Preliminary Arrange Tracks update
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@ -2,65 +2,63 @@
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title = "Arranging tracks"
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chapter = false
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weight = 2
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#pre = "<b>1. </b>"
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+++
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In the following chapters we will use Ardour to create a short rhythmic
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passage using several drumkit samples.
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In the following chapters we will use Ardour to create a short rhythmic passage
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using several drumkit samples.
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We will continue working on this
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passage in later tutorials, such as **Working with Regions** and
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**Creating Looped Sections**. We assume that you have read the chapters
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in the **Getting Started** section already, and are familiar with
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We will continue working on this passage in later tutorials, such as **Working
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with Regions** and **Creating Looped Sections**. We assume that you have read
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the chapters in the **Getting Started** section already, and are familiar with
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**Importing Audio**, **Tracks**, and the **Timeline**.
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Importing Samples
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-----------------
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## Importing Samples
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The first step is to add some sounds, which is discussed at length in
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the **Importing Audio** chapter. Here, we are using the **Add existing
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media** dialog ("*Ctrl*" + "*I*") to import some drumkit samples as
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regions. The samples used in this tutorial were obtained from a sample
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pack from the [freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample pack, which you can download [here](https://freesound.org/people/menegass/packs/10430/)).
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The first step is to add some sounds, which is discussed at length in the
|
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**Importing Audio** chapter. Here, we are using the **Add existing media**
|
||||
dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples
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used in this tutorial were obtained from a sample pack from the
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[freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample
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pack, which you can download
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[here](https://freesound.org/people/menegass/packs/10430/)).
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![FS2](en/Ardour4_Freesound.png)
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![FS1](en/ardour7-freesound-1.png)
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After importing a few sounds from the downloaded sample pack (bass drum, snare, hi-hat, clap),
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our session looks like this (in this case I used the "*Add files as new tracks*" option, and inserted "*at session
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start*". The drumkit samples appear as new individual tracks in the Editor Window, each with the name of the
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audio file used. If the file names are too long or obscure, you may want to rename your tracks for clarity.
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After importing a few sounds from the downloaded sample pack (bass drum, snare,
|
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hi-hat, clap), our session looks like this (in this case we used the "*Add files
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as new tracks*" option, and inserted "*at session start*". The drumkit samples
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appear as new individual tracks in the _Editor_ window, each with the name of the
|
||||
audio file used. If the file names are too long or obscure, you may want to
|
||||
rename your tracks for clarity.
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![FS2](en/Ardour4_Freesound_2.png)
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![FS2](en/ardour7-freesound-2.png)
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Organizing the Tracks
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---------------------
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## Organizing the Tracks
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Now we rename the tracks so we can quickly see the location of each
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instrument (double-click on the track name to edit it).
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Now we rename the tracks so we can quickly see the location of each instrument
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(double-click on the track name to edit it).
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![FS3](en/Ardour4_Freesound_3.png)
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![FS3](en/ardour7-freesound-3.png)
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You may also wish to rearrange the order of the tracks from top to
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bottom in the editor window. Do that by clicking the **Tracks &
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Busses** tab at the far right of the Editor Window and drag-and-dropping
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the tracks in the order you want.
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You may also wish to rearrange the order of the tracks from top to bottom in the
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editor window. Do that by clicking the **Tracks & Busses** tab at the far right
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of the _Editor_ window and drag-and-dropping the tracks in the order you want.
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![FS4](en/Ardour4_Freesound_4.png)
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![FS4](en/ardour7-freesound-4.png)
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{{% notice tip %}}
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You can also use the V check boxes in this tab to view or hide
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Tracks in the Main Canvas.
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{{% /notice %}}
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Here we have ordered the drumkit so that the kick drum is on the bottom,
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the snare and high hat are in the middle, and the clap is on top.
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Here we have ordered the drumkit so that the kick drum is on the bottom, the
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snare and high hat are in the middle, and the clap is on top.
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![FS6](en/Ardour4_Freesound_5.png)
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![FS6](en/ardour7-freesound-5.png)
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Continuing
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----------
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## Continuing
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In the next step we will learn about **Setting Up the Meter** to
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organize these samples into a rhythm.
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In the next step we will learn about **Setting Up the Meter** to organize these
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samples into a rhythm.
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Next: [SETTING UP THE METER](../setting-up-the-meter)
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@ -3,14 +3,13 @@ title = "Non-destructive editing"
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description = "What is non-destructive editing and how does it work in Ardour?"
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chapter = false
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||||
weight = 1
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||||
#pre = "<b>1. </b>"
|
||||
+++
|
||||
|
||||
In the previous chapter we already discussed that Ardour operates on sessions
|
||||
that encompass all material you have: audio clips, MIDI clips, all effects
|
||||
applied to tracks and busses etc. Before we get to actual editing, let's talk
|
||||
about basics of non-destructive editing, how it's implemented in Ardour, and why
|
||||
it should give you peace of mind when you do some heavy editing.
|
||||
In one of the previous chapters we already discussed that Ardour operates on
|
||||
sessions that encompass all material you have: audio clips, MIDI clips, all
|
||||
effects applied to tracks and busses etc. Before we get to actual editing, let's
|
||||
talk about basics of non-destructive editing, how it's implemented in Ardour,
|
||||
and why it should give you peace of mind when you do some heavy editing.
|
||||
|
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## What does non-destructive editing actually mean?
|
||||
|
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|
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