Restructure Editor Window section, some TODOs left to handle

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Alexandre Prokoudine 2022-03-23 12:40:55 +03:00
parent 268f301551
commit 949a05a9d7
5 changed files with 80 additions and 71 deletions

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@ -11,6 +11,38 @@ We will take a look at shared elements of the interface, main windows, and focus
TODO PARTS OF UI ANNOTATED SCREENSHOT TODO PARTS OF UI ANNOTATED SCREENSHOT
### Transport Menu
![Transport Menu](en/Ardour6_Transport_Menu.png)
The **Transport Menu** controls include the following buttons:
- MIDI Panic
- Enable/Disable audio click (metronome)
- Rewind
- Fast forward
- Loop playback
- Play range/selection
- Play from playhead
- Stop
- Record-enable 
- Jog/shuttle controls
### Clocks
![Clocks](en/Ardour6_Clocks.png)
 
The main **Clocks** are located next to the transport controls. Clocks
in Ardour can display time in 4 different formats: Time Code,
Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to
select a format. You can also turn the clock off. The reason for having
two transport clocks is that it allows you to see the playhead position
in two different time units without having to change any settings.
Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the
Clocks.
## Switching Between Windows ## Switching Between Windows
You can use the key combination **Alt + M** (**Control + M** on a You can use the key combination **Alt + M** (**Control + M** on a

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@ -6,78 +6,51 @@ weight = 1
#pre = "<b>1. </b>" #pre = "<b>1. </b>"
+++ +++
When you create a new session, Ardour opens an empty new window called When you create a new session, Ardour opens an empty new window called the
the **Editor Window**. The Editor Window is the most important window in _Editor_ window. The _Editor_ window is the most important window in Ardour, as
Ardour, as this is how you will control the program as well as see and this is how you will control the program as well as see and edit the audio and
edit the audio you have recorded or imported. MIDI data you have recorded or imported.
![Empty Session](en/Ardour6_Empty_Session.png) Let's take a look at main parts of the Editor window:
At the top of the Editor Window are several main areas: the **Transport {{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}}
Menu**, the **Clocks**, the **Edit** **Modes/Cursor Modes** menu, the
**Snap Mode** menu and the **Auxiliary Controls**. Below that area is
the Main Canvas, which contains the **Tracks** and **Busses** used in
the Session. The **Mixer Strips** for the Tracks appear on the left, and
a set of tabs allowing for an overview of the **Regions**,
**Tracks/Busses**, **Snapshots**, **Edit Groups** and **Chunks** appear
on the right. The very bottom of the window is the **Summary** view,
which is a miniature timeline view allowing for quick navigation through
the session.
We will introduce these controls briefly here and cover them more Here they are:
extensively in dedicated chapters later on.
### Transport Menu 1. Editor-specific toolbar
2. Timeline
3. Tracks and busses
4. Project overview
5. Editor mixer strip
6. Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
![Transport Menu](en/Ardour6_Transport_Menu.png) Let's overview them quickly.
The **Transport Menu** controls include the following buttons: ## Editor-specific toolbar
- MIDI Panic
- Enable/Disable audio click (metronome)
- Rewind
- Fast forward
- Loop playback
- Play range/selection
- Play from playhead
- Stop
- Record-enable 
- Jog/shuttle controls
### Clocks
![Clocks](en/Ardour6_Clocks.png)
 
