Preliminary Arrange Tracks update

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Alexandre Prokoudine 2022-04-02 03:58:54 +03:00
parent ab98353916
commit ea6862a60e
12 changed files with 40 additions and 43 deletions

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@ -2,65 +2,63 @@
title = "Arranging tracks"
chapter = false
weight = 2
#pre = "<b>1. </b>"
+++
In the following chapters we will use Ardour to create a short rhythmic
passage using several drumkit samples.
In the following chapters we will use Ardour to create a short rhythmic passage
using several drumkit samples.
We will continue working on this
passage in later tutorials, such as **Working with Regions** and
**Creating Looped Sections**. We assume that you have read the chapters
in the **Getting Started** section already, and are familiar with
We will continue working on this passage in later tutorials, such as **Working
with Regions** and **Creating Looped Sections**. We assume that you have read
the chapters in the **Getting Started** section already, and are familiar with
**Importing Audio**, **Tracks**, and the **Timeline**.
Importing Samples
-----------------
## Importing Samples
The first step is to add some sounds, which is discussed at length in
the **Importing Audio** chapter. Here, we are using the **Add existing
media** dialog ("*Ctrl*" + "*I*") to import some drumkit samples as
regions. The samples used in this tutorial were obtained from a sample
pack from the [freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample pack, which you can download [here](https://freesound.org/people/menegass/packs/10430/)).
The first step is to add some sounds, which is discussed at length in the
**Importing Audio** chapter. Here, we are using the **Add existing media**
dialog (**Ctrl + I**) to import some drumkit samples as regions. The samples
used in this tutorial were obtained from a sample pack from the
[freesound.org](http://www.freesound.org/) website (Nord Drum Mini Kit sample
pack, which you can download
[here](https://freesound.org/people/menegass/packs/10430/)).
![FS2](en/Ardour4_Freesound.png)
![FS1](en/ardour7-freesound-1.png)
After importing a few sounds from the downloaded sample pack (bass drum, snare, hi-hat, clap),
our session looks like this (in this case I used the "*Add files as new tracks*" option, and inserted "*at session
start*". The drumkit samples appear as new individual tracks in the Editor Window, each with the name of the
audio file used. If the file names are too long or obscure, you may want to rename your tracks for clarity.
After importing a few sounds from the downloaded sample pack (bass drum, snare,
hi-hat, clap), our session looks like this (in this case we used the "*Add files
as new tracks*" option, and inserted "*at session start*". The drumkit samples
appear as new individual tracks in the _Editor_ window, each with the name of the
audio file used. If the file names are too long or obscure, you may want to
rename your tracks for clarity.
![FS2](en/Ardour4_Freesound_2.png)
![FS2](en/ardour7-freesound-2.png)
Organizing the Tracks
---------------------
## Organizing the Tracks
Now we rename the tracks so we can quickly see the location of each
instrument (double-click on the track name to edit it).
Now we rename the tracks so we can quickly see the location of each instrument
(double-click on the track name to edit it).
![FS3](en/Ardour4_Freesound_3.png)
![FS3](en/ardour7-freesound-3.png)
You may also wish to rearrange the order of the tracks from top to
bottom in the editor window. Do that by clicking the **Tracks &
Busses** tab at the far right of the Editor Window and drag-and-dropping
the tracks in the order you want.
You may also wish to rearrange the order of the tracks from top to bottom in the
editor window. Do that by clicking the **Tracks & Busses** tab at the far right
of the _Editor_ window and drag-and-dropping the tracks in the order you want.
![FS4](en/Ardour4_Freesound_4.png)
![FS4](en/ardour7-freesound-4.png)
{{% notice tip %}}
You can also use the V check boxes in this tab to view or hide
Tracks in the Main Canvas.
{{% /notice %}}
Here we have ordered the drumkit so that the kick drum is on the bottom,
the snare and high hat are in the middle, and the clap is on top. 
Here we have ordered the drumkit so that the kick drum is on the bottom, the
snare and high hat are in the middle, and the clap is on top. 
![FS6](en/Ardour4_Freesound_5.png)
![FS6](en/ardour7-freesound-5.png)
Continuing
----------
## Continuing
In the next step we will learn about **Setting Up the Meter** to
organize these samples into a rhythm.
In the next step we will learn about **Setting Up the Meter** to organize these
samples into a rhythm.
Next: [SETTING UP THE METER](../setting-up-the-meter)

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@ -3,14 +3,13 @@ title = "Non-destructive editing"
description = "What is non-destructive editing and how does it work in Ardour?"
chapter = false
weight = 1
#pre = "<b>1. </b>"
+++
In the previous chapter we already discussed that Ardour operates on sessions
that encompass all material you have: audio clips, MIDI clips, all effects
applied to tracks and busses etc. Before we get to actual editing, let's talk
about basics of non-destructive editing, how it's implemented in Ardour, and why
it should give you peace of mind when you do some heavy editing.
In one of the previous chapters we already discussed that Ardour operates on
sessions that encompass all material you have: audio clips, MIDI clips, all
effects applied to tracks and busses etc. Before we get to actual editing, let's
talk about basics of non-destructive editing, how it's implemented in Ardour,
and why it should give you peace of mind when you do some heavy editing.
## What does non-destructive editing actually mean?