks so we can quickly see the location of each -instrument (double-click on the track name to edit it). +Now we rename the tracks so we can quickly see the location of each instrument +(double-click on the track name to edit it). -![FS3](en/Ardour4_Freesound_3.png) +![FS3](en/ardour7-freesound-3.png) -You may also wish to rearrange the order of the tracks from top to -bottom in the editor window. Do that by clicking the **Tracks & -Busses** tab at the far right of the Editor Window and drag-and-dropping -the tracks in the order you want. +You may also wish to rearrange the order of the tracks from top to bottom in the +editor window. Do that by clicking the **Tracks & Busses** tab at the far right +of the _Editor_ window and drag-and-dropping the tracks in the order you want. -![FS4](en/Ardour4_Freesound_4.png) +![FS4](en/ardour7-freesound-4.png) {{% notice tip %}} You can also use the V check boxes in this tab to view or hide Tracks in the Main Canvas. {{% /notice %}} -Here we have ordered the drumkit so that the kick drum is on the bottom, -the snare and high hat are in the middle, and the clap is on top.  +Here we have ordered the drumkit so that the kick drum is on the bottom, the +snare and high hat are in the middle, and the clap is on top.  -![FS6](en/Ardour4_Freesound_5.png) +![FS6](en/ardour7-freesound-5.png) -Continuing ----------- +## Continuing -In the next step we will learn about **Setting Up the Meter** to -organize these samples into a rhythm. +In the next step we will learn about **Setting Up the Meter** to organize these +samples into a rhythm. Next: [SETTING UP THE METER](../setting-up-the-meter) diff --git a/content/editing-sessions/non-destructive-editing/index.en.md b/content/editing-sessions/non-destructive-editing/index.en.md index c8d4b89..8899432 100644 --- a/content/editing-sessions/non-destructive-editing/index.en.md +++ b/content/editing-sessions/non-destructive-editing/index.en.md @@ -3,14 +3,13 @@ title = "Non-destructive editing" description = "What is non-destructive editing and how does it work in Ardour?" chapter = false weight = 1 -#pre = "1. " +++ -In the previous chapter we already discussed that Ardour operates on sessions -that encompass all material you have: audio clips, MIDI clips, all effects -applied to tracks and busses etc. Before we get to actual editing, let's talk -about basics of non-destructive editing, how it's implemented in Ardour, and why -it should give you peace of mind when you do some heavy editing. +In one of the previous chapters we already discussed that Ardour operates on +sessions that encompass all material you have: audio clips, MIDI clips, all +effects applied to tracks and busses etc. Before we get to actual editing, let's +talk about basics of non-destructive editing, how it's implemented in Ardour, +and why it should give you peace of mind when you do some heavy editing. ## What does non-destructive editing actually mean?