The main **Clocks** are located next to the transport controls. Clocks
in Ardour can display time in 4 different formats: Time Code,
Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to
select a format. You can also turn the clock off. The reason for having
two transport clocks is that it allows you to see the playhead position
in two different time units without having to change any settings.
Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the
Clocks.
### Edit Modes and Cursor Modes ### Edit Modes and Cursor Modes
![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png) ![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png)
The **Edit Modes** and **Cursor Modes** controls define the behavior of TODO RIPPLE ALL + MODES
the main canvas and the different functions the cursor can have. There
are three Edit Modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right of the Smart button are the
Cursor Modes:
- **Smart Mode** (shortcut *"Y"*) The **Edit Modes** and **Cursor Modes** controls define the behavior of the main
- **Grab Mode** (shortcut *"G"*) canvas and the different functions the cursor can have. There are three Edit
- **Range Mode** (shortcut *"R"*) modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right
- **Cut Mode** (shortcut *"C"*) of the Smart button are the Cursor Modes:
- **Stretch Mode** (shortcut *"T"*)
- **Audition Mode**
- **Draw Mode** (shortcut *"D"*)
- **Internal Edit Mode** (shortcut *"E"*)
Most of them are discussed in the **Working With Regions** chapter. The last two - _Smart_ mode (shortcut **Y**)
are discussed in the **Using Automation** chapter. - _Grab_ mode (shortcut **G**)
- _Range_ mode (shortcut **R**)
- _Cut_ mode (shortcut **C**)
- _Stretch_ mode (shortcut **T**)
- _Audition_ mode
- _Draw_ mode (shortcut **D**)
- _Internal Edit_ mode (shortcut **E**)
Most of them are discussed in the [Working With
Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are
discussed in the **Using Automation** chapter.
The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When
enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a
@ -121,15 +94,7 @@ expand and shrink all tracks and busses vertically. Use the drop-down menu to ch
For further information on other buttons and displays on the main For further information on other buttons and displays on the main
interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual"). interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual").
## Main Canvas ## Timeline
The main canvas is just below the top rows of controls described above.
It basically comprises the **Rulers**, the space where **Tracks** and
**Busses** are displayed, and a **Summary** view at the bottom.
At the very top of Ardour's Editor Window (to the right) you will find useful information such as sample rate of the session, available recording time, and DSP use.
### Rulers
Right-click on the names of rulers and you will see a menu with all the Right-click on the names of rulers and you will see a menu with all the
possible rulers at your disposition. You may uncheck rulers that you possible rulers at your disposition. You may uncheck rulers that you
@ -139,7 +104,7 @@ up the Meter** chapters.
![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png) ![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png)
### Tracks and Busses ## Tracks and Busses
Just below the Rulers is where Tracks and Busses are displayed. In the Just below the Rulers is where Tracks and Busses are displayed. In the
example below, you can see one Bus called "*Master*" and one Track example below, you can see one Bus called "*Master*" and one Track
@ -150,7 +115,11 @@ or Bus** chapter.
![Ardour Track](en/Ardour6_Track.png) ![Ardour Track](en/Ardour6_Track.png)
### Editor Mixer ## Project Overview
TODO
## Editor Mixer
The Editor Mixer is located at the left of the Edit Window. It displays The Editor Mixer is located at the left of the Edit Window. It displays
the **Mixer Strip** of the currently selected Track or Bus. It controls the **Mixer Strip** of the currently selected Track or Bus. It controls
@ -161,7 +130,7 @@ This Mixer is covered in the **Using the Mixer Strip** chapter.
![Editor Mixer](en/Ardour6_Editor_Mixer.png) ![Editor Mixer](en/Ardour6_Editor_Mixer.png)
### Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks ## Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks
The space on the right of Ardour's Editor Window can have 5 different The space on the right of Ardour's Editor Window can have 5 different
functions, depending on which tab is currently selected: **Regions**, functions, depending on which tab is currently selected: **Regions**,
@ -175,3 +144,9 @@ chapter. The Tracks tab is covered in the **Arranging Tracks** chapter,
and Snapshots are discussed in the **Saving Snapshots** chapter. and Snapshots are discussed in the **Saving Snapshots** chapter.
![Region List](en/Ardour6_Region_List.png) ![Region List](en/Ardour6_Region_List.png)
## Continuing
Next up is the _Mixer_ window where you control...
Next: [Mixer window](../mixer-window)

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@ -9,6 +9,8 @@ weight = 2
The _Mixer_ window, can be viewed by going to the main menu and clicking The _Mixer_ window, can be viewed by going to the main menu and clicking
`Window > Mixer > Show Mixer`. Alternatively, you can press **Alt+M**. `Window > Mixer > Show Mixer`. Alternatively, you can press **Alt+M**.
TODO: not just display mixer strips, but control gain and plugins etc.
The main function of the _Mixer_ window is to display all the mixer strips for The main function of the _Mixer_ window is to display all the mixer strips for
the various tracks and busses side by side for easy reference. This window is the various tracks and busses side by side for easy reference. This window is
mainly used during the _mixing_ process. It also provides access to plugins and mainly used during the _mixing_ process. It also provides access to plugins and